Category: Reviews (Page 20 of 24)

LoL: We’re just now getting the MM fixed?

Is matchmaking still dodge worthy?Matchmaking has long been one of the hottest topics of discussion around LoL. For most players I’ve talked to, the system is hit or miss. You’re either paired with a team that does reasonably well usually against a team that’s not so good, or you get the reverse, stuck on a team that has some less than skilled players playing against people that know what they’re doing. In rare (sometimes even not so rare) circumstances, you’ll matched with someone who has no business playing in your games, someone like the level 3 I was matched with just a few days ago.

The Garen patch brought with it a bunch of changes to the matchmaking system, including some optimization for level balance alongside the current ELO balance. There were also some changes made so that 5-man premades would be placed against other full premades more often. While all of this is good, I have to ask, now? We’re just now getting these changes and also getting word of them? Why hasn’t this been a part of the forum discussions for months. No doubt one of the highest contributing factors in the number of forum posts lambasting the matchmaking system is the lack of a Riot response. There was very little indication that these things were being worked on, and the general sense was that it just wouldn’t be fixed.

Now Zileas has stepped forward requesting feedback on the new changes, and he uses language that I think points at some of the design attitude around matchmaking. Take a look at his last point: “4) Any other weirdness that is obviously very bad, not just subjective “this guy really sucked’ type stories.” While a player’s assessment of another’s skill is subjective, there is also some empirical data we can look to for determining whether matchmaking is doing its job. A while back I cited a player who had a significant number of losses in his last 10 games, nearly all of which included stats to support the theory that he’s not a very good player. I’d hardly call that amount of data subjective, and it took me a total of three minutes to discover without any analysis tools.

The bottom line here is this – if you want a more accurate ELO, you need to find four friends you believe to be of similar skill level and premade, premade, premade. Riot’s matchmaking system will never be able to account for individual skill in the midst of unskilled teammates unless it moves to some sort of performance-based system, which is unlikely at best. Until then, its probably best to just keep quiet and enjoy the five to ten percent of your games that turn out to be a decent match.

LoL: Frustrating games today

I'm sad like this kid.I was pretty excited to get some games in today. It’s the first day I haven’t had much work since the patch so I was looking to get some good wins in and push Kennen toward my Top 3 list. I only need to hit 33 wins for him to take Pantheon’s spot, so I thought I could knock out 5-6 pretty easily.

The first game I had another player pick my favorite midget. No problem. We also had a Taric, Jax, and I think an Ezreal. I figured Ezreal could solo mid and I’d let our Kennen 1v2 so I picked Warwick. Big mistake. My team couldn’t manage their lanes at all. Jax and Taric were dying repeatedly to a solo Ryze (the other team had a WW as well), Kennen was getting dominated by a mirror match middle, and Ezreal was getting pushed hard up top. I tried to roam and help out as much as possible, but it just ended in death after death for most of our team. Our Taric was 0-9 by the end of the game with only 2 assists. He was stacking Hearts of Gold.

The next two games went really well. I was quick enough to grab Kennen and I played well with him at middle. I was quickly up a few kills and by the end of both games I was on some sort of spree (legendary in one) and had zero deaths. All around good stuff. Unfortunately the servers went down and neither of those games were recorded on my profile.

Once the servers were back up I grabbed a quick game with two friends. I knew we were sunk as soon as I saw the loading screen. We were running Kennen/Ashe/Malph and our pugs were Zilean and Mordekaiser. The other team went Taric, Jax, Nidalee, TF, Rammus. Let me tell you, Nidalee is infuriating to lane against middle. I was outplaying her by all standards. I was harassing better than she was, I had a better farm, I nearly killed her 3 times, but between Flash, Pounce, and Primal Surge there was nothing I could do. She would pounce into terrible situations, I would lay down a combo, get her to 20 percent or lower and she would pounce away and heal. For her really bad choices she would have to Flash out as well. The game ended swiftly – our Zilean wasn’t great and really, we didn’t stand much chance against four of the most OP toons in the game.

Of course after that game the servers went down for the second time and haven’t come back up. Hopefully I’ll get some good games in tonight. Send me a friend request or an invite if you’d like to join.

LoL: The reasons for performance-based matchmaking

Kayle running from Soraka and Nunu.I’ve been on a crazy string of losses recently and I’ve been trying to sort out why. I can point to all sorts of things, but a lot of my problem can be attributed to the new map. I’ve been trying out some weird comps and checking into alternative hero combinations to try to pull out some wins. There have been a few occasions, though, where my defeat was almost surely due to my teammates.

Take my daily lunchtime game today. I was playing Ezreal solo in the middle lane on Summoner’s Rift. Everything was going well. I was harassing Ashe down to gankable levels and, had I not forgotten that my Cleanse was on “D” and my Ignite on “F” and not the other way around, I would have easily taken First Blood. Sadly, the bonus gold went to the opposing Warwick for ganking our Ryze on bottom at level 4.

Immediately Ryze started calling out the team for his death, mostly blaming his lanemate, Heimer, for not using turrets as wards. Though I disagree that Heimer should waste turrets that way, especially when wards are only 90 gold, I kept my mouth shut so as not to start one of those inevitable team implosions that leads to a quick loss. It didn’t matter. Ryze was constantly in bad positions on the map despite our encouragement to back off and before 20 minutes he was 0-6 with less than 20 creep kills.

I try not to call people out too much because everyone can have a bad game, but this is something different entirely. This was a player who ended the game 0-8-0 and spent the entire match blaming his teammates for the loss. I decided to take a quick look at this previous 10 game stats and here’s what I found.

Defeat: 0-8-0
Defeat: 2-5-5
Defeat: 1-7-6
Victory: 6-7-6
Defeat: 1-16-8
Victory: 8-11-11
Victory: 4-12-8
Victory: 1-4-12
Victory: 6-10-13

As I said, I’ve been on a losing streak, so I tried to remain objective, but look at those numbers. 1-16? That’s abysmal even for a new player. His total stat count for the last 10 games is 29-80-69. Now I realize stats rarely show the whole picture, but 29-80 is a scary teammate to have, especially for someone who picks DPS toons a large majority of the time. I think his only non-assassin game was one as Morgana. The rest were Ryze, Anivia, Twitch, and a random Heimer. Those stats suggest a player that doesn’t at all know the limits of his health pool compared to his DPS or someone who is perpetually in bad map position with regard to the rest of his team. The assist count is nice, but again, most of his toons have some form of AOE, so it’s not that surprising.

In the spirit of fairness, here are my stats for my own previous 10 matches:
Defeat: 2-1-3
Victory: 3-2-7
Victory: 7-1-6
Victory: 6-3-8
Defeat: 6-5-2
Defeat: 0-3-0
Defeat: 3-5-3
Defeat: 3-7-0
Defeat: 5-5-3
Defeat: 3-3-6

For total stats we have 38-35-38. Obviously that’s much more balanced, and this is one of my worst losing streaks in months. That 3-7-0 game is ugly, and I admittedly was playing like a jackass that game, but in the context of my other stats you can easily see that it was rare misstep in a string of decent performances.

All of this is to say that the I continue to be unimpressed with the ELO system. Basing a player’s rank solely on whether he wins or loses leads to crazy matchmaking results. I want to post on the official forums and beg for a performance-based system, but the reality is its just too hard. There are too many factors to consider when looking at stats, and you can bet there would be an army of angry players that want more credit for a win that the stats say they barely contributed to. The more reliable solution is to find a group of two or four other players with whom you can regularly premade for some kind of reliable ELO. The rest of the time you’re going to catch a lot of players who have hit the right games and made it into their respective ELO brackets.

Doritos gives gamers a scouting combine

Picture 3Once upon a time I was considering going pro as a Halo player. No joke. I was in college, logging several hours of play a day and winning local tournaments as often as I could find them. Being in college, though, I was dead broke, unable to afford the plane ticket and lodging it would cost to to get from central Ohio to one of the early MLG tournaments with hopes of landing a team spot and competing at the national level. At the time, pro gaming, at least for consoles, was just getting its start, and there wasn’t another venue that would offer that kind of opportunity before I was set to graduate and find myself in need of gainful employment.

If you’re in that same situation, things have gotten a bit better. There are loads of pro leagues all over the country, and regional tourneys happen all the time. Breaking into the MLG scene can still be pretty tough, which is why Doritos has put together the Pro Gaming Combine in select cities around the country. You still have to get there, and there is an entry fee, but pro gaming has reached a point that, if you’re any good, you can easily get noticed at an event like this and start to make a name for yourself.

The combine runs for three days at a time with both team and solo categories. Players who demonstrate the highest level of “slaying power, teamwork/communication, leadership, objective play and support play” will be selected for further evaluation by the MLG Scout Team and given an opportunity to play at an MLG Pro Circuit event and an invite to the National Championship Competition, all expenses paid. Combine registration is $100 per team or $10 per player, which is much better than the actual circuit tickets last time I checked.

For the date and location schedule, check out the official page at MLG. There will be several online events leading up to each tourney, giving you the chance to see how you stack up before spending that Hamilton or Benjamin on your registration.

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