Category: News (Page 44 of 108)

Champion Sneak Peek: Vayne, the Night Hunter

Vayne concept.

I really thought the Monkey King would be our next champion, especially considering the amount of artwork that’s been done on him. I would imagine Riot is trying to avoid the Lee Sin situation – lots of hype, little conversion – so we’re getting a different champion next week.

That champion is Vayne, a sort of Van Helsing inspired vampire hunter it would seem. I’m guessing she/he/it (pretty sure it’s a she, but it could be a he with very delicate legs) is a ranged DPS champion, a class that is woefully underrepresented in the current metagame. Could Vayne mark the return of the ranged carry? Check back this weekend for the skill list.

Big LoL changes in store next week?

We’re fast approaching the end of Season One, a huge milestone for Riot and one that hopefully means we’ll see a deluge of new content for Season Two. We might get some news about some long-anticipated changes as early as next week. If Rinoa’s Twitter stream is to be believed, the company is taking a cruise on Wednesday of next week. That’s the day after patch day, folks.

Personally, I’m not getting my hopes up. I’m…pessimistically curious? I think the problem with a major content release in May is that there are so many other games that Riot will be competing with later in the year, potentially Dota 2. Unless there are some major feature releases planned at that time, Riot would be stuck hoping player enthusiasm can tide people over through the changing MOBA landscape. I don’t think that’s a realistic assumption.

That said, Dota 2 doesn’t look to be changing much about the game, other than adding an official support/development structure, so it could be the case that LoL carries on just fine. The game seems to continue to grow, even if Riot has squandered some of the good faith of the veteran player base. At any rate, keep your eyes open for big changes next week.

Mordekaiser’s big metal strap-on

I don’t know why it has taken me so long to remember to post this, but one of the unannounced skins this patch is called Lord Mordekaiser. It features the Master of Metal wearing, along with his typical metal duds, a giant metal strap-on.

I would love to meet the art director who saw this and said, “Yup – that’s just what we were going for. Nothing says metal like a huge, spikey penis of death strapped around your waist.”

Nunu gets legendary “Nunu Bot” skin

For a brief moment I thought legendary skins might be on their way out. Several of the 975RP skins are close to or better than the legendary skins for a given champion (ahem, Corki), so it seems a little silly to keep marketing skins as “legendary.”

Riot has seen fit to keep moving with the legendary skin releases, this time in the form of Nunu Bot. Riot released a preview video of the new skin to its YouTube channel today. The skin looks awesome, but probably not $15 awesome, at least not for me. There have been a few champions in the past that I’ve played often enough that the legendary skins didn’t look half bad, especially when I already had some RP laying around. Now I split my time between so many different characters that it doesn’t really make sense to spend so much on one skin. For any serious Nunu player, though, I’d call it a must-have.

Rumble Impressions

Rumble in the Jungle

I got a chance to spend some decent time with Rumble today, as did many of my opponents, so I feel comfortable laying out my impressions a bit early. Though Rumble is certainly different than I expected, the end result is about the same. He’s yet another in a long list of champions best built as a pseudo-tank.

It’s getting kinda tough to asses these tanky characters because so many other people are playing tanky toons as well. When I’m in lane against Alistar/Taric, Rumble’s damage seems completely underwhelming, even if he can take a beating. Against Ryze, though, he seems perfectly fine (at least in the early game). This is one of the biggest problems with the tanky meta – it skews the balance of power in very big ways. Where I would typically expect tanks to be fairly low damage but high survivability against squishy champs, this new crop of tanky guys deals big damage on soft targets and remains difficult to bring down. I know you’re tired of reading that – trust me, I’m tired of writing it – but it’s important to keep in mind when thinking about a champion like Rumble.

Rumble’s lane presence against soft champions can be overwhelming in the early game. His Flame Spitter is nearly always up, giving him solid harass and the simple ability to push people off their own creeps. It is particularly effective with another CC in the lane. If I’m perfectly honest, I don’t like the way the skill functions. Skills that require facing frustrate the hell out of me, and Flame Spitter is no different.

Scrap Shield is just about as silly a skill concept as Riot has ever conceived. A shield with a decent AP ratio plus a speed boost on a short (5 second) cooldown. Give me a break. This skill saved my ass repeatedly in my Rumble games without requiring a millisecond of thought. If it was up, I was hitting it, and that seemed to work out just fine. The shield certainly isn’t huge, but it’s plenty when it runs on such a short cooldown.

Rumble’s harpoon is easily his worst skill. It seems to do nearly no damage and can be difficult to land at times. The slow is solid when you can land it, especially if you’re in the Danger Zone, but I never found myself thinking, ‘I’m so glad I just landed that harpoon.’

To say that Rumble’s ultimate is difficult to cast would be a huge understatement. I know it’s probably just going to take some getting used to, but the mouse movements required in a frantic gank situation are a little nutty. The damage on the skill is pretty awesome, though, which can be a lot of fun against squishier targets. The ult also has great range, giving you plenty of time to cast, shield boost your way into range, and tear down a target.

On the whole, I think Rumble’s balance is just fine in the current metagame, which is to say I think his design is terrible and that Riot needs to stop putting free damage shields on champions. I’m sure we’ll see some frustratingly good Rumble players over the next few days, but likely plenty more frustratingly bad ones. Expect some slight buffs on him next patch.

« Older posts Newer posts »

© 2026 Fearless Gamer

Theme by Anders Noren — Up ↑