Category: league of legends (Page 78 of 163)

Maokai ability list appears at PC Gamer

Maokai art.

We didn’t get the Maokai ability list through the traditional lines of communication this go round. Instead, he was previewed exclusively on PC Gamer, complete with commentary about his different abilities. This is kind of interesting route for Riot to take, but I support it. I love having commentary from people who have played the character. You’ll see what I mean.

Here’s the text from PC Gamer:

Abilities

Q: Maokai’s arms resemble Hellboy’s: one average sized, one large enough to knock out an elephant. Maokai’s Q makes him slam his trunk-arm into the ground, sending a shockwave rippling through the earth towards the enemy. The shockwave acts as a line nuke, similar to Ezreal’s Essence Flux (W) ability. Originally, the wave resembled Kassadin’s Force Pulse (E) and granted Maokai bonus armor, but the result was a messy spell that just didn’t fit.

W: His bread-and-butter initiating move. Maokai explodes into a multitude of arcane splinters, phasing out of existence for a brief moment in order to reform at the feet of an enemy champon, growing out of the ground underneath them to damage and root them in place for a few seconds. This ability is single-target (imagine if Master Yi’s Alpha Strike (Q) stunned a champion instead of jumping between enemies) and is not channeled, as Maokai ceases to exist during the spell, similar to Alpha Strike.

E: Like the Vulture’s spider mines from Starcraft. Maokai plants an acorn into the ground, which lies in wait for a unfriendly passerby. Once it’s found a target, the acorn will pop out of the ground and run to the enemy champion, exploding for light AoE damage when it gets there. This is great for traps, keeping an eye on enemy movements in the jungle and useful in team fights due to its small AoE damage. It can also be used as a scouting tool, similar to Teemo’s Noxious Trap (R), but Maokai will be much more limited in the number that he can place.

R (ultimate): Maokai’s ultimate ability fits right into the current meta-game, where teamfights often decide who wins or loses a match. Think of it as the defensive version of Anivia’s Ultimate. Maokai creates a placeable AoE that drains mana per second while active. Allied champions standing in the area will receive more and more Magic Resist as the spell absorbs damage. It can be maintained as long as Maokai has enough mana, but it’s costly, so we never had it on for more than 6 or so seconds. When the ability is toggled off, Maokai’s cooldowns will be reduced according to how much damage was absorbed during the spell. If you soak up enough spell damage, you can reach a threshold that will, in essence, allow you to double-cast your other abilities as magic flows back into Maokai.

Passive: Maokai’s passive gives him some decent staying power early on in the laning phase, when champions are casting spells to ensure last-hits and harassment. He gains increased health regeneration when champions near him (enemy or ally) cast spells.

He sounds interesting, though I’m definitely bummed that his traps will be limited. I really enjoy trap champions, and I think it would be cool if Riot developed sub-classes of heroes centered around abilities like this. I’ll hold of on judgement until I see the numbers, though. His ult sounds really boring. I hope it has a pretty massive radius, too, or that it at least stacks up quickly. Few teamfights I’m a part of these days take place in one area.

As for the way this was leaked, it’s great to see someone’s opinion, particularly for skills like his W. Riot’s own skill descriptions can be a bit, ah, cryptic at times. I’d like to think we’ll get to the point that we have numerical values for the abilities roughly a week in advance but I doubt it’s in the cards. As we know from the Renekton release, numbers change practically up to the release date.

Riot loses to the bot squad

Riot defeat to bots.

This afternoon Riot unveiled the new bot AI for the upcoming cooperative mode during a live stream. Interestingly enough, the Riot team lost. I wasn’t paying close attention to the stream, but the few times I did watch, the bots definitely seemed much improved. They were tower diving, backdooring, ganking, baiting, the whole nine. It was actually pretty cool.

Granted, I don’t think this will be much of a challenge for high-tier players. The new AI seems good, but it can’t jungle and doesn’t take dragon, which is a huge gold/xp loss. Still, it will probably be a fun way to spend a low-key evening and it’s definitely an improvement over the old bots.

Picture 4It was also interesting to see the internal build Riot was using. During the stream, Phreak pointed out the shield notification you can see in the screenshot at right. That white bar gets tacked on to any character with a shield as far as I can tell. In the livestream it was working on Karma, Malphite and I think Shen, including targets that Karma and Shen shielded. I would guess it also works on Sion. That’s a nice feature that’s long overdue.

It’s encouraging to see that the bots are so close to release ready, at least from what I could see tonight. Obviously the proof will be just how soon we see the feature go live. It was only announced a short while back, unlike Magma Chamber, which we’re still waiting to see.

Bulk rune purchases hit the client, not yet fully implemented

rune_quantity

I always loved saving up a bunch of IP and then dropping it all at once on some new runes. There was only one part of the process I didn’t like: individual purchases. Clicking that “Buy” button and watching Katarina dance nine times in a row has always been painful. I haven’t purchased runes in months, so you can imagine my surprise when I noticed a new feature today. Bulk rune purchases are now built into the PvP.net client. Unfortunately, the feature isn’t working yet.

As you can see above, the rune purchase screen now has a quantity field. For the time being, the quantity can’t be changed, but it is a sign of good things to come. Well, it’s a sign of good things to come if you haven’t already maxed out your runes. I was surprised today when I noticed I didn’t have crit chance runes. I wanted to try out a couple different pages for a laning Master Yi so I bought some. I can’t say I’ll be buying others in the near future, but who knows. Maybe Riot will release something awesome. When they do, I’ll be buying in bulk.

Champion Sneak Peek: Moakai, the Twisted Treant

Moakai, the new Rooftrellen.

It’s time again for another champion sneak peek, this time bringing us artwork of Moakai, the Twisted Treant. Here’s the official blurb:

Sometimes, when you look at the League of Legends champion lineup, it’s easy to feel like you’ve seen it all. You’ve seen light mages, thorn mages, mad scientists, illusionists, ninjas, and warriors with gigantic swords. But there’s something that this next champion has that none of them do: roots. That’s right, while you may have been engaged in epic, pitched battles with trolls, gargoyles, ogres, scarecrows, minotaurs, mummies, and mutant armadillos, I bet you’ve never had to fight a tree before! Introducing Maokai, the Twisted Treant; a groundbreaking new champion in the League of Legends whose bark may or may not be worse than his bite. You decide.

If you’ve been on the forums in the past month or so you probably new that he was coming, along with Jarvan IV, who we should see introduced in a fortnight. Moakai was originally teased in PC Gamer with the image you see above. He was accompanied by the text:

Who: A tree hit with magic that became a hero
He Will: Plant acorn bombs; teleport on top of lightly armored enemies
Release: Feb 15

So far, the article’s right on, though we never really know what skills will make it live. The acorn bomb sounds interesting. Will we have a Teemo rival at last? I can already feel the frustration of another teleporting champion. Shen has been the bane of my existence recently. I don’t know how much more I can take.

Look for Moakai next week.

Should Riot remove ranked solo when normal draft launches?

ranked_vs_normal

I’ve been playing a lot of Ranked Solo games recently, if only because I miss draft mode. Actually, that is the only reason. I don’t like ranked. I don’t like the attitude of the players. I don’t like that my own expectations of my teammates rise dramatically when I play ranked and so I don’t like how often I’m disappointed.

I’ve dropped 150 points or so over the past week and a half, largely because my teammates have made some very foolish choices. As an example, I had a team captain today who set up a Rammus pick with the bans. It was a nice move, and we could have had what many consider the strongest pick in the game on our team. Instead, our captain chose Ezreal because no one wanted to switch for Rammus, giving the other team the pick he had baited for us. Trust me, I would have taken Rammus had I known, but he just switched and locked without saying anything after no one offered to trade. Amazing.

That little story aside, I wonder what the value of Ranked Solo will be when normal draft comes out (it is coming out, I promise – Marc Merrill confirmed normal draft to me over Twitter last week). Personally, I would mind if Riot did away with it. Ranked and Solo just don’t work together in my mind. They are competing principles. I understand that it was necessary when Season One launched; players needed a place to see the new game modes, even if they were just playing solo. When the same options are available in normal, why keep it around?

More likely than not, it will stay around. Players will always want that quantifiable measure of success, as arbitrary as it sometimes seems to be (seriously, how did some of these people get past 1200). Personally, I won’t be going anywhere near ranked, unless I suddenly have a regular play schedule with four other people and we can run ranked 5s.

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