Category: league of legends (Page 15 of 163)

New masteries: the offense tree

The offense tree was never really one of my favorites. There were some decent skills in there, but I felt like I had a lot of wasted points for most of the AD champions in the game. There were also some weird AP talents scattered among the higher levels of the offense tree, points that I pretty much never used. With yesterday’s patch that has changed and changed significantly. The new offense tree is designed for anyone who wants to pump out huge damage, regardless of the damage type they deal.

Each of the tiers of the Offense tree has options for both ability power and attack damage and the skills basically mirror one another. The 9-point talents grant penetration in the different damage types, which allows us to build 21 in another tree if necessary. Honestly, though, I think Offense will be my new tree of choice. The top talent grants some extra execute damage and there are little goodies along the way like extra damage to towers, bonus ability power, and extra crit damage. It’s an excellent tree for anyone who likes to blow up a target.

As a couple of you have mentioned, the Offense tree is much better optimized for jungling, which could present a couple problems. With junglers getting faster thanks to better mastery options, they may spend more time working on turrets which, with the Demolitionist mastery, could mean towers go down even earlier in the game. As I’ve said before, that’s not really good for gameplay.

Check back soon for the Defensive and Utility tree writeups.

Patch bumps draft bans to six

For those of you who haven’t played any draft mode today, you’re missing out. The game now offers team captains three bans a piece for a total of six bans per game.

This is something players have been wondering about for a long time, myself included. As the list of champions grows and grows, more bans are only natural. Of course that comes with a few issues. First, time. The ban system was already painfully long at times. It just got 60 seconds longer. That may not seem like much but when 3-4 people dodge in a queue (as happened to me this evening), those extra minutes really start to add up.

Bans might not stop at six, either. Riot continues to add champions to League of Legends, which makes multiple ban options all the more important. The client currently has graphical space for 5 bans per side, a total of 10 per game. I’m hoping we never get to that point.

In the mean time, I’m really digging the six-ban system. Despite its length, it gives us a way to deal with a much larger set of OP champions, and I will never see that as a bad thing.

Mastery posts are inbound tomorrow

I know, I know. Mastery posts were supposed to be posted last night. Unfortunately that power outage and subsequent power supply failure really hamstringed my ability to get into League of Legends for a little comparison and discussion. But fear not! I’ve spent today gathering my thoughts and putting together what was originally a very long post about the masteries and has since turned into three separate posts, one for each tree.

How are you guys liking the new masteries? At first I was overwhelmed, mostly because it seemed like there were so many good options for so many different builds. Granted, masteries don’t do a lot with each individual point, but drop 30 points in those bad boys and they actually make a serious contribution. After my initial shock, I started to find some builds that worked for me, though some were a little limited in scope.

I think the new Summoner spells help a lot. It’s nice to have a couple more viable options to support some different playstyles. I’ve already rocked a game with Teemo using Surge. I’ve also relied on Cleanse while playing Tryndamere. This patch has done more to get me interested in playing LoL than any patch in recent memory.

What do you think so far? I’ll have my full impressions in 3 separate posts tomorrow.

New Masteries coming this patch

If you watched the patch preview or spent some time on the forums this weekend, I’m sure you noticed a serious change set to drop this week: new mastery trees. Yes, the old familiar masteries are getting a massive overhaul, as in nothing in them remains as it was. I’m going to give some quick and dirty overview of the new trees with a more detailed discussion to come later in the day.

I’m excited to see the change, mostly because I have a few champions for which I just don’t like any of the Mastery trees in full. I end up with some strange, cobbled together mix of low level skills. I’m also glad to see some of the high-quality talents moving further up the different trees.

There also seems to be a much greater focus on making each tree viable for each of the conventional classes. AP casters, for instance, have a much more compelling reason to take a full Offense build. The one tree I can see being potentially problematic is the defense tree, but more on that later in the day.

For now, take a look at the new skills and let me know what you think.

Riot launches the Riot Ambassadors

As part of Riot’s efforts to manage communication with the community, the company launched the Riot Ambassadors this week. It was a…strange launch, something I doubt much of the community was expecting. I mean, Riot Ambassadors? Isn’t that the job of every Riot employee?

It remains unclear exactly what purpose of the Riot Ambassador team will serve. Some speculated that the RAs (yeah, it’s a thing now) would be around to deliver bad news so that the reds behind the posts wouldn’t have to suffer negative press. According to Tamat that’s not the case.

We actually don’t want them to be anonymous, which is why they sign every post they make with their handle. That being said – there are a few reasons that we’ve chosen to have them use central names after a lot of discussion, and we’ll be able to reveal more of them as we make progress on the program.

RAs are signing their posts, so no free forum karma for the bearers of bad news. Wait, there’s no forum karma to begin with? Ah well, you get the point. It looks like anyone posting bad news will be doing so under his/her own forum handle. Joy. The official RA purpose seems to be in here:

League of Legends has grown exponentially in the last year, and it’s not showing any signs of slowing down. This growth makes it easier for questions to slip by unanswered and concerns to go unaddressed. Our goal is to help fill in that gap, and enhance the quality and quantity of information flowing from Riot Games. As Riot Ambassadors we’re here for everybody; no question is too small, no issue too big.

I’ve rarely faulted Riot for the quantity of information or even the quality. My only real problem is that the information isn’t compiled in one easy-to-access location. That’s the issue. More answers in more places won’t be a solution. Also, isn’t it more confusing to have posts made by the Riot Ambassadors and then signed by the person that wrote them? Wouldn’t it be easier to give Ambassadors, if we’re really tied to this idea, a forum badge denoting them as such?

Don’t get me wrong, I hope we see better communication from Riot, but I think they might be missing the point.

« Older posts Newer posts »

© 2026 Fearless Gamer

Theme by Anders NorenUp ↑