Category: league of legends (Page 138 of 163)

Baby, I’m back!

Newman and Cruise - Color of Money.
I know from the comments that a couple of you have been wondering where I’ve been. Posts have been a little sporadic over the last week, but I can happily invoke Paul Newman from The Color of Money when I say, “Baby, I’m back!” I had been busy with some other projects for work and I got out of town over the holiday weekend to visit good friends from college.

I’ll have full updates on the changes to LoL over the course of the day today, but in the meantime, here are a few updates from my weekend in upstate PA. First, Hudson Four Grain Bourbon Whiskey is incredible, and a great bottle to share with three other friends. Using grubs on a hot day can land you some enormous bass. Halo 2 on a LAN is still one of the best ways to wait out a rainstorm and always bring chips when there’s salsa or you’ll be horribly disappointed.

LoL: Finally got my 900th win

900-winsThere it is, all shiny looking. It’s not the milestone 1000th, but it’s fun to see each hundred go by. They’ve all been different, and my focus has been on completely different toons. For this one, I’ve made my rounds back to Shaco, and I’m finally getting back into his playstyle. And damn if that clown isn’t fun.

The only unfortunate thing is that the big 900 is that it’s sandwiched between a load of losses. In fact, I’ve only won two games out of my last ten, which is a rough way to go. The good in all of it, though, is that I’ve pulled some nice records despite the losses. It’s been a fun way to change my focus in the games – trying to perform well, even exceptionally well, in the face of defeat. At the very least it’s a great way to start to prepare for Season One.

For the data freaks, I have losses at 14-7 (Kat), 16-4 (Shaco), and 12-4 (Shaco). Oddly enough I have just two losses in which I had a negative K/D ratio, and in both games it was by just one death. I think I can live with that.

LoL: What feature are you most excited for?

French Maid NidaleeFor the most part I think LoL is in a pretty good spot. The game has at least a semblance of balance, by which I mean I feel pretty free to play a wide variety of toons to some degree of success. That said, there’s still a bit to be desired, and some features have me more interested than others.

I’m most looking forward to Season One. I could desperately use an ELO reset at this point, and having an option for ranked matches that accounts for one to two-man premades differently than four or five man will be really nice. From what the reds have said on the forums, Season One should also bring more stats to the game, which is something I’ve been dying for since my first game. The stats at lolbase.net are great, but they’re voluntary. I’d like to see something that compiles results for all of my games, regardless of whether or not I upload my logs.

I also like that I’ll have a place to goof off without worrying what it will do to my ELO. As it stands, I use a smurf account to mess around and play games with random champions and strange builds. I’d love to be able to do that on my main, which Season One should afford. I’ll screw around in normal games and save my tryharding for the ranked matches.

What are you guys most excited for?

LoL: Early game kill priority has a huge impact on your late game

Not a good target.This is something I’ve been meaning to write about for a while but just haven’t quite had the words or experience to force me to do so. I finally had that moment though, so here’s the post.

League of Legends is a unique game in a lot of ways. While most competitive games try to level the playing field as much as possible, games like LoL reward players who get kills and penalize those who die, creating a snowball situation that can heavily favor those who play well in the early game. I’ve been a part of countless games in a which what appears to be a better picked or much more skilled team loses because of mistakes in the early game. I know, it sounds like a “duh” kind of situation, but I think I have a decent way of describing the situation for newer players to understand.

There are a lot of factors that affect the outcome of a fight, not the least of which is farm. If you play your cards right early, though, you can make the late game much more agreeable.

Here’s your situation: early game your damage is limited by both your spell rank and your mana/energy/cooldowns. As the game progresses, your damage is capped only by your cooldowns in most situations. Because of this, you need to pick your targets wisely in early fights. Choose targets with low health over higher health, even if they may be significantly more difficult to kill when you account for escape skills. When you blow your entire damage pool and your target lives you’re in a very bad position early game. If that target saved you a little love, they will put you in a hole.

The issue here is that the tankier toons, even if they’re the closest target, will only get tankier as the game goes on. If you miss the kill on them early game, they probably do enough damage to kill you. If you miss the kill on them late game, there isn’t much they can do unless they are a toon with a lot of CC. It’s crucial to keep extra gold away from the tanks as much as possible in the early game. Try to focus on ganks you know you can get early, and it will make your life late game so much easier.

LoL: What do you think of “the Code?”

Summoner's Code.A few weeks back, Riot released The Summoner’s Code, a set of guidelines aimed at improving the community around the League. Now that it’s been a few weeks, though, I wonder how “the Code” is panning out.

I’ve only played DotA and LoL as far as this particular genre goes, but I’ve spent countless hours on a slew of other games, none of which had a code. You know what all of them had? Assholes. Lots of them. And lots of forum posts about the assholes. And lots of forum posts asking people not to be assholes. None of it changed people, though.

I hate to sound like a cynic, but the reality of competitive environments, even casual ones like most LoL players experience, is that people don’t behave rationally when they lose. They lash out. They yell at teammates and opponents, friends and enemies. Some lash out more than others. Unfortunately, those are also the people that don’t care about the code. They don’t care about the community.

The good news is that there are loads of people playing this game who do care, about both the game and the community, and those people are a lot of fun to play with. It’s not that these people live up to the code – I know I don’t – but that they try to be generally good to the people they play with. To me, the code is a ridiculous standard, a plaque on the wall Riot can point to when someone is being a jerk. Worse, it takes credit away from people who were already a positive force in the community and gives it up to some stupid code that was likely the product of a two-hour lunch meeting.

Anyone think the code is doing good for the community?

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