Category: Current Affairs (Page 3 of 17)

Ranked queues get temporarily disabled

As you’ve surely noticed if you’ve logged in over the past couple days, ranked queues have been temporarily disabled and will remain that way until Riot brings the servers down at the end of the weekend.

To compensate, Riot put Normal Draft mode in the queue. Almost immediately, posts were up on the forums requesting that the feature become a mainstay. I certainly hope it does. I’ve wanted it pretty much since I started playing. Blind Pick leaves a lot to be desired, and the current Ranked queue options don’t really handle every situation. I would love to be able to play Draft Mode with people who aren’t level 30, with groups of 3-4, or with people way outside my ranked ELO.

Normal Draft also prepares people for the ranked experience. Players on their way up the summoner level ladder can learn what the ranked experience is like and have a chance to counter-pick opponents.

According to Morello, whether or not Normal Draft sticks around is an issue of resources, not community interest. After trolling one of the support threads (honestly, why are you still doing this, Riot?), he said the following:

I wish I could give you more info, but I don’t have any myself. If we end up turning it back off, the reasoning would only be something technical. We wouldn’t turn it off if we could sustain it technically, wouldn’t make sense.

So there is some hope for Normal Draft, even it seems remote.

Current Affairs: Riven gets a splash art rework

The community reception of Riven’s original artwork (still viewable here) was less than warm. In a move I certainly didn’t expect, Riot had an artist redo the splash, which is now at the top of this post, to look a little bit less awkward.

I’m a little surprised people think she looks so much better now. If I had any complaints about the original Riven splash, it would be the awkward pose and the fact that she’s just not very interesting. They fixed the awkward pose. Still not very interesting, though. She’s still just wearing a toga and carrying a weird looking sword.

All the same, it’s nice to see Riot make the change. Part of the appeal of my favorite champions is no doubt the splash art. I’m sure players looking forward to Riven will appreciate the new art.

Riot needs a new communication channel

I’ve written about this in the past, but recent events have once again brought to light the fact that Riot desperately needs a new way to communicate important information to players. The forums just aren’t cutting it anymore. Important threads are getting buried, relevant threads are getting downvote-locked, and announcement threads are being relegated to obscure forums because of the giant LoL troll population.

Community Involvement vs. Communication of Important Information
Riot has always excelled at community involvement but failed at communicating important information to the community at large. That sounds contradictory, but there’s a big difference between community involvement and the communication of important issues.

Community involvement includes responses to threads like “Break the game in one sentence,” or “@Riot my 1000th win.” Don’t get me wrong – Riot responses to these threads are valuable, but on a different level than the important information. Riot responses to these threads build community relationship and strengthen the tie players feel to the developer. Involvement makes us feel like a part of the Riot family, like we’re in on the joke.

Communication of important information relates to things like the Riven patch delay, the delay of the end of Season One, the Mac Client shutdown, ELO decay, the AoE bug (sorry, official forum post has been deleted), Dominion, champion changes, customer loyalty issues, feature teases, and so on. You see what I’m doing there?

There are countless issues that are important to some or all of the playerbase, but they’re scattered all over the forums, buried in the middle of long threads, written as secondary red responses and just generally difficult to locate. When handled improperly, these issues make the playerbase feel ignored, unappreciated, and give the impression that Riot is out of touch.

A Place for Everything
The solution is pretty simple – each communication channel should have a clearly defined purpose. The forums are a great place for Rioters to interact with the community. This is where we should see the comments about the new Kennen plushie, the requests for games with Rioters, the Songs of the Summoned, the contests, the podcasts, the new databases, the in-house leagues. All of these things add value to the community, but they need to be separate from the communication of important information.

The new communication channel is the place for important, design/balance/timeline-related Riot posts. You could send me to the DevTracker, but the DevTracker is totally polluted with the Involvement posts I just mentioned. It can take hours to find the red post I’m looking for. We also have the Riot logo next to threads to which a Rioter responded, but that only shows the first response. Even third-party DevTrackers, like the one at CLGaming.net, don’t quite cut it. They’re definitely an improvement on Riot’s own, but they still don’t get the job done. We need one location for all the important, game-relevant information.

Riot Should Consider a Blog
My personal recommendation for the new channel is a blog. It’s what I know. It’s what I’m familiar with. It also has several technical advantages. First, the links provide information about the post. URLs to my LoL blog all contain the month, day, and year the post was published. In most cases they contain the title. For community sites, this is great. No longer will I be sending readers to “http://na.leagueoflegends.com/board/showthread.php?t=1185192” to read up on the Mac Client news. I could send them instead to “http://blog.leagueoflegends.com/2011/09/02/mac-client-closing-september-6th.” It’s a slightly longer URL but contains a nice preview of what they’re about to see.

Blogs also focus discussion. I don’t want to dig through 400 pages of comments about upcoming Orianna nerfs, the majority of which (the comments) are three words or less. All of that discussion now appears in one location and, with a robust comment system, the quality responses can be voted to the top, where they will be most prominent. Yes, some things will still get buried – no system is perfect – but it’s far better than the current system, in which not just the comments are buried; the thread itself disappears.

Most importantly, though, a blog centralizes information about this game. Someone requests design change information? Send them to the blog. How do I tell my friends about the latest Dominion update? Send them to the blog. Tribunal changes? Blog. Patch delay? You get the picture.

Conclusion
Forums aren’t the only way to give your playerbase information. They are one way, and they have a best use. Be clear about the purpose for each channel of information, Riot. It makes your intentions, designs, and struggles more transparent to the player base. We aren’t asking you to rush deadlines or put out underwhelming products just so we can have them. We just want easy access to information. We just want to know what’s going on.

Current Affairs: Have you noticed the AoE bug?

If you’ve been on the forums lately, you’ve no doubt noticed the threads bemoaning an AoE bug. The bug, as far as I can tell, allows AoE spells to land at a larger radius than their animation. Among the top offenders are Mordekaiser’s Siphon of Destruction, Brand’s Pillar of Flame and Caitlyn’s Yordle Snap Trap. Riot has yet to respond, or at least yet to respond in a post that I can find, so it’s unclear whether the bug is official or not. I will say this – I seem to be getting snagged by farm more traps than I used to.

In my mind, this is a really tough bug to assess. It’s frustrating to get hit by more spells than I’m used to, but I can’t help but think that my paranoia about the bug feeds into my analysis of the bug. Still, I did have a Cassiopeia land seemingly every cast on me, even though I had boots at level one. It’s not totally inconceivable that she was just the best Cassiopeia player I have ever seen, but I’d bet it’s more likely that there is some sort of bug.

Have you noticed the AoE bug? Seen a prevalence of AoE casters like Karthus and Cassiopeia?

Current Affairs: Securing a silver rating

I’ve tried to avoid putting much stock in my ranked ELO in the past. While it is fun to try to climb the ranks, it can also be maddening, and I just don’t have that special sauce that helps people jump past the 1500 barrier and continue to climb. When I found out there were some summoner profile perks, though, I though it might be cool to try to snag at least a silver rating. As you can see in the picture above, I’ve managed to secure silver in both 3v3 and solo 5v5. Silver summoner profile frame, here I come.

Alright, it’s not that exciting. I would love to hit gold status, but that feels pretty much out of my grasp, if I’m honest. I’ve been stricken with the typical trolls and ragers in much of my solo experience lately, so I think I might just stick to silver.

I know some of you sitting pretty at gold status, ready to rock your fancy Jarvan skin. Anyone out there going for platinum? Any of you close to reaching one of the status benchmarks? If you haven’t heard, you can find out more about the different status levels on the official forums. You better start playing some ranked, though. Season One will be officially capped off at the next downtime.

« Older posts Newer posts »

© 2025 Fearless Gamer

Theme by Anders NorenUp ↑