Category: Current Affairs (Page 17 of 17)

My take on the LeBlanc nerf

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The LeBlanc nerf is already live, which is really disconcerting to me. It points, as many things have over the past couple months, to an overly aggressive development cycle. As a result, we’ve been exposed to both over- and underpowered champions, though mostly the latter. Personally, I’ve been disappointed by a lot of the recent champion releases, and I think their absence (or overwhelming presence) in ranked play speaks to the flaws in the current pace of development.

Let’s take a look at the five most recent champions starting with the least recent.

Miss Fortune: I know a lot of people disagree with me on her strength, but I still think she is extremely broken. It’s not her late game, it’s not that she has high survivability, it’s that she is nearly impossible to shut down in the laning phase. She can outfarm and out-harass virtually every character in the game, guaranteeing late game success. Also, consider the strength of her Impure Shots – it has a healing debuff, attack speed increase, and passive damage increase, all on one skill. Why does a ranged carry with a powerful slow and a powerful harassment skill need that kind of utility from one spell?

I see experienced carry players wreck more games with her than any other physical carry.

Sona: I know the LoL community was crying loudly for a new support champion, but whoever designed Sona just wanted a champion that could dominate games. It’s clear she wasn’t playtested thoroughly, because a champion that easy to play should not be able to deal that kind of damage, be that survivable, and give her team some of the best buffs around.

Swain: Swain had a really underwhelming release and has one major design flaw – he has to be on top of the enemy team to maximize his damage output. He does have a pretty nice skillset, although it doesn’t fit very well with the current metagame. Still, his pre-buff damage was pretty pathetic and then there’s the Maledict issue. Granted, that wasn’t changed because of a rush job, rather some design issues, but the current version of Torment is nowhere near as interesting as it could have been. The idea of building a champion around Deathfire Grasp is cool and kinda different but we lost that flavor because of some ‘burden of knowledge’ crap that definitely exists elsewhere in the game.

Lux: Lux is maybe the best example of a design rush in the game right now. She was originally supposed to grant her entire team invisibility with a skillshot boomerang, just like the shield she has now. A cool mechanic, but it was buggy right up to release and so was quickly scrapped and a shield thrown into the mix. Lux is woefully underpowered – her spells have weak AP ratios, even weaker base damage, and some of the longest cooldowns around. Her only reasonable spell is her ult. Continue reading »

How long before people start to ban Warwick?

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A friend of mine has been playing a lot of Warwick recently and doing very well. That has served as a nice dose of interest for me, since I don’t play Warwick a ton. In the few games I have played him, I’ve been reminded of just how strong he is and how easily he can swing the tide of a game. So when will people start banning him?

A lot of people would say that there are simply better ban targets – Amumu, Morgana, even Twitch – but as I see it, Warwick should be banned over pretty much any of those for the low skill ceiling he has on the utilities he provides. Don’t get me wrong, I think Warwick is as nuanced as the next toon, but you don’t exactly have to know what you’re doing to jungle with him, and he has one of the absolute best lane-ganking abilities in the game. For a lot of players, Warwick is the only toon they know how to jungle, so taking him off the board forces less skilled decisions, and as we get more and more champions, I think that’s going to become the real purpose of the ban. There will be so many champions that players just won’t know how to play them. Take the ones they do, and you’ll have an interesting match.

If you aren’t sure who to take off your ban list to think about adding Warwick, consider Amumu. It sounds crazy, because Amumu is crazy strong. But Amumu really needs to jungle to get off to a good start, and a lot of people just aren’t very good at it. Also, Amumu is one of those toons that tends to get extremely low while jungling, at least early, which gives you a decent chance to kill him and steal his buffs. Amumu is also such a high priority ban these days that most players jump at the chance to play, even if they haven’t played him in a few months. They’re rusty, or just unfamiliar with his playstyle, and end up getting rocked.

I almost feel bad writing this because my friend is such an avid Warwick player, but Warwick causes me so many problems that I really want to see him banned more often.

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