Category: Editorial (Page 31 of 34)

How long before people start to ban Warwick?

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A friend of mine has been playing a lot of Warwick recently and doing very well. That has served as a nice dose of interest for me, since I don’t play Warwick a ton. In the few games I have played him, I’ve been reminded of just how strong he is and how easily he can swing the tide of a game. So when will people start banning him?

A lot of people would say that there are simply better ban targets – Amumu, Morgana, even Twitch – but as I see it, Warwick should be banned over pretty much any of those for the low skill ceiling he has on the utilities he provides. Don’t get me wrong, I think Warwick is as nuanced as the next toon, but you don’t exactly have to know what you’re doing to jungle with him, and he has one of the absolute best lane-ganking abilities in the game. For a lot of players, Warwick is the only toon they know how to jungle, so taking him off the board forces less skilled decisions, and as we get more and more champions, I think that’s going to become the real purpose of the ban. There will be so many champions that players just won’t know how to play them. Take the ones they do, and you’ll have an interesting match.

If you aren’t sure who to take off your ban list to think about adding Warwick, consider Amumu. It sounds crazy, because Amumu is crazy strong. But Amumu really needs to jungle to get off to a good start, and a lot of people just aren’t very good at it. Also, Amumu is one of those toons that tends to get extremely low while jungling, at least early, which gives you a decent chance to kill him and steal his buffs. Amumu is also such a high priority ban these days that most players jump at the chance to play, even if they haven’t played him in a few months. They’re rusty, or just unfamiliar with his playstyle, and end up getting rocked.

I almost feel bad writing this because my friend is such an avid Warwick player, but Warwick causes me so many problems that I really want to see him banned more often.

The Fiddlesticks situation

Pumpkinhead Fiddlesticks

I still remember the game that made me unlock Fiddlesticks. I had just played against him and seen how devastating his ult could be against a team. I was still new to the game, probably no higher than level 14, but I knew from my time spent in DotA that any ultimate with that much team-slaying potential is worth having around.

Fast forward to today. Well, yesterday, actually. I decided to play Fiddle in a ranked match just to see how he would do. I was excited to see his name in the patch notes, but his changes may as well not have have happened. I’ve given up on my “rules for maintaining ELO” again, mostly because I really like the draft system versus the free for all rules in normal, so any champ is on the board for me. I started in the jungle like I normally do and all was well. I was farming fairly quickly, picked up dragon at level four, and all seemed well. Then the teamfights started.

At first it was okay – I was showing up just a little late so my ult could deal some real damage without much threat to my well being. We did lose one fight, though, and it was all downhill from there. Although Fiddle is a solid farmer in the jungle, he is terrible in lane, so once the laning phase is over, he’s pretty much screwed as far as cashflow is concerned. If you aren’t winning teamfights, you’re going to be hurting for some gold right when you need your damage to scale quickly.

I think he could be helped in a couple ways. One, change Dark Wind. It used to be his bread and butter damage spell, but it’s been nerfed beyond usefulness. Fiddle needs a solid nuke outside his ult. Something that can’t be as easily interrupted as Drain. Something to help him produce a little bit of cash in lane. Another thing that could help would be giving his fear some sort of secondary component, like passive cooldown reduction, and making it a static 1.5 or 2 second fear. That deprioritizes the skill as he levels, giving him room to build more points into his damage skills.

I’d really love to see Fiddle return to some form of viability as a caster, and I don’t think it would take much to get him there.

Swain impressions

Tundra Swain.

This post is about as long overdue as they come, but I just got my first chance to test Swain and all I can say is, I understand all of the complaints. Despite having one of the cooler character models, a great looking ult, an interesting design concept, and a nice AOE cc, Swain has a tough time farming and, thanks to his low AP ratios, a tough time turning a kill.

I think the biggest problem Swain faces is that his design was changed last minute so that he no longer had a Maledict type spell. The fact that Torment now only increases the damage you deal at a flat rate means you have to stay right on top of your target to give respectable damage. The obvious problem there is that Swain is a caster, not someone you want in the mix. Plain and simple, Swain was rushed out, released too quickly when Riot decided that the Maledict mechanic wasn’t readily identifiable to young players.

Swain also suffers from his low cooldown ult. I’d much rather see it deal respectable damage, be capable of keeping him alive in a fight than the current mediocre damage/negligible heal combo he has. His ult is his only real farming tool as well, which is a big problem if you don’t have much AP. A full ult is incapable, in many cases, of even killing off caster minions. That’s a big problem.

If you’re an experienced Googler, you know a lot of this stuff is set to change, but for now, Swain remains near the very bottom of my ranked-game-viable toon list. We’ll see how he looks tomorrow.

Riot encourages employee interaction with the community, admits training may be necessary

Forum TrollIn all the recent activity on the forums (I won’t get into it here – head over there and read, or dig your way through the dev tracker), one post stuck out to me today, and got the attention of Riot president, Marc Merrill. The post points to an obvious trend – that every several weeks or so, a Riot employee mishandles a community issue and then has to publicly apologize for the action. It’s a frustrating thing to watch, because I really do believe in Riot’s ability to create and manage a community.

The reason Merrill stepped in was to admit that the community interaction is encouraged, but that maybe there isn’t enough training around employee/consumer relations. Here’s what he said:

I think it’s fair feedback.

We have a goal of wanting everyone at the company to directly interact with the community to continue to foster relationships, but we probably need to improve our training in this area.

We’re OK with taking our lumps when we’re out of line, it’s the only way we can improve!

I couldn’t agree more. I’ve often been shocked by the things some Riot posters are willing to jump on and say. I wrote a while back that trolling is among the worst things you could do to your community, and I’m glad to see Marc looking for solutions to the problem. I’ve noticed it most from the recent community hires. If you read the forums much, you’ll see certain community members go from black or purple names to red, but still try to maintain the same identity in the public realm. While it’s fine for the people who know those members well, the responses can be jarring and off-putting to new members of the community.

I hope Riot and its leadership continues to think on ways to improve the community experience. After all, this is a team game, and without the community around it, the game would wouldn’t be nearly as good.

When it rains, it pours, even for Riot

Flooding in NC.

Servers are still down, and in the wake of the Milkfat fiasco (which I’m planning to cover in depth when I have the time to really dedicate to the issue), Riot’s having a hard time containing all the rage. When you stack a very short list of patch notes on top of it all, the community has exploded in a fit of rage.

Normally, I’d give you an extended rundown of all the problems, the issues at stake, what have you. I’m tired, though, and I can really empathize with Riot this time around. Last week I saw more literal, physical rain than I have seen in my lifetime (some accounts are saying it was six months worth of rain in five days for North Carolina), and after traveling home I’ve had more hangups, mixups, and unexpected turns of planned events than I care to detail.

The long and short of it – try to be understanding today. Though much of what Riot is dealing with is self-inflicted, it’s still a lot to juggle. Hopefully they can prove, as they have in the past, that they can handle everything and walk away with a little dignity.

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