Category: Editorial (Page 24 of 34)

How does the Doran nerf feel so far?

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I know it has only been a day, and that’s probably not enough time to see just how the changes will play out, but that’s never stopped me before. So how do the Doran’s changes feel so far? Is it making your laning phase more active.

On the one hand, I think the Doran’s changes were good. Doran’s items were traditionally too good for the cost. They were too forgiving, providing too many stats for the low cost, particularly in the health department. I don’t think increasing the cost was the right way to go for an active lane, though. To me, an active lane phase is a laning phase during which there is a lot of back and forth. The lanes are dealing and receiving a lot of damage, and working to survive it through self heals and regeneration. This still allows for kills from bursting, either from Ignite/Exhaust, or from the appearance of a jungler.

The cost increase, at least this far, has only resulted in players taking Doran’s items without regen. That doesn’t make the lane phase more active for everyone, only for strong lane toons. A strong lane toon’s heavy harass now goes unmitigated by a weaker opponent, virtually guaranteeing the strong laner’s success. For everyone else, the change is overwhelmingly negative. Once you hit half HP, you better head back to base, and it’s not exactly like half HP is a hard target to hit. A Xin Zhao/Lux lane will put you to half HP without burning much mana at all.

The problem is that the cost increase did away with regen, and regen is actually the lane mechanic we want. Lower health with a focus on regen means that people are still susceptible to death, but they have a way to stay in lane over a period of time. The problem to this point hasn’t been the regen, it’s been regen combined with high health pools. The health pools mean you survive a lot of damage, and then regenerate back up to that level. If the health pool drops, you won’t always survive the burst, and that’s what makes a lane active – the threat of death with the potential to still stay in the lane. Without regen, strong lane toons dominate the game, and they decide the game against their opponents very early on.

This can be solved, in a way, if no one takes a Doran’s item. In that case, players will have less health and be taking potions – low health, more regen – an all around good thing. The problem is that some toons have enough regen to get away with taking Doran’s, while the softest champions need the regen badly enough that they’ll have to forego the extra health. Basically, the problem gets augmented with champions like Xin Zhao, Renekton, Mundo, or anyone else with high regen or a self heal. When you couple that with the fact that the best junglers tend to be fast moving (think Rammus, Udyr), and the worst laners in the game have suddenly been marginalized to the point of near unplayability.

I think the best case scenario goes one of two ways. First, the Doran’s get another cost increase, to 500g, and a slight buff to compensate. Then they occupy this space of being a ‘comeback’ item, something underfarmed players can buy to regain some lane presence around level 5-6. Second, they remove the Doran’s items from the game altogether. As it stands, I think they’re still too viable on some champions and too much of a noob trap, to borrow a phrase from Morello, for others.

Karma impressions

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With most champion releases, I’m able to get a solid four or five games on day one from which I can write my impressions. With Karma, that was a little more difficult. No doubt the low IP cost had something to do with that. This morning I finally nabbed another game with her, bringing my total up to a whopping three, but I’ve also seen her in every game I’ve played, so I think I can give a decent idea of what it’s like to play Karma.

For starters, Karma has a pretty fun skillset. When a teamfight starts and you get to hit your Spirit Bond, throw an amplified shield on a friendly target, and hit your allies for a nice heal plus some damage to the enemy, it feels really good. The downside is that once you’ve done that, you’re forced to float around the back of the fight for a while, sometimes for the whole duration. Her Heavenly Wave has a pretty small cast range, and her other cooldowns are long, so your durability plummets as soon as you’ve cast those spells. This isn’t really an issue if your team has a lot of disable. If that’s not the case, well, you better be pretty careful.

As for her game presence, I can’t say Karma does things better than or above and beyond other champions. In most cases, I think I’d still rather have a Morgana than Karma, even though her heal can get pretty big into the late game. The biggest issue is that Karma only has two reliable damage spells, and one of them requires a Mantra charge. Without Mantra, she has one short range, AOE nuke and a very conditional laser beam slow thing.

Karma is also highly susceptible to early lane harass. She does have a heal and a shield, but if you’re using those regularly, you’ll run out of mana pretty quickly. I’ve played against Karma with a couple decent harassers and pushed her out of lane without much trouble. That’s a problem, because she’s very item dependent. She does pretty well in a solo lane, though. There’s less incoming damage to worry about and she can farm pretty well with Heavenly Wave and an improved shield. Unfortunately, I have a hard time justifying a solo lane for her. She doesn’t hit that ‘wow’ point that other characters do when they get ahead, usually because of a combination of gaining an ultimate and overleveling the duo lanes. She hits a little bit harder, but it’s not the kind of damage that will carry a team. Your best bet is to lane with a champion who has huge lane presence, someone like Xin Zhao or perhaps the new Renekton.

I think Karma ultimately suffers from the three-skill design. I consistently felt like I was missing something when I played her, like I was always underleveled, waiting to get a skill point that I would never get. I rarely felt like I had Mantra when I needed it; the refresh timer feels long in the midst of a fight and the bonus effects are sort of necessary to be truly effective in a fight so I burn it early. I think it would have been more interesting if she worked a bit like Annie – storing up Mantra by casting spells. Her ultimate could then be some kind of meditative state, a self buff that allowed her to always cast Mantra-powered spells for the next six seconds.

I haven’t had a chance to try full support Karma, and maybe she feels a little bit better in that situation. As it stands, I think she’s a little to easy to shut down in the lane phase. She’s definitely fun when you get to use her skills, but those situations feel few and far between.

Champions Online goes free-to-play: now with crippling client download!

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I had almost forgotten about the Champions Online F2P launch today. My MMO fire has all but died out in the wake of my Minecraft discovery and the joys of playing jungle Nasus in League of Legends. I was browsing the Minecraft subreddit, though, and found a post that reminded me of the release. I jumped on Steam to sign up for the new service and download the client.

Unfortunately, it doesn’t seem possible to download the client from Steam. All you get is an executable file that then downloads the necessary files. I pulled the executable from the official website and started my download. Minutes later, my internet connection was all but crippled, but I was only pulling files from Cryptic at 16 kB/s. Yes, 16.

I’ll probably queue the client to download overnight, but that doesn’t make my day one experience any better. The free-to-play model is based on the idea that your user experience is good enough that people will want to pay for more content. So far, I’m not feeling great about Champions.

Let the Super Bowl pre-enactments begin

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Football has never been my game. Not in real life, not in video games. I’m just not good at assessing the risk involved in each play, the progression of the game, the fact that the Hail Mary is both fun and stupid, and not just fun. All through college, though, I endured a rivalry between two of my closest friends in whatever Madden game was the most recent.

It got intense. There was yelling, swearing, controllers were broken, consoles powered off mid-game, shouting matches across bathroom stalls, but the game count usually ended up pretty close. And every year about this time, each friend would pick their Super Bowl favorite and stage the game, complete with an array of beer, snacks, and of course, more yelling. As little interest as I have in football, it was always a good time (it was also easy to talk everyone into some Halo once the game was done).

It’s strange, but I’ve missed that these past several years. I’m still in touch with my friends, which means I know things I have no business knowing about the sport. I know my friend Brian, a Browns fanatic, might weep like a child if the Steelers win. I’ve heard the Packers are favored over the Steelers (although checking the lines at the BetUS Sportsbook shows the Steelers +110, whatever that means).

For all that, though, I wish I could sit down, drink some beer, and watch my friends hash things out on Madden. I probably won’t watch the Super Bowl this year, not even for the commercials, but I’d be willing to watch two people play a video game of the same game, because for me, it’s a much more personal rivalry.

IGN writer takes a lashing for his Dead Space 2 review

Reddit Alien.On any given day I’ll spend about 20 minutes on Reddit. There’s a lot of crap there, and a lot of good stuff goes overlooked (just check the ‘what’s new’ tab of any subreddit and you’ll see what I mean), but there is so much good, so much funny, so much interesting that it’s always worth my time, even if that time is shared with a certain porcelain throne.

Today, one post in particular caught my eye – ‘DAE think a middle school kid reviewed Dead Space 2 for IGN?’ As someone who writes about video games for a living, I had to check it out and, honestly, I found myself wondering the same thing. I’ve seen sites run guest posts from aspiring youngsters for big debuts. The perspective is usually refreshing but still relevant, even if some of the more complex critique is missing.

In this case, though, it was just a bad review. I feel a little guilty writing that. The internet can be a cruel place, as Greg Miller, the writer, surely knows. He’s receiving a lot of crap for it. Check Twitter for #HireMeIGN and you’ll get an admittedly funny look at Greg’s world right now.

That’s the part that’s so interesting to me. The review was poorly written, there’s no way around that, but people are trolling this guy in ways I rarely see. I’ll be taking a deeper look at the situation later in the week on our parent site, Bullz-Eye.com. Stay tuned.

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