Category: Development (Page 45 of 51)

Average game development costs $18-28 million

Game development.The explosive growth of the gaming industry has directly translated to the back end, according some analysis done by M2 Research. The group found that average development costs for multi-platform games are deep into the tens of millions, averaging somewhere between $18M and $28M per game.

Single platform titles are still somewhere around the $10M mark, as the research has it. One of the big concerns about the high cost is the strain it puts on employees. Developers are pushed hard to make sure the publisher’s investment is met with solid return.

The return is there, at least on blockbuster titles. Take Modern Warfare 2, for instance. The game cost over $50 million to make but made $550 million in its first five days on the shelves. Average titles don’t always fare so well, and with a struggling economy, it’s easy to see why development houses are a little nervous.

Microsoft says the 360 hasn’t even reached the hill

Xbox 360 family.Our current console generation is set to be one of the longest in the industry. Sony has often commented that the PS3 is on a 10-year plan, same with the PSP. That puts the former right around its midlife crisis, and like any good mid-lifer, it went and slimmed down, smartened up, and managed to find its way into more homes than any other time in its life (I don’t know that the last one actually works in my metaphor, but hey). Microsoft isn’t ready to send its console over the hill just yet.

Speaking to the Guardian UK at CES this year, Microsoft’s David Hufford said the Xbox 360 hasn’t even made it halfway through its lifecycle. Project Natal and upgrades to the Xbox Live service are planned to prolong the life of the console well into the new decade.

“I think it’s important to say that the Xbox 360 is the console of the long future for us,” Hufford said. “There is no need to launch a new console, because we’re able to give this console new life either with software upgrades or hardware upgrades like Project Natal.”

It’s funny. As much as people gripe that PC gaming is over, consoles are starting to emulate PCs. We’ve just seen consoles succeed in the same way Apple has, by marrying hardware and software control under one roof.

Only 15% of you buy DLC

DLC.Frank N. Magid Associates recently conducted a survey to see how much market penetration DLC sees. The numbers were surprisingly low, with just 15% of the pollsters claiming to have purchased DLC in the past.

The poll was for about 800 people and concluded that 41% of gamers knew about DLC but didn’t buy, while 43% claimed that they had never even heard of it. Magid Associates did say that the 43% were mostly users on consoles like the Nintendo Wii and the PS2, consoles that aren’t heavy on additional DLC for titles.

That first stat is crazy when you think about the amount of publishers who have pushed for post-release support in recent years. For a while it looked like that might be the next big moneymaker, since highly marketed titles either weren’t doing well or simply cost too much to develop. So, what’s next guys? Board game licenses for popular titles?

NBA Jam heating up on the Wii

NBA Jam.There have been rumors floating around for a week or so that EA purchased the rights to one of my favorite childhood games, NBA Jam. Today that rumor was confirmed via press release from EA. The game will be launched on the Wii later this year, compliments of EA Canada.

Unfortunately there isn’t much news beyond that. The refresh will include some new game modes, new characters, and a new level of depth according to the press release. Personally, I never felt NBA Jam warranted much depth. You get in, play for 5-10 minutes, and boomshakalaka! What more could you want from an arcade basketball game?

For those of you that like to keep up on your developer lore, one of the original series developers, Mark Turmell, currently has a position with EA in Orlando, so it’s not completely absurd to assume that he might help out on the project.

Source: EA

Capcom’s Seux frustrated with Wii titles

Capcom's Antoine Seux.Capcom’s Antoine Seux, director general for the France region, is a little miffed at the Nintendo Wii. He’s staring down some terrible sales figures for what are typically high-margin games, games from the Resident Evil series, for instance. He’s particularly pissed that the Wii user base is so different, claiming that it has “radically changed” into this strange beast that’s no longer lured by core games.

It’s a ridiculous stance to take. The Wii was like a beacon of hope for the industry, the console that proved there is life (and LOTS of money) outside the core audience. Apparently that’s not what Seux wants. “The customer of [the Wii] has turned into something [of a] much broader audience. It is a disappointment,” he said to Gamekult, a french gaming site. Anyone else find it hard to take this guy seriously. A broader audience is…bad? More people buying your games is…bad?

Well it’s bad when that last part isn’t true, and Capcom hasn’t figured out how to make a game the Wii audience would like. So it’s going to neglect the platform. As Seux has it, Capcom’s future lies with the Xbox 360 and the PS3. I don’t know if he’s heard about those motion sensors the other two are getting that will broaden their customer base, but when he does, I’m sure he’ll be pissed.

Source: Spong

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