Category: Development (Page 19 of 51)

Champion sneak peek: Lux

Lux.Since I’ve been away from the game for nearly a week and a half, it’s hard to believe there’s yet another champion already on the horizon. Lux joins the League as Garen’s sister, and looks as though she fights with cattle prods. All of her skills are skillshots, though, so she seems more closely related to Ezreal than Garen.

Here’s what I could gather about her skills from around the web:

Illumination (passive): Lux’s damaging spells illuminate the target for 6 seconds. Lux’s next attack ignites the debuff, dealing 20-180 (depending on Lux’s level) magic damage to the target.

Light Binding (Q): Fires a ball of light towards a target location, binding the units hit for 2 seconds. The units take 80 magic damage. Can hit up to 2 targets with the 2nd target receiving 50 percent effect.

Lucent Singularity (W): Creates a zone that slows enemy units by 13 percent (zone lasts 5 seconds). Can be detonated to damage enemies in the area for 60 magic damage.

Prismatic Wave (E): Passive: Lux’s cooldowns are reduced by 3 percent. Active: Fires a wave to the target location and back, instantly stealthing any allied champions for 3 seconds. Lux is also struck by the wave upon return.

Final Sparkling (R): After a short delay, Lux fires a laser pulse in front of her dealing 250 damage to all enemy units in the area.

Let me just say, this is the most creative champion release in a long time. Invisibility for a whole team? Granted, it’s only three seconds, and it’s a skillshot buff, but it’s one of the most innovative things we’ve seen. The slow orb is also pretty interesting – think of it like a Gragas barrel with an AoE slow effect. On the whole, she sounds much better off than Swain, mostly because she can use all of her abilities from a safe distance.

Swain is on release notice

Swain, the master tactician.

In another early announcement, Riot’s given us the official “champion approaches” forum post before the weekend even got started. Swain is on his way, and like I guessed, that shapeshifting skill is indeed his ultimate.

Here’s the official skill list:
Decrepify: Swain sets his raven to cripple an enemy. Over the next three seconds, the target takes damage over time and is slowed.

Nevermove: Swain marks a target area. After a short delay, mighty talons grab hold of enemy units dealing damage and rooting them.

Torment: Swain afflicts his target, dealing damage over time. During this affliction, a percentage of all damage dealt by Swain is added to the periodic damage of this debuff.

Ravenous Flock (Ultimate): Toggle: Swain transforms into the form of a raven, during this time up to 3 lesser ravens strike out at nearby enemies each second. Swain is healed for half the damage dealt by the Ravens.

Again, pretty pumped about this guy. I like the synergy between his skills, and it’s cool to have another shapeshifter.

Why have armor penetration runes gone unchanged?

Armor with a bullet hole.A while back, Riot was talking very seriously about nerfing all of the armor penetration runes in the game. The argument was pretty simple. They provide too good a benefit, mostly at the early stages of the game. So why have they gone unchanged?

It may seem strange to be asking this now, but I just had a game against a Miss Fortune where I got to feel the full brunt of her lane prowess. I was playing Kennen, and positioning myself well, but it just didn’t matter. She was getting lucky bounces, and I seemed to catch creep aggro if I looked at her wrong. With a champion like Miss Fortune, armor penetration runes are particularly effective because she’s given a mage-grade nuke that can be dealt as pure damage with proper runes.

In my particular case, I had no recourse against her as Kennen, because his magic damage doesn’t get through nearly as much resistance. As the game goes on, it becomes a bit less of an issue. Most champions have scaling armor, while their magic resist remains the same throughout. Armor penetration items tend to be significantly more useful than their magic pen counterparts. The 40 percent armor penetration item increases both the damage you deal and how frequently you deal it. The base armor penetration item grants you cooldown reduction and damage. The magic penetration equivalents only increase the magnitude of your damage (and in the case of Haunting Guise, give you a little health). Granted, part of that is a difference in playstyle, but there’s no denying the strength of physical damage as compared to magic. That’s why the physical damage dealers are considered “carries.”

The thing is, armor penetration runes wouldn’t be such an issue if there wasn’t such an abundance of skills that make use of them these days. When it was just auto attacks, it wasn’t as big a deal. With champions like Miss Fortune, Urgot, and even Pantheon in the game, the runes need a change.

Champion sneak peek: Jericho Swain

Jericho Swain.

Riot’s made the sneak peek announcement for Swain, the Master Tactician. It’s the usual backstory kind of stuff, but if you know how to use Google, it’s not hard to find a little more. I would like to say, this info was leaked elsewhere. Riot’s been issuing bans to people responsible for leaking information, but my test realm client hasn’t been working for a couple months. Let’s do the usual fluff, first:

Here at Riot Games, we’re making every attempted to ensure that we deliver exciting champions to even the most twisted and deviant of human minds. So if you’re a budding veterinarian or ornithologist, it’s now your turn to start getting excited. Meet Swain, the Master Tactician. In addition to being a distinguished Noxian gentleman of impeccable wealth and taste, Swain also just happens to be a fan of our feathered friends. And like some people who wind up at the League of Legends, well… let’s just say that he’s much more than meets the eye.

More than meets the eye, indeed. Here’s a tentative skill list:

Carrion Renewal.Passive: Carrion Renewal: Swain gains 150% increased mana regeneration for 5 seconds upon killing a unit. Note: This looks like another great passive

Decrepify.(Q)Decrepify – Swain sets his raven to cripple an enemy. Over the
next three seconds, the target of Decrepify takes damage over time and is slowed.

Nevermove.(W)Nevermove – Swain marks a target area. After a short delay, mighty talons grab hold of enemy units dealing damage and rooting them.

Ravenous Flock.(E) Ravenous Flock – Swain inspires dread in his enemies by temporarily taking the form of a raven. During this time ravens strike out at up to 3 nearby enemies. Each raven deals damage and heals Swain for the same amount.

Torment.(R)Torment – Swain afflicts his target, dealing damage over time. Each tick deals additional damage based on a percent of all damage taken from Swain during Torment (this includes the spell’s periodic damage).

Ravenous Flock.

Check out the picture of his Ravenous Flock. I am a little surprised that the shapeshift isn’t his ult, but that could be subject to change prior to release. I can’t say I’m crazy about his ult being a simple damage increase, but hopefully it turns out to be a little fun. I can’t wait for this guy to launch.

Riot adds “The Button,” service ticker to PvP.net

loss-forgiven

That’s a game from last night, shortly after Riot’s new service ticker alerted me that the company was aware of some general service issues and working on a fix. Loss forgiveness comes as a result of what’s known as “The Button.” The Button is a switch Riot can throw whenever there’s trouble that sets the game into a special mode to prevent players from accruing losses and losing ELO as a result of technical difficulties. In the game you see above, everything was fine until about the five minute mark. From that point forward there was a solid five second delay between a given command and the corresponding action. I’m glad to see I didn’t lose any ELO as a result. The Button does allow winning teams to still get the win and get ELO recorded, but at 50 percent the normal rate.

While I understand the idea behind the service ticker – more communication with the player base – I do hope Riot uses it sparingly. It could easily create a placebo effect, which might result in more backlash than if Riot just hadn’t said anything. I know when I see that yellow box all lit up, I’ll be looking for problems, and that’s not the way the game was meant to be enjoyed. If used sparingly, though, I think it could do just fine.

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