Category: Development (Page 12 of 51)

Champion Sneak Peek: Nocturne, the Eternal Nightmare

Nocturne, the Eternal Nightmare.

Riot has released the official sneak peek for next week’s champion, Nocturne, the Eternal Nightmare. He looks to be some sort of wraith with armblades, which unfortunately suggests melee.

Here’s the official blurb:

Have you ever taken in a horror film only to go to bed with your eyes wide open on the lookout for things that go thump in the night? Well while we’re on the topic of things akin to ghosts, goblins, phantoms, specters, apparitions, poltergeists and very possibly the boogeyman, allow me to be the first to introduce you to Nocturne, the Eternal Nightmare. But don’t worry! While he might feature prominently in the next thriller you decide to take in, you probably won’t find him hiding under your bed or in your closet. Or will you?! Don’t be paranoid!

Most of the speculation about Nocturne so far is that he’s some sort of stealther. A community member made a champion suggestion back in June for “Nocturnos, the Shadow Stalker.” It would seem Riot is at least taking inspiration from his themes, though it’s tough to say whether the skillset will be similar. I’ll let you read through the skills on your own, but there’s stealth, a new resource system, and a very interesting ultimate. I’d be surprised to see much of it go live, but who knows.

Jarvan ability list announced

Is it just me, or does the splash screen above look like it’s from a totally different game than League of Legends? Well, I promise, that’s Riot’s official Jarvan artwork (here’s the proof). With the artwork we’ve got the official skill list.

As I mentioned a couple days ago, I’m not thrilled about the Jarvan release. He looks an awful lot like another spear wielder. Though his playstyle seems a little different, he does have some basic similarities to Xin Zhao. It looks to me like he’ll occupy the same role as Xin: a carry killer with enough staying power to hang with the tanks. Yikes.

Here’s the list:

Dragon Strike: Jarvan IV’s spear extends through his opponent, dealing physical damage and lowering their armor by a percentage. If this ability is cast on the Demacian flag, it will pull Jarvan through to his Standard, knocking up all enemies in his path.

Golden Aegis: Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.

Demacian Standard: Passive: Grants Jarvan bonus attack speed and armor. Active: Throws a Demacian flag, dealing physical damage and granting passive benefits to nearby allies.

Cataclysm (Ultimate): Jarvan IV heroically leaps at his target, dealing physical damage and creating a circle of terrain around them for a few seconds.

Martial Cadence (Passive): Jarvan IV exploits his target’s opening, dealing a percentage of the target’s current HP as magic damage. This effect cannot occur on the same target for several seconds.

Looking at his first three skills I’d say Jarvan actually sounds pretty cool. I like the synergy between Dragon Strike and the active on Demacian Standard. I’m a little worried about yet another champion getting a shield, especially when a different skill grants him bonus armor as well. My biggest concern, though, is his ultimate. I’ll have to see it in action to really know how it works, but here are a couple points of concern. First, trapping a carry with a carry killer just seems harsh. Second, what about all the different ways characters can escape from this kind of skill? There are so many dashes, not to mention Flash, that essentially negate the ability. Unless it’s some kind of stun, which sounds like a nightmare, or creates impassable terrain, which sounds like it could be buggy, his ultimate could be extremely conditional.

His passive also gives him the interesting ability to switch between targets and deal big damage. Because it deals a percent of current health, Jarvan is most deadly when switching between high health targets. It’s a weird mechanic, but it could make him much more deadly than similar characters. A champion’s ability to deal big damage to consecutive targets is typically limited by a couple factors: cooldowns or farm, and in some cases mobility. Depending how hard his passive hits, Jarvan’s passive puts him in a unique position for dealing damage to multiple enemies. Again, we’ll have to see how this plays out.

I hate to sound like some harbinger of doom lately, but the design on these kind of big DPS melee champions is a little confusing. Check back on Tuesday for my full impressions.

Jarvan IV to join the League next week

Jarvan IV Sneak Peek.Riot has released the champion sneak peek for Jarvan IV, the prince of Demacia who was previously leaked in PC Gamer. There isn’t much official information about him, other than the fact that he wears some thick armor. I’m a little bit worried about his release, to be perfectly honest. Tanky DPS characters tend to make the game very unenjoyable for the softer characters out there. The potential skills PC Gamer previewed make him sound like a 1v1 duelist with high survivability and damage output. That’s not exactly what the game needs.

Here’s what the PC Gamer leak had for his potential ultimate:

Jarvan’s ultimate has him leap into the air and slam down lance-first into an enemy champion within range. Upon impact, an arena springs up from the ground to create a one-on-one duel between Jarvan and his unfortunate nemesis. This sounds like a combination of Pantheon’s and Poppy’s ultimate abilities, although it was undecided if the ultimate will be global or how long the duel would last.

That. Sounds. Terrible. DotA players may remember this sort of skill from Clockwerk, a robot champion that could trap enemy or allied units in a cog prison for some 1v1 action. Though it was pretty fun to play, it was infuriating to play against. If the skill is global, it becomes even worse. I’m really hoping Riot reconsiders this skill.

I’m also curious to see how Jarvan will be differentiated from Xin Zhao. We already have a spear-wielding locomotive of a carry killer. What makes Jarvan different? Keep an eye out this weekend for the official skill list. Hopefully we’ll be playing him by Tuesday.

Magma Chamber delayed by the ‘Shiny’ update

magma_chamber

This past week’s patch fueled a surprising outburst of rage, mostly centered on the IP system remake. Of course, any time Riot makes an unpopular decision, the forums explode with demands for Magma Chamber and general unrest. Phreak responded with a fairly lengthy post, covering most of the features Riot has yet to release. It’s not really news, but he did reiterate the fact that Magma Chamber is being delayed until the graphical update, which Riot calls “Shiny,” is released.

In short, that’s a huge bummer. I know that Shiny is meant to improve the graphical experience on both the low and the high end, but it means very little for veteran players. Newcomers might be slightly more impressed, but what we really want is features. I read an article in a digital media class in college about the intersection of graphics and gameplay. Though I can’t find the article, a simple search for “graphics vs gameplay” brings up scads of blog posts, articles, and forum threads dedicated to the discussion, most of which lean in favor of gameplay. That’s no surprise – I think almost everyone could agree that gameplay makes the game. It’s interesting to see developers then go for graphics in many instances.

Now, I don’t really think that’s what Riot is doing. Riot’s growth has been something of an anomaly in the development community, so as a company, they have to focus on the total package experience and getting that total package to as many players as possible. That includes the people playing at the low end of the hardware spectrum. It just sucks that veteran players are still waiting for a compelling feature release, and the thing that’s holding it up is a graphical overhaul.

Minecraft update to bring beds, repeater block

Minecraft Bed.

Rock Paper Shotgun got an exclusive leak of the newest item in Minecraft, set to go live this coming Tuesday: beds. The new item will initially allow us to turn night into day (presumably only in single player) and, come March, set spawns according to the last bed slept in.

The update will also bring the repeater/delayer redstone block that Jeb initially leaked on Twitter. It’s been about a month since the last update, which weirdly feels like a long time. Of course, the first update came roughly a week after I got seriously interested in the game, so I guess that’s probably why a month feels long.

I’m glad to hear that we can expect another update as early as March. I love Minecraft in a way I have loved few games, but a lot of my love has as much to do with the potential of the game as it does with what’s actually there. Don’t get me wrong, I love building, but I also love setting up different areas for crafting all the cool items the game offers. I have a farm with a farmhouse for wheat and baking bread as well as cake. I have a sprawling mine, a big mob spawner, a couple roads for connecting things, a logging camp. I’m curious to see what sorts of things the new blocks will open up.

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