Category: Champions (Page 21 of 43)

Are you excited for tomorrow?

I am. I’m pumped that Lee Sin is indeed real, though I don’t understand making us wait a few extra days. It’s also weird that Riot called the Lee Sin spotlight from March 29th the “April Fool’s Spotlight,” when the actual April Fool’s spotlight is the real deal. It’s just a strange situation, one I don’t really get.

I actually think Phreak might not have been lying when he said they weren’t sure about Lee Sin’s power level, even if he was making a joke about the hazy effect on the first spotlight. Honestly, I kind of hope it’s the truth, otherwise the wait makes no sense.

Lee Sin spotlight is funny but worrisome

I almost hesitated to post this because, as I keep saying over and over, I’m still a little worried about what’s going down with Lee Sin. Still, this spotlight is funny, even if the blur will make your eyes go a little crazy. My personal favorite part was Baron Nashor killing himself.

As the patch notes have it, Lee Sin won’t be out until Friday.

Lee Sin abilities announced

It’s looking more and more like Lee Sin might be the real deal, not just an April Fool’s Joke. Riot has announced his official skill list, which includes in game screenshots. It would be an awful lot of work, not to mention a PR nightmare that Riot doesn’t need, to put all of this together just to strip it from under our feet.

Let’s take a look at that ability list.

Sonic Wave / Resonating Strike:
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.

Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.

Safeguard / Iron Will
Safeguard: Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.

Iron Will: Lee Sin’s intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor.

Tempest / Cripple
Tempest: Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.

Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.

Dragon’s Rage (Ultimate)
Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.

Flurry (Passive)
After Lee Sin uses an ability, his next 2 basic attacks gain 50% Attack Speed and return 10 energy each.

I haven’t had a ton of time to think through his skillset, but I will say I don’t usually like skills getting complicated with bonus effects, especially if the secondary use requires some action first. I know it’s designed to work as a skill ceiling, but the way Lee Sin’s passive works, any miss will multiply the feeling of penalty.

I’ll wait to say more until I’ve seen the skills in action. For now, I’m just happy the Blind Monk is real.

Nocturne Impressions

Frozen Nocturne.

I’ve been traveling over the past couple days so I haven’t had much time to spend in League of Legends. Last night I finally had the time to sit down and give him some decent testing so here we are, back at another impression post.

Nocturne feels pretty good, on the whole. He’s a strong jungler, capable of staying healthy enough for a gank without returning to base. Duskbringer gives him a nice damage bump that makes for fast jungle clears, especially when coupled with the passive of Shroud of Darkness.

Nocturne’s ganking power before level 6 is actually a little bit underwhelming with all the dashes in the game. He gets much better at six, but unless you have the jump on an unsuspecting opponent, his slow isn’t overwhelming enough to stop someone (like Nunu’s Ice Blast, for instance) from running to tower. His fear is nice, but it’s short, and in most cases I was out of melee range when using it, so I wasn’t getting hits in, the fear would land and I would get a hit or two, and then the player was out of range again.

Like I said, that’s before level six. Once you’re level nine, things get much easier. Duskbringer starts to hit damn hard, especially if you’ve snagged a Wriggle’s or a Brutalizer. The slow is also at a point that you can hopefully sneak in a few more hits before your target Flashes or Ghosts away.

I think Nocturne might actually fall into the Xin Zhao category of junglers, though. He’s definitely strong in the jungle, but he can also be utterly devastating in lane. Without the help of a lanemate, he’s pretty tough to lane against. He regenerates health quickly with his passive, even if it is best used when pushing a lane. He also does big damage to single targets, and his spell shield gives him extra staying power against those pesky casters.

The big selling point for Nocturne is his ult, which is one of the most terrifying skills in the game. Vision is so important to the execution of a good teamfight that losing it can be crippling. I’m still not sure how I feel about the skill. It’s a great flavor skill, but I don’t like it when champion skills make it mechanically difficult for me to perform in the game. I would love to think that people will just get used to it, understand how to fight with it, but when that ult is up, everything around you is basically brush, and it becomes impossible to discern whether your team is winning or losing the fight. This is especially brutal in solo play, where you don’t have teammates able to call the fight out to you.

The only other issue I have with Nocturne is that tanky DPS still reigns supreme. Yes, it got a small nerf this patch, but for the most part you’ll be best served by building a Ghostblade or an Infinity (if things are going particularly well) and then stacking up some health so you can compete with the bruisers.

Official Nocturne spotlight released

The official Nocturne Champion Spotlight went live some time last night, giving us a quick look at Nocturne’s abilities. Most of the gameplay footage was taken from the PAX preview over on IGN, but it was nice to see Phreak describe how each ability works in detail.

More thoughts on him later today – about to get a game in with Sorith, who I just found out is a reader here. As always, you guys can catch me online as “The Wiggin Boy.”

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