Author: Jeff Morgan (Page 74 of 260)

Rumble Champion Spotlight is out

The Rumble spotlight went live last night and, though I really wanted to dump all of my impressions out at midnight, I decided to wait until today to hopefully give a more balanced look at the League’s new champion. I’m not sure it worked. Rumble seems like the worst parts of the tanky meta all rolled into one little bundle.

First of all, the shield thing has got to stop. Rumble not only gets a damage shield, which likely scales with AP, he also gets a movement speed boost with it, and it’s on a crazy short cooldown. At level 7 Phreak’s shield had a 5 second cooldown. Granted, it didn’t look like it shielded much, but 5 seconds? Yuck.

Rumble also appears to be able to abuse the minion aggro AI in lane because he can cast so often. Minions typically don’t aggro on champions if they’re using spells on one another, an issue typically balanced by the fact that lane casters are fairly squishy. Still, you already know some frustrating exceptions to this rule. Mordekaiser, for instance, can dish out a lot of champion damage without taking aggro from minions because he’s dealing spell damage. The same seems to be true for Rumble, which will be extremely frustrating for the softer characters in lane.

I’ll be interested to see how he actually plays in game. For right now, I’m worried Riot has added yet another bruiser class character to the game, even if he relies on spell damage to bring down opponents.

FG Minecraft Mondays are on – 9:00PM EST

minecraft_mondays

It’s patch week for League of Legends, which means this week is a Minecraft` Monday. I’ll be rocking some Minecraft tonight, but on more friendly server than DarkTide. I talked to a couple people who tried to join DarkTide that were also fresh to the Minecraft experience and it was a little rough. Let’s try to play on Battlecraft, another multiplayer server that allows PvP but also has anti-griefing measures in place and isn’t so reliant on small towns across the server. Basically you can stretch your legs and build, which is what makes Minecraft fun, for me anyway.

If you want to play some Minecraft together, first, read the info at the Battlecraft home site and place an app. Their approval is the fastest I’ve seen from any server. Jump online around 9:00PM at pvp.thebattlecraft.net and we can build some stuff together. As always with Minecraft, I’m in game as “TheWuggler.” When you get onto the server, send me a message with /tell thewuggler and then your message and we can meet up and do some digging.

Hope to see you online tonight.

Champ of the Week: Karthus

lich_splash_2

It’s Monday, which means it’s time for a new Champ of the Week. I was thinking about rolling with one of the remade champions from tomorrow’s patch, but I think I want to have a champion to play that won’t be getting picked quite as often as those champions are likely to. With that in mind, I’ve chosen Karthus as this week’s Champ of the Week.

Karthus currently holds a very strange position in the game – he’s one of few champions that can provide almost as much value dead as he can alive. In fact, I’ve seen some Karthus players use death as a viable carry strat. They allow themselves to be focused so that the teamfight happens on top of their dead body. Once dead, they cast like mad, dropping that humongous ult in the middle of five opponents. It can be seriously devastating.

I have a problem with the concept of global ults in general. So much of the game is knowing how to position yourself – when to run, when to fight, when it’s good to leave lane and help your teammates survive a gank. Global ults circumvent that knowledge requirement, allowing players to be more sloppy with their play.

With the advent of Deathcap, Karthus poses an even bigger threat. His ult has a pretty awesome AP ratio, which Deathcap obviously takes advantage of. Dealing 700-900 damage to an entire team before the fight starts can be catastrophic. If the teamfight then happens on top of Karthus, well, it’s probably game over.

I’ll be focusing on the ways Karthus affects the game, mostly at the early and middle game – I think we all know what he can do late game. I’ll also be taking a look at his best build. Is just rushing all out AP best for that big ult or is some sort of utility a better service to the team. At the very least, it’s going to take some time for me to get used to mouseover casting again.

Patch Preview shows off Alistar, Fiddlesticks, Gangplank reworks

The patch preview for next week is live, giving us a look at what’s in store for several of the game’s most neglected champions. Alistar, Fiddlesticks, and Gangplank are all due for reworks this week, all of which should be significant improvements on their respective playstyles.

If you follow Guinsoo on Twitter, you know the Alistar remake has been in the works for several months. A few times it even looked like it was patch ready and then got pulled. Basically the changes will give Alistar a lot more farming potential as well as a few more ways to use his skills that aren’t so Flash dependent. I’m really excited about this remake – Alistar was such a cornerstone of LoL at launch that it has been tough to see him slip into obscurity.

Fiddlesticks is basically having his damage normalized, which is exactly what he needs. His early healing has been nerfed a touch, but with an armor buff to keep his jungling strength. His Dark Wind bounces 5 times at all levels and now has scaling damage, which should improve his presence in both lane and coming from jungle, and Crowstorm has been rebalanced to account for the damage shift. Again, I’m really excited about the changes. I was a huge Fiddlesticks fan for a very long time. A little consistency will go a long way for him.

Lastly, there’s Gangplank. Plank has long been a problematic champion for Riot. He’s randomly bursty, has the only deny in the game (which is absolutely broken in some situations), and has a hugely unreliable ultimate. Pretty much all of that is being addressed with the patch, which I can only imagine will mean good things for the champion. He’ll be able to make better use of Raise Morale, his ult is much less of a guessing game, and his Parrrley shouldn’t be quite such a gamble. Again, excited to see this play out.

Champ of the Week: If I could change one thing

Desperado Cassiopeia

I played a game with Cassiopeia this afternoon during which a friend asked an interesting question: “If you could only change one thing, what would it be?” I liked the question so much I’m going to feature it in each Champ of the Week rotation in some way.

Unfortunately I didn’t have a great answer. My gut response is to say change the way Noxious Blast is cast. Honestly, I would rather have to click cast it than mouseover – at least then my cursor would be in the right position for me to land my other skills. It would also give us a visual indicator for the size of the blast, something that currently isn’t in the game, even if you click on the spell icon to cast it as is the case with Karthus.

Another option would be to make Miasma cast at a static size. I really don’t know why the spell grows. It’s a cool idea, but it’s so functionally clumsy as to be infuriating. The problem with both of my ideas is that it makes her combo a little too easy to land. Twin Fang would probably need some tweaks if either of those changes happened.

If I had to choose one and just one, it would be Noxious Blast.

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