Author: Jeff Morgan (Page 71 of 260)

Vayne skill list announced

We now have the official “New Champion Approaches” post for Vayne, giving us a look at the skillset for Riot’s latest champion. I’m most certainly not excited to see yet another ability attempting to address the Tanky DPS situation but it is interesting to see ranged DPS get the kind of mobility that could mean survival in many cases. More on that later – let’s get to the skills:

Night Hunter (Passive): Vayne ruthlessly hunts evil-doers. She gains bonus Movement Speed when moving toward nearby enemy champions.

Tumble: Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals bonus damage.

Silver Bolts: Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target’s maximum Health as bonus true damage. (Max damage vs. Monsters is capped)

Condemn: Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing damage and knocking them back. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.

Final Hour (Ultimate): Readying herself for an epic confrontation, Vayne gains increased Attack Damage, stealth during Tumble, and quadruple the bonus Movement Speed from Night Hunter.

I’m going to be curious to see how Vayne plays. At first I thought condemn might feel like a bit of a throwaway skill, and chances are it probably will in a lot of situations, but I also think her passive coupled with her dash could make it much more usable than Poppy’s Heroic Charge.

As I said above, I really do not like addressing metagame issues with abilities. Those abilities will almost surely need a rework if that metagame shifts, which brings up some ugly questions about Riot’s intent for the metagame. Are we sticking with tanky DPS for a while? If so, are the loads of older champions who have slipped from viability going to see reworks? Vayne has a couple skills that vaguely remind me of Tristana, a champion I haven’t seen produce stats in a ranked game in ages. This is all to say nothing of the fact that true damage is an ugly beast to manage. Can anyone think of another true damage champion on live that Riot has been unable to balance? Anyone?

I’m also interested to see how Vayne’s ult will play out. Riot said in the announcement thread that the ult has a “very short” cooldown. A steroid ult is rarely fun, but with the escapability offered by her knockback and her dash, she could be great at kiting. I’m also guessing she’ll be able to dash into a lane Shaco-style with the Tumble ult mechanic, which could be very cool.

Vayne looks to have the best ranged DPS kit of any character released remotely recently, maybe overall. Watch for the live preview Monday night at 10:00PM EST.

A ranked win with every champion

soraka_splash_1

I often find myself short on things to do in League of Legends. I like a ton of champions so I’m constantly switching things up, trying new builds, playing silly comps. Even that gets old eventually, which is why I’d really like to see Riot flesh out its statistics sometime, oh, in the next millenium. In the meantime, I’m working with what I’ve got, which unfortunately means ranked stats.

Even the ranked stat system is pretty slim in terms of its usefulness. I still check up on my different champions here and there, though. For instance, I recently started loving Veigar, so I’ve been pulling him into ranked on occasion. I’m currently at an 80 percent win rate (4/5) with a KDA ratio of 5.8:1.

There is one stat I would really like to round out, for no reason other than I think it would be cool. I currently have ranked wins with 65 of the 75 champions in play. My hope is to get to 75, though that likely won’t happen before next week (especially if my games keep going the way they have been), so it will probably have to be 76/76 at the earliest. The current list of champions I have yet to win with is as follows:

Alistar
Eve (really thought I did this but apparently not)
Jarvan
Karma
Karthus
Lee Sin
Maokai
Rumble
Ryze
Soraka

It’s not a bad mix of champions, though they are mostly my least favorites. I like Ryze, but he doesn’t fit a lot of comps very well. Rumble, Jarvan, Karma, Maokai, Lee Sin, and Soraka are all champions I just flat out don’t enjoy playing, which leaves me Eve, Alistar, and Karthus. I thought I had an Alistar win coming today but my team just fell apart. Our Kassadin was 0-11 and yet blaming the rest of the team.

I know a lot of you guys don’t play ranked. For those that do, how many champs have you won with?

Is LoL headed toward a Black King Bar?

Alistar.

With the rise of tanky DPS came another frustrating aspect of the metagame: chained crowd control. Many of the tanky characters in League of Legends are equipped with one or more CC abilities, be they slows, silences, knockups, snares, or stuns. I’ve played against many teams recently in which my deaths have felt like a one-shot, from 100 percent health to nothing without a chance to fire a single shot. That sort of stunlock mechanic is extremely frustrating in a MOBA, especially if you’ve chosen a champion with limited mobility (there are things from which even Flash can’t save you).

With the rise of tanky toons and the inherent rise of CC, I wonder if we won’t see some sort Black King Bar brought over from DotA. For those that don’t know, Black King Bar (BKB) was an item that granted the bearer magical immunity for a limited amount of time on activation. With BKB you couldn’t be stunned, slowed, feared – none of the CC options – but you also didn’t take any magic damage. Obviously this poses a balance problem for those one-and-done mages (Veigar comes to mind). With that type of item, we’d sort of be back to Flash breaking projectiles, which isn’t very fun.

Another option would be the introduction of some sort of diminishing returns on repeated CC on a target. Even giving Quicksilver Sash the Cleanse treatment – allowing it to reduce CC for for several seconds after use – would give players more options for dealing with the current metagame. Whatever the case, we need something to avoid the incredibly frustrating stunlock deaths.

PvP.net launcher updated

If you logged in to League of Legends yesterday, you were probably greeted by an update to the patcher. My own migration took more time than expected, but in the end I’m hoping the technical support for this new launcher will help reduce Riot’s customer support load.

The new launcher is designed to be able to handle older versions of the League of Legends engine so that game updates don’t break old replays. It’s also intended to smooth out the patching experience, so hopefully fewer reinstalls are required.

As Slamtastic mentioned on another post, this does have an effect on the way custom skins are handled. It is still possible to install them, it just takes a little more effort. You can find a thread with instructions on the League of Legends forums.

Thankfully, Riot seems to have worked out the FPS/latency issues that some players associated with the new launcher. I know the last time I went from new launcher to old I saw an FPS bump of 10-15 frames. I haven’t noticed any FPS loss since yesterday’s update.

Champ of the Week: Nocturne

Frozen Nocturne.

I realize it’s Wednesday, so this seems a little late, but I’ve been playing Nocturne a fair bit this week. Also, our discussion last week fueled me to make him this week’s Champ of the Week. To be fair the wraithy wonder, I haven’t spent many consecutive games with him. Unfortunately for the world that thinks Nocturne is balanced, that’s usually how I get proficient at champs, and I already feel like I can control games with him.

My basic design concerns are his rapid scaling, his ability to affect teamfights on a global scale (that ult is nasty even just as a blind), and the survivability offered by a short-cd spell shield.

I think it’s important to remember that balanced in the current meta does not necessarily mean balanced. I have played Nocturne against some very tanky teams and done poorly – it’s tough to be successful with any semi-soft champion against Malphite/Singed/Rumble +2. To me, balance in Nocturne’s case means when (if) the tanky meta gets a nerf, does he burn through squishy characters too quickly? Does he reach a godlike farm level too quickly? For now, I think the answer to both of those questions is yes.

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