Author: Jeff Morgan (Page 6 of 260)

Learning Invoker in DotA 2

Invoker.

I was never an Invoker player. Something about constantly having to bring up his spell list and, frankly, a lack of real interest just kept me from learning him in any serious capacity. I could cast a couple spells, but for the most part I was just a bumbling fool, awkwardly trying to punch in commands with what felt like hooves. I miskeyed everything. I don’t know if I’m just more dexterous now or if the world of keyboard has changed so much, but I’m really interested in picking up Invoker.

I know, I know. Everyone and his mother plays Invoker. It’s for good reason, though. Invoker is an insanely strong character, and by insanely strong I mean overpowered. His utility cannot be matched and he performs equally well on offense and defense. He’s also extremely mobile, has huge lane presence, excellent health regen, and a variety of AoE crowd control skills. Yeah, he’s a little strong, and naturally I want to play him.

The best I can describe Invoker to anyone who hasn’t played DotA is that he’s like a game of Magicka within a MOBA. He requires the player to input combos for spells which are then “invoked” to be selected. At any given time, Invoker can have two skills queued up. Each skill has its own cooldown, so once cast, he can switch to invoke another spell, cycling through as often as necessary. Once he has a decent item farm, his only limitations are the cooldown of his invoke power and the cooldowns of each of his spells.

He also diverges from the standard stat system by employing three orbs that he can change to affect his stats. Quas, his first stat, gives him health regen and bonus strength. Wex, his second stat, gives him attack speed, move speed, and bonus agility. Exort, his third stat, gives him damage and bonus intelligence. The stat bonuses are permanent, but the qualities he gains from each orb vary depending on what he has active at the time. It’s a crazy system that ends up playing very dynamically on the field.

I’m having an absolute blast learning how to play him – kind of reminds me of the first time Shaco really clicked for me in League.

Lee Sin finally catching a nerf

They say a watched pot never boils. I say a watched developer never makes overdue changes. Stop watching, people, and Riot just might make a few changes. It looks like Lee Sin is finally going to get a decent nerf in the upcoming patch. It isn’t huge. It’s isn’t tiny. It is a moderately-sized nerf that could actually slow down his jungling and hurt his damage a little bit. I know, I can hardly think of anything to say.

In the patch preview, Morello categorized the Lee Sin nerfs thusly: “We want Lee Sin players to build damage to get damage.” A revolutionary concept. I’m just happy to see one of the longest-standing top-tier junglers finally get a light tap to the genitals. He’ll still be strong, but he won’t be quite so easy.

For the rest of the patch, Jax is getting some new survivability on Counter Strike and Riot is changing the critical chance mastery into attack damage per level. I’m actually really happy about that second change. I’ve had several games in which an opponent — sometimes even an AP carry — gets an early two crits in a row and just screws me out of lane. Nice to see that kind of stuff disappearing.

Clinkz joins the DotA 2 lineup

Clinkz

Yesterday, Valve added Clinkz to the DotA 2 lineup along with a few minor bug fixes. You might think it would be difficult to get into a Thursday evening update schedule, but Riot patches were late often enough that I feel right at home. I kid, I kid. You would know if you could see my adorable yet handsome winking face.

ANYWAY, I’m not overly thrilled to see another invisible hero added to the mix, but Clinkz is soft enough that I usually find him easy to counter. He has a very weak early game and, with a little coordination, can be nothing more than a nuisance. I still wonder why invisibility was ever thought to be a good thing in MOBA games. I understand to a degree that DotA was built on the Warcraft engine, and since Warcraft allowed for the mechanic, DotA designers could add a little variety by including those kinds of mechanics. We’re so far past that point, though, I would think developers had come up with a better way to handle stealth.

But enough about all that. For now, Clinkz is in the DotA 2 beta. Huzzah. It’s another hero on the list. Valve did mention in the Clinkz blog post that they will “change the way we ship new content to you every week,” beginning with next week’s patch. I wonder if that means we’ll start seeing more hero releases at smaller intervals, or if it is truly just a new content delivery method (though I don’t know what that would be – the current system is just using Steam).

Riot’s spectator mode will feature friend list drop-ins

Spectator Mode.

One of my absolute favorite features from DotA 2 is the ability to drop in and watch in-progress games that my friends are playing. I always thought this would be a little strange, but when I’m waiting for them to finish or we’re just hanging out in vent, it’s weirdly enjoyable to watch their games play out. For competitive players this also has obvious benefits. There are downsides, like having friends heckle you for events that transpired two minutes in the past. All the same, I think it’s a great feature and the fact that it can be so easily accessed via the Steam buddy list is awesome.

It sounds like Riot’s own spectator mode will host the same feature. RJCombo said on the official forums, “Yes. The feature currently on PBE allows you to drop-in to normal and ranked games in progress (on your friends list) as a spectator.” Good on you, Riot. To be perfectly honest, I didn’t expect Riot to get spectator mode right, and I gave up on waiting for it to release a long, long time ago. I am glad to know that they see the value in this kind of functionality though and that it might be closer than we all think.

Ziggs, the Hexplosives Expert sneak peek

Riot has posted both the art spotlight and the sneak peek for Ziggs, the Hexplosives Expert. I really feel like they missed an opportunity for “Hexpert” but since he doesn’t actually hex anything I suppose I’ll let it slide.

I don’t know if it’s just my distance from League of Legends these days, but this guy looks awesome. I love the splash art, and I can’t help but wonder if there isn’t some sort of homage to my good friend from DotA, Techies, going on here. Keep an eye peeled for his skill list some time this upcoming weekend. I’ll definitely be interested to see what he can do, even if I don’t have the IP to pick him up on release day.

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