Author: Jeff Morgan (Page 41 of 260)

Current Affairs: Have you noticed the AoE bug?

If you’ve been on the forums lately, you’ve no doubt noticed the threads bemoaning an AoE bug. The bug, as far as I can tell, allows AoE spells to land at a larger radius than their animation. Among the top offenders are Mordekaiser’s Siphon of Destruction, Brand’s Pillar of Flame and Caitlyn’s Yordle Snap Trap. Riot has yet to respond, or at least yet to respond in a post that I can find, so it’s unclear whether the bug is official or not. I will say this – I seem to be getting snagged by farm more traps than I used to.

In my mind, this is a really tough bug to assess. It’s frustrating to get hit by more spells than I’m used to, but I can’t help but think that my paranoia about the bug feeds into my analysis of the bug. Still, I did have a Cassiopeia land seemingly every cast on me, even though I had boots at level one. It’s not totally inconceivable that she was just the best Cassiopeia player I have ever seen, but I’d bet it’s more likely that there is some sort of bug.

Have you noticed the AoE bug? Seen a prevalence of AoE casters like Karthus and Cassiopeia?

Champ of the Week: Brand Wrapup

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This week got cut a bit short thanks to a certain hurricane, but I think I had plenty of time with Brand to assess his power level, play around with his build, and as with any Champ of the Week, lose enough games to see some of the champion’s downfalls. For Brand there are few, but they can make a game with him just as frustrating as any other character.

First, the good things. Really, the OP things. Brand’s lane harass is absolutely filthy – probably the best in the game. The range on his E skill, Conflagration, needs a nerf and has since day one. With the big burst and the passive proc, this skill alone can push an opponent off the lane. It’s also amazing when used with his passive effect. Missed your Pillar of Flame? No problem – just Conflag that caster minion and watch the damage bounce when your opponent gets too close. Brand is one of those characters that is such a huge threat that his presence is enough to push an opponent back. He doesn’t even have to be in position, just there and he’s terrifying.

I did have a little bit of trouble against Malzahar, really only because his Malefic Visions allowed him to keep me pushed, which meant I couldn’t exactly stand in the creeps and force him back. Obviously Brand’s ability to do that to most characters is pretty OP, but so is Malzahar’s ability to farm at my tower from his tower. It’s a mess.

Build
Brand is sort of unique in that his passive doesn’t scale with AP. It does, however, scale with penetration, which poses something of a build problem. If I’m rocking early game I like to pick up a Haunting Guise, just to utterly dominate my opponent. With Guise and Sorc Boots, only the best casters in the game will be able to hold you down. Brand churns through creeps, freeing him up to go and gank other lanes.

Unfortunately, that build doesn’t scale particularly well into the late game if your opponents are building magic resist. Basically, there are two routes as I see it. If my team has plenty of sticking power, I go with a Rod of Ages, Deathcap, and then Rylais or Void Staff or Will of the Ancients. If my team is lacking that sticking power, I’ll opt for a Deathcap to Rylais rush, which usually means stacking a couple Doran’s Rings for early survivability. I’m much more comfortable with the RoA build, and I like the survivability and growth it provides into late game. The other build is still quite strong, though, and definitely worth it if your teamfights will be sprawling affairs.

If I could change one thing…

If I could change one thing with Brand it would be to reduce his cast range on just about everything. Brand is powerful because he can land his spells easily from a distance. He can harass well from a distance and use the massive range on his stun to secure the kill.

If Riot did reduce his range, though, I think they’d have to compensate with a little movespeed. Brand feels woefully slow and vulnerable once an opponent is stuck to you. I know every champion needs a weakness, but because his stun is a directional cast, it’s almost too punishing for someone to get in your face, especially if he got a range reduction.

On the whole, I have a blast playing Brand. He’s one of few champions that feels like he has some variety to his casting rotation, and as with most of my favorite champs, he rewards aggressive play early in the game. If you’re looking to expand your AP carry roster, definitely give Brand a shot.

Hunkering down for Hurricane Irene

As many of you know, I currently call Wilmington, NC home. Yes, that’s the same Wilmington that meteorlogists have been saying could soon be wiped off the map by Hurricane Irene. Alright, things aren’t that dire just yet, but I’ve left town just the same to bunk up with some friends in Durham. As such, I won’t be online in League for the next couple days and updates here might be a little sporadic.

Does Ignite need a damage nerf?

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I’ve been playing Brand this week for my Champ of the Week, a champion with incredible harass and bursting power capable of easy kills as early as level three. It’s been a lot of fun, but I can’t help but think that he’s a little OP, a problem that gets exacerbated by the use of Ignite. I run Flash/Ignite on Brand as I do on just about every AP carry in the game. It adds a little extra burst to his rotation and gives me the power necessary to get through healers, lifestealers, and spell vampers (vampires?). As with any “must-have” skill, I can’t help but wonder if Ignite isn’t a little bit broken, at least from a damage perspective, so I bring the question to you. Does Ignite need a damage nerf?

One of the big problems with Ignite is that it scales with level and is typically carried by characters in solo lanes. As a result, characters with a level advantage further the gap above duo lanes and junglers with that increased damage. I was playing a game the other day as Lee Sin in which a Cho’Gath, who had 3 levels on me, hit a Rupture, Ignite, and Feast for 100% of my HP. Ignite accounted for nearly 300 damage. I think I was level 10. Doesn’t that seem a bit excessive? He already has a huge advantage in level, so why give him additional free damage? I think one possible solution would be to tone down the damage-gain-per-level a bit and make Ignite deal damage based on the target’s level, not the level of the caster.

I don’t think we can get rid of Ignite altogether. Characters like Mordekaiser, Akali, Udyr, Lee Sin, and Nasus all justify the existence of the skill, to say nothing of healers. Ignite is also incredibly useful for getting through the Tanky DPS in the game. Unfortunately, Ignite is almost necessary to bring down the tankier characters, but that necessity makes the skill too effective against characters without a 3000+ health pool. Take Talon – he’s a melee assassin that has no way to escape a fight without Flash. Once he ults, he’s done, and being that his ult is his best offensive skill, it doesn’t make sense to burn it for escape. He’s already more susceptible to the kinds of AoE damage we see from Annie, Brand, Malzahar, and their kind. Ignite unnecessarily amplifies his vulnerability, making him an easy kill in most situations.

Now that you have the case against Ignite, at least in its current form, what do you think? Does Ignite damage need a rework or is it just fine where it is?

Current Affairs: Securing a silver rating

I’ve tried to avoid putting much stock in my ranked ELO in the past. While it is fun to try to climb the ranks, it can also be maddening, and I just don’t have that special sauce that helps people jump past the 1500 barrier and continue to climb. When I found out there were some summoner profile perks, though, I though it might be cool to try to snag at least a silver rating. As you can see in the picture above, I’ve managed to secure silver in both 3v3 and solo 5v5. Silver summoner profile frame, here I come.

Alright, it’s not that exciting. I would love to hit gold status, but that feels pretty much out of my grasp, if I’m honest. I’ve been stricken with the typical trolls and ragers in much of my solo experience lately, so I think I might just stick to silver.

I know some of you sitting pretty at gold status, ready to rock your fancy Jarvan skin. Anyone out there going for platinum? Any of you close to reaching one of the status benchmarks? If you haven’t heard, you can find out more about the different status levels on the official forums. You better start playing some ranked, though. Season One will be officially capped off at the next downtime.

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