Author: Jeff Morgan (Page 38 of 260)

Riot needs a new communication channel

I’ve written about this in the past, but recent events have once again brought to light the fact that Riot desperately needs a new way to communicate important information to players. The forums just aren’t cutting it anymore. Important threads are getting buried, relevant threads are getting downvote-locked, and announcement threads are being relegated to obscure forums because of the giant LoL troll population.

Community Involvement vs. Communication of Important Information
Riot has always excelled at community involvement but failed at communicating important information to the community at large. That sounds contradictory, but there’s a big difference between community involvement and the communication of important issues.

Community involvement includes responses to threads like “Break the game in one sentence,” or “@Riot my 1000th win.” Don’t get me wrong – Riot responses to these threads are valuable, but on a different level than the important information. Riot responses to these threads build community relationship and strengthen the tie players feel to the developer. Involvement makes us feel like a part of the Riot family, like we’re in on the joke.

Communication of important information relates to things like the Riven patch delay, the delay of the end of Season One, the Mac Client shutdown, ELO decay, the AoE bug (sorry, official forum post has been deleted), Dominion, champion changes, customer loyalty issues, feature teases, and so on. You see what I’m doing there?

There are countless issues that are important to some or all of the playerbase, but they’re scattered all over the forums, buried in the middle of long threads, written as secondary red responses and just generally difficult to locate. When handled improperly, these issues make the playerbase feel ignored, unappreciated, and give the impression that Riot is out of touch.

A Place for Everything
The solution is pretty simple – each communication channel should have a clearly defined purpose. The forums are a great place for Rioters to interact with the community. This is where we should see the comments about the new Kennen plushie, the requests for games with Rioters, the Songs of the Summoned, the contests, the podcasts, the new databases, the in-house leagues. All of these things add value to the community, but they need to be separate from the communication of important information.

The new communication channel is the place for important, design/balance/timeline-related Riot posts. You could send me to the DevTracker, but the DevTracker is totally polluted with the Involvement posts I just mentioned. It can take hours to find the red post I’m looking for. We also have the Riot logo next to threads to which a Rioter responded, but that only shows the first response. Even third-party DevTrackers, like the one at CLGaming.net, don’t quite cut it. They’re definitely an improvement on Riot’s own, but they still don’t get the job done. We need one location for all the important, game-relevant information.

Riot Should Consider a Blog
My personal recommendation for the new channel is a blog. It’s what I know. It’s what I’m familiar with. It also has several technical advantages. First, the links provide information about the post. URLs to my LoL blog all contain the month, day, and year the post was published. In most cases they contain the title. For community sites, this is great. No longer will I be sending readers to “http://na.leagueoflegends.com/board/showthread.php?t=1185192” to read up on the Mac Client news. I could send them instead to “http://blog.leagueoflegends.com/2011/09/02/mac-client-closing-september-6th.” It’s a slightly longer URL but contains a nice preview of what they’re about to see.

Blogs also focus discussion. I don’t want to dig through 400 pages of comments about upcoming Orianna nerfs, the majority of which (the comments) are three words or less. All of that discussion now appears in one location and, with a robust comment system, the quality responses can be voted to the top, where they will be most prominent. Yes, some things will still get buried – no system is perfect – but it’s far better than the current system, in which not just the comments are buried; the thread itself disappears.

Most importantly, though, a blog centralizes information about this game. Someone requests design change information? Send them to the blog. How do I tell my friends about the latest Dominion update? Send them to the blog. Tribunal changes? Blog. Patch delay? You get the picture.

Conclusion
Forums aren’t the only way to give your playerbase information. They are one way, and they have a best use. Be clear about the purpose for each channel of information, Riot. It makes your intentions, designs, and struggles more transparent to the player base. We aren’t asking you to rush deadlines or put out underwhelming products just so we can have them. We just want easy access to information. We just want to know what’s going on.

Champ of the Week: Unstoppable Farm

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One of the primary things that prompted me to choose Morgana this week was how much trouble I had playing against her with Brand. I mean, it’s Brand. He’s an unstoppable force right now, but Morgana was still able to slam me up against my turret, which meant I had to focus on my farming and not on my harass. When the lane did push, I could never seem to stop her farm.

That experience remains basically the same on the other side of the coin. Morgana’s farm is seemingly impossible to stop, thanks to the damage on Tormented Soil. In mid, the lane is also small enough that my opponents have had to play very carefully to avoid slow attrition thanks to Tormented Soil ticks. I’ve also been able to withstand their attrition with the spell vamp from Morgana’s passive. It’s a nasty combo.

I think I played a game against a Malzahar earlier in the week, and he seemed to do okay. Like Morgana, his farm is nearly impossible to shut down, though Morgana can use Tormented Soil to keep him a bit low.

The only real problem I’ve had so far is landing Dark Binding. Some shots are no brainers, but it’s not a great skill for harassing when my target can see me. The particle is damn slow, which makes it damn easy to dodge. I actually remember commenting to a friend on Vent while playing against a Morgana that she couldn’t land a Dark Binding on me. Now I get it. I had forgotten how tight the hitbox is and how slowly the spell moves.

I was going to say that getting into a fight to cast Soul Shackles is a problem, but it’s so easy to farm that you should be durable enough to make this a non-issue. If you’re behind you’ll have to carefully consider when to jump in and drop the ult, but for the most part, I haven’t had any problems.

Check back this weekend for the Morgana Champ of the Week wrapup. I’ll be adding video to the post this week as well. In case you missed it, make sure you check out the Master Yi wrapup video on YouTube.

Dominion potentially delayed until October

Things have been extremely quiet at Riot headquarters of late. The forums have been utterly devoid of red posts concerning Dominion, the end of Season One, and the beginning of Season Two in the last week or so. This wouldn’t be all that shocking – Riot has always struggled to provide good communication about timing – but we had been hearing about those things and in quantity for the three weeks or so prior.

From the time Dominion was announced until about three weeks ago, Riot was pumping the Dominion hype. We got the Dominion minisite, gameplay vids at the major gaming news outlets, plenty of screenshots, and chances to play the game at several industry events. We saw Rioters play pros, Rioters play Rioters. We got excited.

Next we were told about the end of Season One and the rewards that end entailed. For the first time since the launch of Season One players had something more than just winning/losing/farming IP to worry about. It was a great announcement, and hopefully a challenge a few people enjoyed as much as I did.

This past week, though, it was dead silent. I thought that meant Dominion was on the way. I thought that meant we’d see it before Q4 of this year, which is when every other game I’ve been excited about for the past several years is coming out. Sadly, that’s probably not the case. RiotRara finally posted in the forums today regarding the timing of Riven and the patch that follows her.

Here’s the quote:

Riven, and the changes within her patch, will be coming next week. As we previously announced, Season One will conclude with our next scheduled game update. Therefore we will also be calculating the Season One Ladder rankings and rewards during downtime for this patch.

Additionally, there will be an extra week (3 weeks total) between the Riven patch and the patch to follow. This extra time will ensure we bring you the best content possible in League of Legends.

I can’t imagine “best content possible” is code for anything other than Dominion. Three weeks from next Tuesday is October 4th. I’m not impressed, Riot. Not at all.

Champ of the Week: Master Yi Wrapup

That’s right folks – we’re on YouTube. Each week I’ll be providing a video wrapup for the Champ of the Week along with my usual writeup. And now it’s time for shameless plugs: like the video, subscribe, feel free to drop comments. I promise I’ll be checking them.

Master Yi was an odd champion to kickoff the video spotlights, mostly because it can be so damn hard to dominate with him. If the planets don’t align just right, I end up doing pretty much what I show in the video. I get a decent number of kills but I die a lot too. I overextend. I play a little recklessly. You get the point. In a lot of ways, those mistakes are also where Yi’s magic lies. He can streak under a tower at mach 10, snag two kills, and get out. It’s rare, though, to be able to do that often.

Yi’s biggest problem right now is survivability. Meditate does give him a little boost, and really I love the way that skill is designed. It has no ridiculous passive stats like Garen’s Courage. It’s not a giant shield. It totally disables Yi while he’s doing it, but it’s an enormous bump to his survivability. It needs something, though. As I mentioned in the video, well over half the champions in the League have a way to interrupt Meditate and several of them have more than one.

Build
I take a Cloth Armor and 5 pots into the jungle, grabbing a long sword and another pot or two at my first recall. I try to stay out at that point until I have Madred’s Razor, then I’ll go for my rank one boots, finish Wriggles, then finish boots. I follow that with a Ghostblade, after which pretty much anything goes. If I’m not having survivability problems, I’ll take an IE or a Bloodthirster. If I need to stay a live a bit longer, it’s GA or Banshee’s Veil.

If I Could Change One Thing
If I could change one thing about Yi, I’d give him a CC Immunity during Meditate. I do think his healing would need to be reduced, as would the AP ratio. I don’t want to kill off AP Yi, but if he can’t be stopped in Meditate, short of bursting through the massive armor and MR buff, it can’t heal as much as it does currently. I think the change would offer him some very unique gameplay.

That does it for Master Yi. If you’re in the mood for a manic play experience, give him a shot. He’s not the most durable champion, though, so make sure your Flash is close at hand. This week’s Champ of the Week is Morgana, so be sure to check back for updates on her. I just lost my first game with her (out of four) and I’m not happy about it.

Champ of the Week: Morgana

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I know I haven’t yet posted the Master Yi wrapup, but that’s coming tomorrow in a new format. I didn’t want to delay the release of this week’s Champ of the Week any longer. This week I’ll be playing a champion that I’ve seen with increasing frequency over the past couple weeks, a champion that was in a surprising number of matches on my way to solo queue gold status. This week’s Champ of the Week is Morgana.

Morgana has had one of the most contentious careers in League of Legends. Anyone remember when Black Shield lasted for 8 seconds at max rank? When her Dark Binding seemed to hit the width of a lane? When Dark Binding dealt damage over time? What about the massive 3-second stun on her ultimate? Her power level has fluctuated quite a bit over the past two years, and though I didn’t see her for several months, I’m seeing her fairly often of late.

This week I’ll be playing the Fallen Angel, trying to see if I can’t make a little magic happen. I’ll say this for Morgana – she can farm as well as just about anyone in the game. I was ready to pull my hair out when playing against her as Brand. The player couldn’t land a Dark Binding to save his life, but the size and damage of Tormented Soil early in the game meant I was constantly up against my tower, desperately trying to last-hit minions. With such a massive farm, Morgana can be a devastating force in the early game, not to mention the power of a 5-second debuff shield as the game wears on.

If you have any up-to-date build advice or burning questions, drop them in the comments. As always, check back over the course of the week for my impressions of Morgana.

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