Author: Jeff Morgan (Page 259 of 260)

Forza 3 Takes a Page from the FPS Handbook

Forza 3 Nissan.

There’s a definite line drawn between serious racing games and games like Burnout:Pardise. The former has almost always attracted the serious gearheads – people who want the ability to fine tune every part of a car, some of whom actually know what the hell they’re doing. The latter is for people like me, who just enjoy driving really fast and looking at pretty cars. Okay, so I also like the former, but I really don’t know what I’m doing, which makes it tough to really get into the game. I’ll race around the early tracks, completely dominating the competition, but by the time it gets to the long races (like the 4-5 hour matches) I’m just bored.

Turn 10, the guys who put out the Forza franchise, want to change that, and they say it all comes down to conventions of development. Korey Krauskopf told Kotaku he thinks developers have become too specialized.

“I think that’s more about developers trying to be different, not an indictment of the user. I think it’s that game companies are making their games more specialized,” he said of the increasing specialization in games like Forza. By making the game incredibly detailed, developers limit their player base because it confuses your average player. That’s Krauskopf’s take anyhow.

For others, like myself, it’s just too much information. I love learning new games, mastering new playstyles, but a game like Forza takes more time than I’m willing to commit to learn all the ins and outs. Turn 10 plans to add all sorts of “auto-tuning” features to Forza 3 alongside huge customization for multiplayer matches with the hopes that it will draw a more casual crowd. ‘Kopf cites games like Halo 3, where players can edit almost everything about the world, including handicaps/assists for certain players, to create a competitive experience for everyone.

As a short list, Forza 3 will include team modes, racing handicaps, one-button racing, auto-tuning, brake and acceleration assists, among other aids for the challenged gamer. Maybe I’m just a little too competitive, but you can bet your ass I won’t be using any assists in my gaming, no matter how badly I need it. For those folks with a more healthy disposition toward friendly gaming I’m sure this is a welcome addition to the franchise.

iPhone 3G vs 3GS: What Do the Devs Think?

Spore on the iPhone 3GS.One of the biggest improvements to the iPhone 3GS was its graphics capabilities. The upgrade allows for technologies like OpenGL 2.0, which means texture mapping, real-time shadow rendering, and all sorts of other eye-candy. That is, if the developers will develop it.

Unfortunately the upgrade means that games that run on the 3GS may not be able to run on the regular 3G (3G games will work in the other direction though). This means developers have to decide whether to support the “new” platform, or simply continue to offer games that will be compatible for both.

IndustryGamers recently asked a few developers if the new plan was worth developing for.

According to EA Mobile, it absolutely is. For many games it sounds like EA will develop two versions, one to run on each of the phones. Other developers, though, don’t share EA’s enthusiasm. Sega, for instance, will only be developing multiple versions for select games, while the rest remain compatible with the 3G. Digital Chocolate is the downer of the group, saying the 3GS will improve existing products to the point that there is no need for a separate release.

Right now this might not mean much since we’ve not yet played a 3GS optimized game. The guys at Firemint, though, are eager to show off 3GS capabilities in their new racer. Check out the demo video on YouTube. It’s pretty damn impressive.

Jackson’s Death Will Not Affect Beatles Rock Band

Jackson and McCartney.It’s no secret that Michael Jackson owned more than 250 Beatles titles, so his death poses some interesting questions concerning licensing. The big one on our minds: How will Jackson’s death affect the release of the upcoming Beatles version of Rock Band? The answer: it won’t.

Harmonix, which develops the Rock Band franchise, said Jackson’s death will have no effect on the game’s release – even the track list will remain unaltered.

Though there’s been some rumor that Jackson and former Beatle Paul McCartney had a bit of a tiff about the music, McCartney says it’s not true. In a statement on his website, Paul says the two simply drifted apart over the years. Here’s the full statement:

Some time ago, the media came up with the idea that Michael Jackson was going to leave his share in the Beatles songs to me in his will which was completely made up and something I didn’t believe for a second.

Now the report is that I am devastated to find that he didn’t leave the songs to me. This is completely untrue. I had not thought for one minute that the original report was true and therefore, the report that I’m devastated is also totally false, so don’t believe everything you read folks!

In fact, though Michael and I drifted apart over the years, we never really fell out, and I have fond memories of our time together.

At times like this, the press do tend to make things up, so occasionally, I feel the need to put the record straight.

Sounds like good news all around…oh…except the Beatles still don’t own their music.

Not Everyone Hates the PS3

Dragon Age: Origins.With Sony’s CEO weighing in on the PS3 price cut rumors, it’s hard not to focus on all of the people begging for it to happen and how unhappy they are with the platform. Well not everyone is as riled up as Activision. In fact, some folks, some very important folks, are actually enjoying their PS3 development.

The good tidings come from none other than BioWare, famed developers of Mass Effect and the upcoming Dragon Age: Origins. In fact, it’s DA:O they’ve been having so much fun with. Talking to videogamer.com, the DA:O team called developing for the PS3 “exciting,” and said they’re “really pumped” to be working with the platform. Sounds a little contrived, but they get more specific as the article goes on.

It’s funny, we had extra graphic memory left over on the PS3. We were like, wow! So we actually started putting some of the audio bits in there and stuff. It’s a function of effort. Overall, pretty happy with how it’s turning out.

With all the bad news spewing forth about PS3 development, it’s nice to see a little good in there, especially if you’re a PS3 owner.

Tecmo Koei Joins the PS3 Price Cut List

Tecmo Koei.This headline may be a bit misleading, since there really is no list, and even if there was half the interested world would be on the thing. Still, Tecmo Koei has gone public with concerns about PS3 prices, and they aren’t the first.

CEO Kenji Matsubara told CVG this week that “from a publisher’s point of view we would welcome a price cut for PS3 and we are waiting, definitely.” He also said he asks for the price cut whenever pricing comes up with the Sony reps with whom he deals. As more developers and publishers go public with price concerns you have to wonder when Sony is going to listen. It’s obviously getting harder and harder to justify developing for a console that has the lowest installed base of its generation yet remains at such a high price.

For now, Sony doesn’t want to do anything. Today, Howard Stringer said his company’s decision to maintain the price of the PS3 comes down to pure logic. “I (would) lose money on every PlayStation I make – how’s that for logic,” he told press at the Allen & Co. conference in Idaho.

Fine logic for now, Mr. Stringer, but you’ll probably lose your job if game developers drop your platform.

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