Author: Jeff Morgan (Page 182 of 260)

LoL: Smart casting is coming

Smart Cast options.A friend of mine was on a serious Zilean kick for a while. He loved most everything about the toon, except the fact that it could be difficult to target himself in the midst of a fight. Getting that ult off is crucial, especially when you’re getting nuked. His speed controls suffered from the same problems. Well, no more. The upcoming patch has a little known change coming to spell casts: smart casting.

Players will be able to define a set of “smart cast” hotkeys that allow for self casting or the targeted cast of a spell like Karthus’ Lay Waste. By default, the modifier will be “alt” for all of your spells. On Zilean, for example, this means by pressing “alt + r” you will cast your ultimate on yourself. Pressing just “r” will still bring up the targeting cursor for selecting your allies. If you want to get really fast, you will be able to select teammates with the F keys for even quicker casts on your allies.

The change was implemented with Ezreal in mind. Since all of his skills are skill shots, players needed a way to quickly cast, like the cursor cast for Karthus. This gives players that option, so you can just hotkey your spell straight to cast while you’re chasing down a target.

LoL: The way surrender might have been

LoL purple Nexus.

One of the best differentiators between League of Legends and Dota is surrender. If at 25 minutes it seems a sure loss, teams with a heavy majority vote – 4/5 – can surrender the game by simply typing /surrender. It’s a great mechanic for those steamroller games, whether you’re on the giving or receiving end of a brutal beating. It saves time and a lot of frustration for most everyone involved.

It can be annoying, though. I’ve had many games that have been close, only to have the other team surrender as we’re pushing down inhibitor turrets. It’s a small thing, but sometimes it’s nice to have that complete victory. The thing is, the minor frustration of not finishing a game is nowhere near the frustration of enduring a guaranteed loss because your teammates won’t surrender. Quite a few players believe there is some sort of surrender penalty and won’t surrender because they don’t want to cripple their IP gain. It was almost implemented – luckily, Riot was smart enough to see the problem and simply moved surrenders to 25 minutes instead of keeping it at 15.

Apparently Zileas posted a few months back suggesting a penalty for surrender. I haven’t been able to find that post – what I found was an old post asking Riot to reconsider. Zileas posted a couple times inside, both of which provide a disconcerting look what was then the possible future of the surrender mechanic. Basically Riot wanted to distinguish between true losses and surrenders so that it could properly “reward” players who stay until the bitter end. In turn, teams that surrender will be subject to a penalty, likely in the form of reduced IP gain. His first response is below:

Players tend to do what they are rewarded for. Players get a lot of satisfaction out of “Finishing” opponents off in our game, and everyone enjoys that sometimes. We want to reward people to not surrender for this reason.

This “reward” system completely ignores the fact that players can “surrender” by standing afk at fountain while the other team pushes it in. The strategy is used all the time with AFK players because it’s a waste of everyone’s time to play the game out. The new system wouldn’t have “rewarded” anyone, it would have incentivized people to AFK, effectively ruining the game. This was one of Dota’s major problems, one Riot combatted with the surrender vote.

Zileas’ second response revealed that the game would be going to 15-minute surrenders if a penalty system was implemented.

we want 15 min surrenders — but the platform doesnt distinguish between losses and surrenders presently. Once it does, we will go 15 mins. Right now, if we did that, the optimal behavior would be to chain surrender at 15 mins every game.

Luckily the system never went through. I’m not sure I would have noticed if that was the way surrender had always worked. We likely would have just seen a lot more AFK once a player thought the game was decided.

Rock Band 3 to launch this holiday season

Rock Band logo.Harmonix made a major announcement today on Facebook of all places. The next iteration of the Rock Band series, Rock Band 3, will be launching this coming holiday season. Here’s the full post:

Harmonix is developing Rock Band 3 for worldwide release this holiday season! The game, which will be published by MTV Games and distributed by Electronic Arts, will innovate and revolutionize the music genre once again, just as Harmonix did with the original Rock Band, Rock Band 2 and The Beatles: Rock Band. Stay tuned for more details!

Innovate and revolutionize you say? Could that possibly mean that this Rock Band will finally be the one that actually teaches you how to rock?

Source: Facebook

LoL: Ghost skins are coming!

Ghost Fiddle rocks my world.A post in the official forums today confirmed that we’ll be seeing the Ezreal patch this week along with a very special treat: ghost skins! The images for Ghost Fiddlesticks and Ghost Gangplank have been in the client for awhile now. Just think, you won’t have to see four posts a week theorizing about revive, Mordekaiser’s ult and the method to unlocking these beauties. It’s actually simple -give Riot your money and they will give you the skins.

There’s still no word on pricing, but the official post did mention that both ghost skins would be available at 20 percent off regular price through the weekend. This patch will also have a Highland Tryndamere skin, adding some Scottish flavor to everyone’s favorite barbarian.

As for Ezreal, everyone, myself included, is waiting to hear his cost in IP. He’s getting the typical new hero + skin bundle for a small discount at 1375 RP. Obviously that points to a 975 RP price, which could mean either 3150 or 6300 for the IP cost. I’m hoping for 3150 since I won’t be buying it with RP. I’ve got more ghostly things to spend my money on.

LoL: The state of Sivir

An original Sivir skin.I decided to try something new recently and give Sivir a go. I’ve always hated her, mostly because I’ve seen her pushing power completely dominate a game. She’s always seemed like an unstoppable force in the right hands, so I figured I should see if it’s really the toon.

Let me just say that I think Sivir might be the best character for mid in the game. She bulldozes creeps for very little mana and has no trouble with champions that aren’t built for extremely high survivability. I’ve faced casters, tanks, and carries all mid and had very little trouble, even against the good players. Some of them slowed my farm, forcing me to take Spell Shield over Boomerang Blade, but no one has been able to completely shut me down.

As of this post I’ve won 80% of my games as Sivir. My losses were actually in premades during which I suffered from unskilled teammates. In one game I was paired with a level 13 Annie. We lost. Badly. In the other games, though, I’ve been such a force mid that I have to wonder about her balance. I don’t think she’s particularly good for solo queue. Without solid team coordination she has too much pushing power that, when coupled with a move speed modifier and a spell shield, gives her the survivability to truly own a game.

Really, I think this latest patch has caused most of the problems. She has always been strong, but with the heavy prioritization on farming, Sivir can easily level gap people in ways only the best gankers could previously do. The upcoming patch should help, reducing the range at which she can farm and increasing gank XP. I’ll update this post with a little more in-depth match detail when I’ve spent more time with her.

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