Author: Jeff Morgan (Page 176 of 260)

LoL: The scary state of Jax

Jax.It’s time for another “state of” post, but this one is a little scarier. The subject here is Jax, one of the most hotly contested toons in the game right now. I wanted to give a quick look at some of his potential problems and what the future may hold.

First, Jax is undeniably strong. In my opinion, he’s too strong. His passive is among the best in the game (if not the best by a long shot) and his skills deal incredible damage. He can be extremely difficult to bring down in a teamfight, particularly the new 3v3 game and he can easily solo entire teams if he gets even a moderate level of farm.

The big problem with Jax is that he gets too much benefit from every item. While most characters have to make choices like survivability vs. damage output, Jax gets everything in one tidy little package. Want to go physical damage? Great, have some free health. AP? Awesome, have some free health. In fact, the worst items you can get for Jax are health items. Why would you when you can boost your damage output and your survivability in one fell swoop.

The other problem is the way his damage scales. As though the health bonus weren’t enough, Jax has insane AP ratios. With even 100 AP his Empower -> Leap Strike combo takes huge chunks of health. You just better hope that next attack isn’t a relentless assault proc or you’re as good as dead.

Jax does have a weakness, though: mages. Jax is susceptible to snares and stuns, despite the fact that most Jax players take cleanse. Because mages don’t rely on physical attacks their damage isn’t stymied by dodge chance. It is possible to blow Jax up in one fell swoop but you better do it fast. If he gets close to you it’s probably going to be a four shot.

LoL: The demise of Urf

Urf the Manatee skin.I think we all knew something was up when it came to Urf the Manatee. Riot was toying with us, I could just feel it. But why populate the announcements forum with so much crap about a fake hero? Enter Urf the Manatee skin for Warwick. Yes, Urf the Manatee lives on in a Warwick skin that costs 5,000 RP. Lucky for us, he’s on sale for 99 percent off – just 50 RP!

Here’s the story behind the skin:

Unfortunately, today, the story of Urf Day took a tragic turn, for as Urf was swimming along, dutifully guarding the river in the Summoner’s Rift, he met with a tragic demise. Eye-witness accounts have been unreliable at best, but everyone seems to agree that just before it happened a blue streak was seen darting out of the nearby jungle. A great clamor ensued, followed by the doleful screams of a manatee done wrong. In the end, all that was left of this brave prince amongst sea cows was his skin… and even that was stolen by this most nefarious of perpetrators.

Now any good story needs a moral. So if there’s anything that the story of Urf Day and the story of the Big Bad Wolf have in common, it’s this: deep within every wolf, there is a cunning master of disguise just waiting to get out. Take Warwick, for instance; a giant, bloodthirsty werewolf able to cunningly adapt by blending into even the most innocent of surroundings. He could be anywhere at any time… behind a rock, in the brush, in the jungle, or cleverly masquerading as a lovable, spatula-wielding manatee.

Enjoy Urf Day everyone. If I can fix my internet any time soon I’ll do the same.

LoL: Kennen officially announced

Kennen bg.Curse got an exclusive announcement from Riot earlier today. It looks like we’ll be seeing Kennen, the next in the supposed trinity of ninja champions, very soon.

Kennen appears to be the caster of ninja trio, bringing an array of nukes with which to dispatch his opponents. From the description of his skills it seems he has a skill shot, a short range AOE nuke, a charge that includes a damage component, and a larger AOE nuke as his ult. His passive also grants a stun for every third ability hit on enemy targets. It does sound like he could potentially stun an entire team at once. Take a look at the ability list:

Thundering Shuriken: Kennen throws a lightning shuriken to a target location, dealing damage and adding a Mark of the Storm debuff to the first enemy it hits.

Electrical Surge: Passive: Kennen’s weapon becomes charged every few attacks, dealing extra damage and adding a Mark of the Storm debuff on his next attack.

Active: Kennen deals damage and adds another Mark of the Storm to all nearby enemies who currently have a Mark of the Storm debuff on them.

Lightning Rush: Kennen turns into a pulsating ball of lightning for several seconds, moving incredibly fast and gaining the ability to pass through units. Any enemy unit he touches in this form is dealt damage and receives a Mark of the Storm.

Slicing Maelstrom (ultimate): Kennen creates a storm of shurikens and lightning around himself, summoning down a powerful energy bolt to a nearby enemy champion every half of a second, dealing damage and adding a Mark of the Storm with each strike.

Mark of the Storm (passive): Kennen’s abilities add a Mark of the Storm debuff to enemies. Upon reaching 3 stacks of the Mark of the Storm debuff, the enemy is stunned and Kennen receives an energy boost.

Charge champions are obviously popular on Twisted Treeline and will likely continue to be because of mobility. Ignoring walls is just too sweet to pass up. I’ll be interested to see how the stun mechanic plays out. More news when he hits the TR.

LoL: Should TT have a separate ELO system?

Twisted Treeline.I’ve spent all of my game time over the past two days getting to know Twisted Treeline. It’s a very different playstyle, different enough that I don’t feel like I’m even close to mastering it. I’ve been playing with the same friends I played with on Summoner’s Rift, and while some of them have been successful, others have struggled to learn the map and the new game.

A red post on the forums answered the question most people have been asking: will Treeline have a separate ELO? The answer is no. The two maps will share the same ranking system. For now, I can’t say this makes sense. I’m not saying we should start back at ground zero – the first few months would be a total mess. Instead, why not take the current 5v5 ELO and apply it to Treeline and let it update independently of the 5v5 system.

From what I’ve seen, some people will pick up Treeline very quickly. Others are going to take a very long time. I’ve seen so many ridiculous comps it makes me wonder how we’re at the same ELO. Granted, I solo queue a ton, but I’m more than 60 games above .500. The best explanation I see is that the game is completely different in a 3v3 setting. People who quickly migrate between those systems shouldn’t be matched against players that think Fiddle/Gang/Anivia is a strong comp.

LoL: 3v3 impressions

Twisted Treeline action.I haven’t had a ton of time to spend on Twisted Treeline so I’m just going to give you my initial impressions. Treeline is a very different experience from Summoner’s Rift. It’s much faster, much more combative, and for me, a lot more fun. It does have its setbacks, though. The list of potentially successful champions is pretty short and certain team comps just don’t stand a chance.

For now, the strategy on TT seems to be buff control at the two major buff locations, lizard and dragon. The buffs provide large amounts of gold to the controlling team and some welcome DPS boosts for all of the early game ganking. When building your composition, be sure you have the ability to rip down those neutrals fairly quickly. I played a game today against an Annie/Kayle/Ryze comp. They struggled, to say the least.

Other than that you need your basic CC along with early killing power. Mundo does extremely well, especially if he gets enough regen. Sion is another great choice, as is Ryze, Shaco, Jax, and Gragas. Early game burst is key to your gold generation and helps you free up the map for pushing. Towers have much lower health in TT so they’re easily pushed. You need to be aware of a team’s pushing potential and try to defend. Leaving your inhibitor turrets undefended for even a short period of time can be the difference between a win and a loss.

Really, TT is all about teamwork. That Annie/Kayle/Ryze comp was brutal at level 6. We’d open up on a target, Kayle would ult, and we would almost always die instantly. As the game progressed, though, we had enough MR to withstand the initial burst and they didn’t have much left. It was just a matter of time before we aced them repeatedly and pushed straight to the nexus.

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