Author: Jeff Morgan (Page 173 of 260)

LoL: Kennen data for the haters

Kennen victory list.I can’t believe how many people think Kennen is underpowered. I just don’t understand. I’ve been playing him almost exclusively since the patch and I’ve been a dominant force in every single game. I could understand if I was playing at a fairly low ELO and noobstomping, but I know my stats aren’t so bad. Honestly, I’m just a few percentage points away from a high-ELO play if recent posts are to be believed.

Here’s a look at my last ten games as Kennen, all victories (yes, I finally pulled a nice winning streak). Several of them I did run with a premade, but for most it was either partial premade or solo queue.

Victory: 13-0-2
Victory: 5-0-2
Victory: 3-0-6
Victory: 13-2-6
Victory: 9-1-13
Victory: 10-3-10
Victory: 4-1-5
Victory: 10-0-4
Victory: 9-0-3
Victory: 13-2-3

Total numbers are 89-9-54. I’m averaging almost 9 kills a game on Kennen with less than one death per game. I’m sorry, I just don’t see how anyone could think he’s UP. I can’t wait to have this little ninja on my top 3 list.

LoL: Snowballing on Twisted Treeline

Snowballing on TT.I decided to stay up last night and grab a few solo queues on TT to see how I would fare with Kennen. The first game went pretty well. I was holding my own, not necessarily dominating (they had a Shen/Poppy/Warwick so it was tough to burst a target down) but I wasn’t dying and I was picking up the occasional kill. Our own Shen wasn’t using his ult early enough, though, and we ended up losing a long game after some intense teamfights. Overall it was a lot of fun.

Unfortunately that kind of game isn’t the norm for Treeline. Most games I see are landslides in either direction, even if they take 30-40 minutes to finish. It’s a problem I think will be hard to balance if only because 3v3 is much less forgiving to players prone to making mistakes. In the next game my opponents weren’t nearly careful enough with me early game. Only one had cleanse and the others were short on CC.

You can see the results in the screenshot I posted. Take a look at Fiddle’s farm compared to my own. He was so far behind by the time I had 4 kills that there was just no coming back.

LoL: Garen skill list and impressions

Garen, the Might of Demacia.I made it home from my weekly volleyball league this past week in time to catch the majority of the Garen livestream. It was a little tough to tell what was going on, in large part because Riot’s Jeff Jew was trying to talk about everything so quickly that a lot of what the champion actually does was lost. I picked up on some of the specifics in the Q&A after the livestream and luckily the guys at LoL Wikia have catalogued everything. Here’s a look at the Garen skill list:

Innate (Passive): Regenerates .6 percent of Garen’s max health per second after 5 seconds of not receiving or dealing damage.

Decisive Strike: Garen gains a small speed boost and his next attack will deal bonus damage and silence the target. This ability can critically strike.

Commanding Presence: (Passive) Increases armor and magic resistance by 0.5 per minion kill. (Active) Reduces incoming damage by 15-35 percent (depending on skill rank) for a short period of time.

Keeping the Peace: (Toggle) Garen spins around, dealing area of effect damage that scales with attack damage. He is able to move during the ability and cannot be slowed. This ability can critically strike.

Demacian Justice: Deals magic damage to an enemy based on the amount of health they’re missing (1 damage per 2 missing health). Cannot be used during Keeping the Peace.

For an “awe-inspiritng, furious maelstrom at the forefront of an assault,” I’m a little underwhelmed. The best thing about him seems to be his passive MR/armor gain, which from the sound of the livestream is capped, though maybe I heard things wrong. Other than that his initiation combo seems to be a speed burst -> whirlwind combo for slow immunity, which doesn’t make him immune to stuns and certainly won’t keep him alive unless you blow the damage reduction at the same time, in which case I’m pretty sure everyone will be crying OP. The fact that his abilities can crit will likely be decent on SR and overpowered on Treeline and his ult is just another finisher. As soon as he’s up on the test realm I’ll give him a playtest and let you know what I think.

LoL: Frustrating games today

I'm sad like this kid.I was pretty excited to get some games in today. It’s the first day I haven’t had much work since the patch so I was looking to get some good wins in and push Kennen toward my Top 3 list. I only need to hit 33 wins for him to take Pantheon’s spot, so I thought I could knock out 5-6 pretty easily.

The first game I had another player pick my favorite midget. No problem. We also had a Taric, Jax, and I think an Ezreal. I figured Ezreal could solo mid and I’d let our Kennen 1v2 so I picked Warwick. Big mistake. My team couldn’t manage their lanes at all. Jax and Taric were dying repeatedly to a solo Ryze (the other team had a WW as well), Kennen was getting dominated by a mirror match middle, and Ezreal was getting pushed hard up top. I tried to roam and help out as much as possible, but it just ended in death after death for most of our team. Our Taric was 0-9 by the end of the game with only 2 assists. He was stacking Hearts of Gold.

The next two games went really well. I was quick enough to grab Kennen and I played well with him at middle. I was quickly up a few kills and by the end of both games I was on some sort of spree (legendary in one) and had zero deaths. All around good stuff. Unfortunately the servers went down and neither of those games were recorded on my profile.

Once the servers were back up I grabbed a quick game with two friends. I knew we were sunk as soon as I saw the loading screen. We were running Kennen/Ashe/Malph and our pugs were Zilean and Mordekaiser. The other team went Taric, Jax, Nidalee, TF, Rammus. Let me tell you, Nidalee is infuriating to lane against middle. I was outplaying her by all standards. I was harassing better than she was, I had a better farm, I nearly killed her 3 times, but between Flash, Pounce, and Primal Surge there was nothing I could do. She would pounce into terrible situations, I would lay down a combo, get her to 20 percent or lower and she would pounce away and heal. For her really bad choices she would have to Flash out as well. The game ended swiftly – our Zilean wasn’t great and really, we didn’t stand much chance against four of the most OP toons in the game.

Of course after that game the servers went down for the second time and haven’t come back up. Hopefully I’ll get some good games in tonight. Send me a friend request or an invite if you’d like to join.

LoL: Kennen Guide

Swamp Master Kennen.There’s been a lot of back and forth in the community about Kennen so I thought it would be appropriate to put together a full guide. I’ve fallen in love with the midget ninja and I’ve been playing him to great success in most every game I’ve tried. Kennen is one of the strongest gankers in the game and, when played well, provides excellent utility and killing power to a solid team. He will easily carry a team if his opponents allow him any kind of farm.

I build Kennen AP, despite all the claims of his poor AP ratios. Personally, I think his AP ratios are excellent, good enough that they might catch a nerf in the near future. For runes, I roll with magic pen marks, dodge seals, cooldown reduction per level glyphs, and health quints. I go back and forth on masteries but for this guide I’ll recommend a 9/21/0 build, taking the 15% spell pen from the offense tree and making sure to grab the extra health and the 4% damage reduction from defense. The rest is up to you.

For summoner skills I take Cleanse and Ignite, but Ghost, Exhaust, and Teleport if your team needs it are all good options.

Kennen is a very powerful farmer so I always like to take him mid solo. Grab a health crystal, get to lane, and get ready to farm. At level 1 I have 820 health, which is a ton for a mid toon. Most of my opponents are somewhere around 500, so I have a huge advantage early. I take Thundering Shuriken (his Q skill) first and focus on last hitting. At level 2 and 3 take one rank of your other skills to prep for your combo. Keep last hitting to get up a decent farm.

Kennen is an excellent harasser. I take Electrical Surge at level 2 so that I can keep my mark count on my target as often as possible. Whenever I have the chance I like to Shuriken my opponent. I’ll then use either the passive from Electrical Surge or the active to keep my marks up. The active has surprisingly good range and can be used any time a nearby target has a mark. Try to always have at least two marks on your target so he’s prepped for a gank. At level 3 you can start rolling with your combo. Without boots your opponent will have a hard time avoiding Lightning Rush. I try to get a stack or two on the target and then Lightning Rush in. The stun procs some extra energy so I can Shuriken again while I’m standing on top of my target and auto attack for some harass and hopefully another mark from the Electrical surge passive. The high early health pool allows me to soak a little minion damage and bring my opponents down to half health or so. Once you have your opponent to half health you should be able to get an easy kill. Again, work up two marks on the target while you farm, regen some energy, build up your Electrical Surge passive and Lightning Rush in. Your stun procs extra energy again and with an auto attack you gain a mark, Shuriken will net you a mark, set your ignite and then auto attack the target down. As they start to run away you should have plenty of energy for a quick Electrical Surge active for a second stun. This combo is your bread and butter until you have your ult. Obviously it relies on your ability to keep marks on your target, so get some practice, even on bots if you want.

For the rest of early game you’ll main Shuriken for the cooldown reduction and increased damage. I follow that with Lightning Rush, again for cooldown reduction and because the damage scales better for the early game than Electrical Surge. Obviously, you want to take your ultimate as often as possible and save consecutive ranks of Electrical Surge for the end of the game.

You should find it very easy to farm. In the mid lane it’s important that you only last hit. You want to keep your target closer to your turret so you don’t have to dive for the kill. I typically wait until I have 1400g, which should be around level 5 or 6, before heading back to base to pick up Haunting Guise and my boots.

At 6 your ganking power only improves. If you’ve done a good job farming your Guise will give the penetration needed for some early kills on targets with low magic resistance. Stack up a mark or two (preferably two) and Lightning Rush in. Once rush hits I Shuriken and start to auto attack for the duration of the stun, planting one mark on my target and dealing a little damage. Once stun ends (which is fast, don’t get me wrong), I pop my ult, which drops another mark and then Electrical Surge for a second stun. You may have to wait a second for the energy to Surge, but if you prepped your target correctly you should have a mark waiting on your Surge passive just in case. That combo alone will kill most targets at 6. Thankfully, you brought Ignite for anyone that might be a little more durable.
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