Author: Jeff Morgan (Page 151 of 260)

Xin Zhao official ability list is a bit different than the first leak

Xin Zhao and Garen.

Shortly after Xin Zhao was announced at PC Gamer, Leaguecraft had a list of his abilities up that sounded fairly official. In my experience, those lists are usually right, but for Xin Zhao things are a little different than we first thought.

Here’s the official ability list:

Three Talon Strike: Xin Zhao’s next 3 standard attacks deal increased damage, with the third attack knocking an opponent into the air.

Battle Cry: Xin Zhao passively increases his attack speed and can activate this ability to further increase attack speed and lower his ability cooldowns with each attack.

Audacious Charge: Xin Zhao charges an enemy, dealing damage and slowing it and all other enemies in the area. Audacious Charge increases Xin’Zhao’s armor temporarily and lowers the cooldowns of all of his abilities.

Crescent Sweep (Ultimate): Xin Zhao fiercely sweeps his spear around him, dealing damage to nearby enemies based on their current health.

Tireless Warrior (Passive): Xin Zhao is healed for every 3 attacks that he lands. This amount increases every 2 levels.

As spazticmonk mentioned on the original post, the charge would probably have had too long a cooldown as his ultimate. It looks like that will just be his E skill, giving him the mobility Riot wanted. You’ll also notice that the “reverse skillshot” is gone from Crescent Sweep, though I wonder what “based on current health” means – more damage if they’re healthy or more damage if they’re hurt? As I mentioned before, Xin Zhao seems like he has the ability set that makes a successful melee champion. I’m looking forward to trying him out with the launch of Season One.

Apparently I’m top 1500-3000 by ELO

League splash.

A recent post asked Riot where the staff fell by ELO distribution and Riot actually responded. I see a couple of those guys regularly, at least I did when I was tryharding a bit and parked somewhere around 70 games over .500. From the looks of things, I’m in the top 1500-3000 players of the player base.

Here are the numbers:

Top 100:
Phreak 2417
Andy Ho (business analyst) 2310

Top 1500:
RiotJeffJew 2014
Ezreal 1985
Geeves 1970

Top 3000:
Zileas 1941
VeigarTheHorrible 1933
Pendragon 1915
Tryndamere 1900 (he was 2000 a week ago, but i guess he tried new stuff)

Shurelia was like ~1950, but not on the top 3000 list because she nerfed her rating on her primary live account to teach some of her family members the game. I don’t see her right now, so cant ask what her other smurf is called (other than darkshurelia)

Veigar would be a 2300 or 2400 if he played more on live.

I see Geeves and RiotJeffJew fairly often, by which I mean I’ve seen each of them a few times. Are you guys seeing any Rioters in your games?

It’s interesting to me that the gap is so small and that I see these guys as often as I do. I really do wonder how many people are playing the game if so many of the Riot staff are so high in the ELO charts. It’s pretty great that we’ll have access to this kind of information when Season One launches. I like to have goals in game, whether it’s just getting a win or trying to move up 100 spots on the leaderboard. I really didn’t think I was as high as I apparently am, which is also a nice bonus to this kind of info.

Are Riot’s servers ready for Season One?

Server Fire.

A few months back it wasn’t entirely uncommon to see the servers go down every other day for long periods at a time. Sometimes they would come back up only to go down again. The trend has returned recently, though to a different degree. The 5v5 Matchmaking queue has been down frequently over the past several weeks, which often leads to Busy status for the server.

So what happens when Season One launches? We’re getting a new client and a bunch of new features, all of which encourages more people to play and people who have maybe taken a break from the game to make their triumphant return. In short, Season One will be the most aggressive server load Riot has yet seen. Will Riot be ready?

Honestly, I think not. I hope we see unparalleled server stability, but Riot has proven itself to be young and struggles with the scale of the game. That’s not necessarily a fault – every young development house with a wildly successful game is likely to have this issue. There just aren’t enough highly skilled and experienced developers and support techs in the wild to support this kind of rapid growth. On the one hand, we can applaud Riot for its dedication to quality – only highly qualified people are filling company positions. On the other, though, it means we will suffer some frustrating times surrounding the game’s most anticipated features.

Season One launches July 13th!

Season One client.

Well, Riot proved me wrong…sort of. The League of Legends Season One will launch with much fanfare a week from today, along with the new hero, Xin Zhao.

Riot hasn’t released any more information regarding the inaugural season, other than pointing to the original Season One preview. Also, I should point out one very important word in Pendragon’s post – “targeting.” No guarantees on next Tuesday, folks.

I’m hoping Season One is as cool as it has the potential to be. I’ll mostly be playing the Solo 5v5 playlist, with the occasional 3v3 when I have friends online. I think it will be tough for me to find a solid 5v5 team, despite my active play schedule. I do tend to split my time these days, playing a few games here and there between a more active work schedule. I’m willing to bet most serious 5v5 teams will want to get a lot of playtime in over the next couple days.

All Roads Return to WoW: The decision

WotLK loading screen.

As you all know, I play a ton of League of Legends. The game has a lot of what I’m looking for in my ideal gaming experience – complexity, challenge, variety, frequent updates, and on and on. I still find myself craving something different from time to time, though, and most recently I’ve been wanting to play an MMO.

The obvious solution was to resub to WoW – I had played Warcraft at the same immersion level as I played LoL between my 600th and 900th win, which is to say every day, a couple hours a day. But I left WoW for a reason, a lot of them actually, so I did a bit of research and decided to give a couple other games a chance.

A friend from LoL recommended I try Global Agenda, a futuristic dystopian MMO. It’s had some decent reviews and I liked the idea behind a couple of the classes. Unfortunately, the magic wasn’t there. For me to put in the time it takes to learn all the new mechanics and intricacies an MMO brings (I can’t do it casually – moderation just isn’t my strong suit) I need to be hooked and hooked early. Global Agenda couldn’t do that. The first five levels are a scripted intro in which you don’t see any other players. You get dumped into a small city at the end, from which you can queue for battleground-style missions with other players. That’s pretty much it. I know there are a few more options as you level up, but for the most part you end up standing around a city, staring at other characters who, for the most part, look exactly alike. Not worth my $50.

There wasn’t much else out there. I had tried Dungeons and Dragons Online some time back and never really gotten into it. I picked up Age of Conan and Warhammer back when I was falling out of love with WoW and they both just made me go back to Warcraft. Reading over their current news, patches, and forums, I realized they were probably the same drab graphical and mechanical experiences that turned me away in the first place (seriously, can anyone actually tell what is happening in your typical Warhammer fight? Fix your spell animations, Mythic).

There was really only one option left, and it was the first one I had thought up. Go back to WoW. Oh, those dreaded words. It felt almost immediately like I was giving in to a habit I had managed to kick. I felt beaten, my resolve trumped by Blizzard’s finely-tuned skinner box. In truth, though, I had a lot of fun with WoW, and I still have faith that WoW can be an enjoyable game for casuals and hardcore players alike.

With that in mind, I’ll be mixing this column in with the usual League of Legends posts, covering my impressions on a return to WoW after more than a year away from the game (even a year ago I only played for a couple months, returning from a short hiatus). So far it’s been a lot of fun. Stick around to see if that can continue.

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