Author: Jeff Morgan (Page 150 of 260)

How bad is the kiting metagame?

Janna.There has been a lot of talk, and frankly a lot of action on Riot’s part, aimed at fixing the kiting/healing metagame that has become so popular. There are a lot of people, though, who would tell you it isn’t really a problem, just that the game has taken a shift and people haven’t quite figured out how to fight it. In a way, I think those people are right, at least when it comes to arranged team fights, but the kiting metagame is brutal in solo queue, which is why I think we see it so often.

Phreak recently responded to a post about kiting with the following advice:

The average matchmaking game doesn’t have everyone picking A-tier champions, as Janna and co. are. The average matchmaking game doesn’t have “perfect” team comps (tank, ranged dps, mage, support, support). This team relies heavily on Ashe’s ability to carry the game. Certainly Heimer can deal lots of damage, but it’s very inconsistent: Grenade can miss, Rockets may not hit champions, and the same with Turrets. Meanwhile his ultimate actually deals no damage.

Certainly you can make the case that the team comp revolves around Ashe very well: Heimer’s turrets, Janna, Alistar all can babysit her. However, I want to bring up a counter-example:

Amumu, Morgana, Fiddlesticks, Pirate, [insert champion]. Primarily this comp focuses on the first 3. Fiddlesticks + Black Shield is going to be able to easily Crowstorm onto the enemy team, Fear/Silence the Janna, and mop up all the squishies (Heimer, Ashe, Janna). While this is happening, Amumu and Morgana Ults keep everyone in place. The 2.5 seconds on Amumu lets Morgana finish her channel, and everyone’s just been stunned during the entirety of Crowstorm. Certainly all of Heimer’s turrets and Janna are dead at this point. The disables don’t do enough damage to punch through Black Shield, so Janna can’t bounce Fiddlesticks away with her ult. Great success! Pirate adds to the mix of course, etc.

Thing is, the 5man ultimate Press-R-And-Win was flavor all through late 2009. I’m surprised it hasn’t come back, because it seems to me that if you can kill everyone in 5 seconds, you win.

First, he makes some really valid points. When things go as he described, you’ll beat any kite team in basically any game. The problem, of course, is that things never go like that for anyone not in a 5-man premade, and even if you play it perfectly, there’s still the fact that the kite team could also be full of good players, in which case the likelihood of a perfectly timed Fiddle ult drops significantly (wards, CV, general map awareness).

The other point about kite teams is simply that they don’t have to be grouped up to be totally effective. In fact, they’re usually better off when they’re spread out, forcing you to take at least one extra teammate to ensure the kill (remember, kiters are great at escaping). The kiting comps are also made up of the best pushers in the game so when you leave lane to help other folks deal with the early game pain that a lot of kiters have (zoning, general lane control), you’re leaving your lane open to the push.

In the end, it takes crazy coordination to beat most kite comps, and that’s just not something you get in the average game. Hopefully draft mode will help some of this, but for the time being, kite comps are a safe and fairly easy way to guarantee yourself some wins.

Xin Zhao Spotlight is here

Riot posted the Xin Zhao Spotlight early this go round, giving you time to think about whether or not you’ll be picking him up at the Season One launch this Tuesday. The video gives some much needed clarification on his skillset, though I don’t think it does a good job displaying Xin Zhao’s specific skillset.

Did anyone else feel like this was more of a tutorial on the basics than a display of the potential behind Xin Zhao. That first kill on Guinsoo looked like a damn bot (I’m guessing Guinsoo was typing?) and most of the teamfights played out such that I didn’t see Xin Zhao doing a whole lot – it was mostly his fed teammates dishing out the damage and pulling down triple kills. It’s kinda tough to get a good look at any champion when you have a power combo like Alistar/Annie for teamfights. The one helpful tip was the Malzahar kill top for which Phreak used Audacious Charge. That’s about all I learned. Use it like Kat/Akali to get close to people but with a bonus AOE slow.

Riot starts Season One transition, stops recording wins

Nexus down.If you’ve had a chance to play this weekend, you may have noticed the lack of change in your win count. No, it’s not a bug. It’s one of the ways Riot is hoping to maintain as much uptime as possible for the changeover to Season One.

With regard to the wins, it’s an issue of stat recording. They’re revamping the internals, so you don’t keep any wins you might accrue over the weekend. Kinda sucks, but I’m not too worried about those disappearing from my stat record if I get access to a much more robust system in a few days. I do wonder, though, what kind of stats we’ll get to see for legacy games. I know those games will still be private, but will they get the full analysis package of the other games?

I’m glad to see Riot is taking precautions for uptime around the Season One launch. Here’s hoping the rest goes smoothly.

More LoL lore is on the way

Quill and Parchment.Just last week I asked how familiar you all are with the lore behind LoL. Personally, I’m not much of a lore guy. If it doesn’t grab my attention right off the bat, I’m probably not going to be persuaded to spend the time necessary to learn the story behind a given game.

It seems weird to me then that Riot is just now trying to beef up the lore behind League of Legends. It has always seemed like an afterthought, and the way Riot plans to handle things here is certainly unorthodox.

The new lore in LoL will be delivered by way of the new “Journal of Justice,” a tab in (I’m assuming) the client that will be completely dedicated to lore. The journal will be updated every two weeks. This all seems strangely formulaic to me, but the real oddity is that Riot will implement a “Like” system, just like Facebook, so you can weigh in on the story arcs that interest you most. Those plotlines will presumably get more attention than others going forward.

I’m always surprised when a game that isn’t necessarily story driven gets the full-on creative treatment, but maybe players are really dying for this. Anyone dying to read the first entry in the JoJ?

All Roads Return to WoW: The first 48 hours

Tauren Druid.When I started my little WoW experiment I knew the first 48 (not playtime, just the first two days after resubbing) hours were likely to be the litmus test of my enjoyment of the game. If I got bored or lost interest or just generally wasn’t enjoying myself, I wasn’t going to spend any more time trying to rekindle the flame. Despite a whole slew of problems, I actually enjoyed the first couple days back.

When I first resubbed I jumped around my characters just to see what was new. Most of them had reset talents, so I didn’t screw with them too much. Since I was going to be playing with friends on a new server, I fired up a brand new druid, thinking I’d level him for kicks alongside my only 80, my hunter. I had somehow forgotten along the way that leveling a druid prior to level 20 is about the worst thing in the game. Why they still won’t give you cat form at 10, bear form at 20 is totally beyond me.

I started thinking about other classes, but then I went back and looked at the class previews for Cataclysm and realized my best best for leveling will be then, when the original world has changed and classes like the hunter have received their respective mechanic revamps. Lucky for me I had a 66 druid sitting on my old server and quickly transferred him to my friend’s server.

By day two I was having fun blowing through some quick quests in Nagrand. The buff to normal flight speed helped a lot. I was 68 in just a couple hours and on my way to Northrend.

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