Author: Jeff Morgan (Page 128 of 260)

No Miss Fortune nerfs in the works

Cowgirl Miss Fortune.

The latest patch notes from the PTR are a little disheartening. The biggest news I can see is that there are no Miss Fortune nerfs in the works. That’s right, none. She is not currently slated to receive any changes.

I’m hoping this gets changed. I can understand that there aren’t a lot of Miss Fortune players out there breaking games. As powerful as her abilities are, they’re also easy to overestimate, and if she gets behind, she won’t be much good. I think we’ll see something on the order of the old Nidalee though. I’ve had several games recently in which I was able to get MF as late as seventh pick. People have stopped playing her for some reason, which leaves room for devotees to hone their craft. It’s really just a matter of time before people realize how easily she can farm, how little time she spends out of lane because of that passive, and insanely good each and every one of her skills are.

You can read the latest TR patch notes on the Test Realm forums.

13-Minute Miss Fortune IE farm

13-min IE farm

There you have it, folks. The proof (click the pic for a larger resolution). You’ll notice I have four kills, which is really high for the 13-minute mark, but I think I still could have hit this goal without too much trouble if I didn’t get those. Most required me to stop killing creeps, and in at least one instance, I left lane to get an assist, which was only 87 gold. I could easily have had that from the creeps I lost, if not more.

Also, you’ll notice I died. I was really excited that I might hit the 12-minute mark, so I overcommitted to try and help out our Yi (and hopefully pick Ashe off in the process). I was an easy kill.

The Miss Fortune farm challenge

Cowgirl Miss Fortune

I’ve written a decent amount about Miss Fortune’s incredible farm ability and the way she breaks the laning phase. She’s so strong I’d like to issue a challenge – see how fast you can farm up up an Infinity Edge and post your results in the comments. The game should be live – no bots, no practice – and try to include a screenshot if you can.

My current record is somewhere around the 14-minute mark. I had 4 kills and probably something like 90 creeps. At the end of the game, which was just 25 minutes long, I had 175 creeps and, as a result of my farm, 12 kills. As you can see in my screenshot (edit: screenshot was broken for some reason and won’t upload, I swear! I’ll try to get another), my timer was nearly 15 minutes, but I purchased my Infinity and my boots at the same time, and I was already running to lane. I’d say 14 minutes is a reasonable estimate. I should also point out, the game I’ve posted above gave me the idea for the challenge, it wasn’t a result of me trying. I just had a good farm and though, hey, I bet the guys at the blog would like this. My second attempt, I had Infinity somewhere just past 15 minutes and I didn’t have any champion kills (I even died twice). My own goal is to break the 12-minute barrier. We’ll see.

A couple tips for pretenders to the throne:
1 – With a good spec and runes, you don’t need to buy mana regen at level 1. Get two or three health pots and be on your way.

2 – Farm the wraith camp whenever your creeps push to tower. Your own creeps will be dying too fast to bring the enemy’s low enough to last hit

3 – Don’t rank up your boots, even if you aren’t trying to do this challenge. There’s really no need.

Good luck! Don’t forget to post your own results in the comments.

Guide: Playing Nidalee in a post-nerf world

Leopard Nidalee.

Nidalee used to be at the top of my most-hated toon list. She was impossible to run down, near impossible to lane against, and devastating to anyone but the thickest of tanks. She received a string of nerfs that slowly but surely brought her down from the godlike status she once held, but she can still be very strong in the right hands. Eradicator for some advice on playing Nidalee so I thought I’d throw together a quick guide.

Nidalee Basics
Nidalee is one of the more complex toons in that she has four human form skills, one of which makes her a cat, which gives her a new set of three skills. Most players play Nidalee as AP these days in order to capitalize on her abilities in both forms. Nidalee, like many toons, was hit pretty hard by the Sheen/Trinity Force/Lichbane nerf, but she can still perform very well. Her heal scales very well with AP, her trap scales slightly with AP, and her javelin is deadly with even a little bit magic penetration. As with many casters, I like to focus on a magic pen build, and rushing Zhonya’s once you’re in position to do so.

Laning
Laning with Nidalee is pretty simple. Attack, heal, attack some more. She can kill off creep waves very quickly with the attack speed buff from Primal Surge, so use it as often as your mana allows. Primal Surge also gives you the ability to harass and take a few creep hits, heal yourself, and use the attack speed buff to get the minions down. Make sure you take one rank of each skill before six, though, or your cat form will be severely gimped.

Once you hit six you should be farming very quickly. Try to get a lane against a squishier toon if you can. It will make it that much easier for you to trap, Pounce, and Swipe the caster minions for quick gold and then finish off the melee and push. Remember, as a healer you can afford to stand and attack towers with your opponent attacking you so long as you don’t have tower aggro. Heal through their damage and keep pushing. A lot of players make the mistake of burning through mana to harass Nidalee when she can just heal right through it. Let them. When you’re on their tower they’ll have nothing left.

Ganking
Nidalee’s passive allows her to traverse the map very quickly (though not as quickly as a certain champion). Use the brush for a little speed bump to get you to the next lane for a gank. I roll Flash/Ghost in most cases to maximize my mobility. If your ganking partner has a snare, let them snare, toss a javelin from as far as you can reliably land it (you’ll want to get good at this), Cougar Form and run in, making sure to land your pounce on your target. Swipe -> Take down and your target should either be dead or very close to it. If he flashes away, Human Form -> Javelin Toss. Nidalee’s greatest weakness in a ganking situation is her lack of CC. For this reason, positioning is everything. Make sure you strafe your opponents from the side whenever possible to maximize the amount of time you can deal damage to them. Ganking with a stun/snare partner makes your life much easier.

Teamfighting
Nidalee is best suited to taking down carries/squishies. Group with teammates before a fight and focus on harassing with Javelin Toss before the fight starts. You can easily hit an enemy carry for 20-30 percent of his HP with just a little bit of magic pen. Land two of those and that carry has to go heal or risk dying very quickly in the upcoming fight.

When the fight starts, get to the carries by whatever means necessary. Seriously. Flash to them, ghost into the mix and Pounce. It is your sole responsibility to burn the carries and get out before the tanks can get on top of you. With the current CC/high-HP DPS metagame, this has become much harder. Nidalee is a good toon, but only in the right comp. She’s a poor choice as a first, second, or even third pick in my opinion. You need to see that your enemy has a shortage of CC. If they have 4-5 stuns/slows, pick a different toon. If there’s a squishy or two and one to two hard CC characters, you should be fine. Remember, your heals scale incredibly well with AP, so don’t be afraid to get a little low in order to bring down that Ashe/Ezreal. Heal up, and loop back around to support your teammates.

Make try to drop traps in the line of an impending team fight when possible. The magic resist/armor reduction can make the difference between a dead enemy tank and one that lives to fight. It’s a very strong skill, and if you have Rylai’s, it puts a slow on the trapped target, too. Speaking of traps, use them as often as possible. Most players ward in very common places – the little brush about a quarter of the way from middle to a side lane is almost always warded – giving you the chance to counter them. Trap their wards, Primal Surge and burn it down. Killing the enemy vision gives your team the chance to set up ganks deep in enemy territory.

Build
My skill build is based on the following priority with the simple exception that you take one rank of your Pounce/Trap skill before six. After that, it’s the last skill you rank.

Cougar Form -> Primal Surge -> Takedown -> Trap

As for items, I’d recommend Sorc Boots, Haunting Guise, Zhonya’s, Rylai’s, Abyssal and Lichbane as solid items. Use your discretion on Lichbane, though. The nerf really did hurt the damage it provides a lot of characters, especially someone as spammy as Nidalee. Basically, you won’t want to spend all your time in cougar like you might be used to. Get out of form, use your heals/javelins to support your team. Nidalee is still a strong support character, but she is a far cry from the carry she used to be. Don’t forget that.

Hopefully this helps you understand Nidalee’s position in a team and her strengths against enemy teams. Remember, Nidalee cannot be forced into any team comp, but when the mix is right, she can be a lot of fun.

Sona is on release notice

Sona.

I know I haven’t covered her much, but really there wasn’t much to tell. It looks like Sona is on release notice, though, in about as short a time from her Sneak Peek to the Champion Approaches post as I’ve seen.

Sona joins the League as the newest support champion. All of her skills, save her ult, are focused on buffing allied champions. Think of her like a softer version of Taric (though I don’t know, maybe people will build her very similarly). On to the abilities:

Hymn of Valor: Sona plays the Hymn of Valor, granting nearby allied champions bonus Damage and Ability Power. Additionally, casting this ability sends out bolts of sound, dealing magic damage to the nearest two enemy champions or monsters.

Aria of Perseverance: Sona plays the Aria of Perseverance, granting nearby allied champions bonus Armor and Magic Resist. Additionally, casting this ability sends out healing melodies, healing Sona and a nearby wounded ally.

Song of Celerity: Sona plays the Song of Celerity, granting nearby allied champions bonus Movement Speed. Additionally, casting this ability energizes nearby allies with a burst of speed.

Crescendo (Ultimate): Sona plays her ultimate chord, forcing enemy champions to dance, taking magic damage over time.

Power Chord: After casting 3 spells, Sona’s next attack deals bonus magic damage. Additionally, Sona’s Auras persist for 3 seconds after deactivating and set off a 2 second global cooldown.

I really wish my Test Realm wasn’t broken so I could get a look at the way these skills actually play out. I’m mostly confused about the passive because the wording is so bad. Does the global cooldown occur after every aura deactivation (which…wait…they’re auras that have to be deactivated?) or after every third cast. Again, are her skills auras? It sounded at first like casting a spell grants an aura as well, but then why would it need to be deactivated? From what I can find on the web, she plays like Udyr in terms of active skill and a persistent effect (aura). Poor wording makes her skillset very hard to grasp, other than her ultimate. Personally, I think it’s cheesy, especially since she’s already playing songs (WE GET IT). Is it a disable? Is it a root? I couldn’t find any info.

I’m glad to have another support champion, but I’m guessing she’ll be at least 3150 IP. That’s not going to make many people happy. In before Shurelia changes her forum avatar.

« Older posts Newer posts »

© 2026 Fearless Gamer

Theme by Anders NorenUp ↑