Author: Jeff Morgan (Page 104 of 260)

Caitlyn official skill list and first impressions

Here it is, folks. Caitlyn’s skill list has been announced via the usual ‘Champion Approaches‘ post, giving us a look at her abilities and her artwork. From the sound of things, her skills are indeed a good bit different from Miss Fortune’s, but I’m still not impressed by her art design. She’s a sheriff, right? So why is she wearing a costume dress with a crinoline poking out underneath? Maybe she’s the sheriff of the circus. I’m not trying to play the feminism card here, but why not put her in a duster and a wide-brim hat and make the skin shown a purchasable skin? My two cents, as always. On to the skill list.

Piltover Peacemaker: Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals physical damage (deals less damage to subsequent targets).

Yordle Snap Trap: Caitlyn sets a trap to reveal sneaky yordles. When sprung, the trap immobilizes the champion and deals magic damage over 1.5 seconds.

90 Caliber Net: Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back.

Ace in the Hole (Ultimate): Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.

Headshot (Passive): Every 8 attacks (attacks while in brush count as 2), Caitlyn will fire a headshot, dealing either 150% damage to a champion or 250% damage to a minion.

Wait, she has a skill called Ace in the Hole? Is she TF’s lover? Wasn’t it the burglar she couldn’t catch that was leaving the playing cards
? So many questions for the design department on this one. Okay, back to the skills. I promise.

She definitely sounds like an interesting control champion, and it looks like she’ll be able to play as both AP and AD, which is nice. It sounds like her Q is a bit like Mystic Shot on Ezreal, just that it goes through units. That should give her some good farming capability, but might make harassment a little too easy. We’ll have to see what the range is like.

If you look at one of the screenshots I’ve linked, you can see that she has two traps down at golem at once. Granted, she could have run away after setting one, but that seems like an odd thing for Riot to put into a screenshot. I’m guessing traps have a fairly short CD, maybe low enough to let her jungle?

The net sounds like it could be good for running away, but not so much for chasing. It makes me wonder again about the cooldown. The only reason I could see for the knockback would be so that she can’t chain snares on you, but that seems strange.

I always loved Dwarven Sniper from Dota, so I’m excited about her ult, even if it is poorly named (there was a blog that thought her ult might be named ‘The Long Arm,’ which seems more appropriate). I like that Riot has taken away some of the frustration of playing against Sniper by allowing allies to block the shot. I don’t know how often that will be a good idea, but at least it gives a teammate the option to save you.

That’s it for now. As always, I’ll be playing her on release (actually might have to buy her – I’m running low on IP since the Cataclysm release) and posting my play impressions shortly after launch. It’s not clear when we’ll actually see her, but I would guess Thursday. Maybe we’ll get lucky and she’ll show up a day early.

The next great MMO: SWTOR adds passive gathering and crafting

Crew Skills from SWTOR

I’m starting a new column to talk a little bit about the next great MMO. When I’m playing WoW regularly, I can’t help but think about what’s coming next in the MMO world. It’s a conversation I have often with my gaming friends, and I’ve talked with them about starting this column for a long time.

There are a lot of games in development that might finally try to be something other than a WoW-clone. Most every major MMO I’ve seen since WoW has failed because it tried to emulate the industry’s gorilla. The latest batch looks like it will break that mold, which can only mean good things for us players. If you’ve seen any of the Guild Wars 2 development videos, you know developers are at least thinking about ways to re-imagine virtual worlds that characteristically function and persist without interaction from the player (If you head back to the Alliance starting area, you’ll still find Hogger milling about, despite the millions of times he’s been killed and, if you kill him, he’ll keep coming back).

I woke up the day after Christmas to find the latest installment in BioWare’s teaser series for the upcoming Star Wars: The Old Republic. It included a look at another class, the Trooper, but more interesting (to me, anyway) was the section on Crew Skills. Crew Skills give you access to the profession system in SWTOR without requiring you to spend time building those things up. Some of you probably read that last sentence and cringed. Part of what makes the world engaging is that you spend time doing things and then see the fruits of your efforts. I agree with that to a degree, and I’ll probably do a bit of the profession work myself if/when (more likely when) I play SWTOR, at least for my first character. Past that point, though, professions can be a bit of a chore. It’s annoying to fly around for an hour or two just to farm up some ore. Automating that process means I’ll be able to see the benefits of my professions more quickly, and I get to keep doing the stuff I love while I play. I’m going to spare you my own description of the Crew Skills at work and trust that you’ll just watch the video.

I love the concept, and it’s nice that BioWare has finally given us something other than lightsabers and wristrockets to get excited about in SWTOR. The next great MMO isn’t going to have shinier purples, it’s going to have a more streamlined player experience, aimed at keeping your character solvent even if you can only play a couple hours a week.

Riot launches the League of Legends merch store

LoL Merchandise Store.

Welcome back, everybody. I hope you’ve been enjoying your holidays so far. My heart goes out to those of you at work today, so I’ll be trying to put some posts up to help fill your time at the office. My own holidays have been great (thanks for asking), though I’ve probably gained a solid ten pounds as a result of my own crippling gluttony.

The first bit of news today is that Riot has opened the League of Legends merchandise store. As of right now, you can pick up a graphic T-shirt with a variety of champions for about $20. You can also have the T-shirt customized with your summoner name, which is pretty nerd-chic. There are also posters on sale for $10.

I’m guessing we’ll see the typical gaming swag added to the store over the next couple weeks. Coffee mugs, hats, hoodies, etc, should all be making an appearance, but I’ll be interested to see if they come up with something cool. The shirts are pretty cool and the prices are reasonable. If you’ve got some extra holiday cash to spend, get out there and spend it.

Still not sure how I feel about the dragon changes

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Though I’ve spent most of my gaming time in Cataclysm lately, I have been sneaking a few games of LoL with my brother. There’s been a lot for both of us to catch up on, though the dragon change has probably had the most impact. Teams are definitely playing the game differently now that dragon is worth so much gold.

One of the most interesting setups I’ve seen was a team that ran two junglers. I’d seen it before, but it had never seen all that effective. I guess I should mention they were both jungling in their own jungle. I was jungling ours (and getting ganked all the damn time – there is no getting away from Nunu and Trundle). With two people constantly mia, our lanes were playing very safe. No one was farming well, so no one wanted to buy wards. Obviously this is all a bit anecdotal, since it was just one game, but there does seem to be a lot more focus on dragon in general, and more games seem to slip away from me early if my team doesn’t ward.

I really think the double change – XP nerf, gold buff – was a little too much. Dragon is such a crucial element of the game that I’d always prefer to err on the side of moderation rather than dramatic change. I’m still working to figure out just how much it matters, and there are some farming toons/comps I’d really like to try to exploit the extra cashflow. What have you seen?

Nissan & Sony Give Gamers the Chance to Go Pro in Real Life

By the time I had watched thirty seconds of that video, I knew Nissan and Sony had done something epic. The two companies have paired up to offer the best Gran Turismo 5 drivers from around the nation a chance at becoming a real world, flesh-and-blood race car driver. Just look at those spinouts. I can’t wait.

Here’s a little clip from the press release:

GT Academy will challenge gamers and racing fans alike across the U.S. to compete in a series of online time trials in pre-selected Nissan vehicles in Gran Turismo 5. Throughout the course of the competition, participants will earn free digital content just for playing, as well as have an opportunity to win prizes for winning regional time trials. The top 32 virtual racers in the country will compete in the live national finals event scheduled for March 2011 to become one of 16 GT Academy finalists. The 16 finalists will compete against each other in a series of challenges, including behind the wheel of real Nissan race cars, for a chance to become a professional race car driver as the GT Academy winner for the U.S. The winner will have the opportunity to train with elite race car drivers at international tracks and race as part of a professional team.

It’s definitely an interesting concept. For more info, check out our post on the Bullz-Eye blog.

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