Author: Jason Zingale (Page 1 of 4)

GAME REVIEW: Spec Ops: The Line

War games are a dime a dozen these days, and with the likes of “Gears of War” and “Call of Duty” dominating the genre, it really takes something special to stand out from the pack. Though 2K Games’ “Spec Ops: The Line” doesn’t necessarily have that certain X factor, it’s still one of the better third-person shooters to come out over the last few years. Set in Dubai six months after a massive sandstorm has buried the city under a pile of sand and destruction, the game follows a trio of Delta Force soldiers as they’re sent in to locate and evacuate survivors, only to discover that the city is under the tyrannical command of U.S. Colonel John Konrad.

The name is clearly a reference to Joseph Conrad, the author of “Heart of Darkness,” whose famous novel was in turn adapted into Francis Ford Coppola’s “Apocalypse Now.” And it becomes increasingly obvious as you make your way through the first few chapters of the game that the Vietnam War film had a big influence on its development, from the striking parallels between the stories, to the heavy focus on the psychological dangers of warfare. In fact, the campaign mode gets so dark at times that I wouldn’t recommend it to real-life soldiers on the off-chance that it makes their PTSD even worse.

Though I encountered a few annoying bugs throughout the game (the most prevalent of which was the habit of briefly losing control of my player while changing direction), the gameplay is enjoyable enough that most people shouldn’t have trouble overlooking them. “Spec Ops: The Line” doesn’t offer much innovation in the way of combat mechanics, but it takes the best parts of similar titles (namely the “Gears of War” and “Ghost Recon” series) to create a relatively solid experience. It’s a little disappointing that multiplayer isn’t as much fun (and quite frankly, it feels like a last-minute addition), but while “Spec Ops: The Line” isn’t going to wow anyone, it’s a more than serviceable military shooter with a unique narrative that asks some interesting questions of its audience.

GAME REVIEW: Game of Thrones

It’s truly a rare occasion for a beloved movie or TV property to be adapted into a successful video game, and though George R.R. Martin’s A Song of Ice and Fire series had all the makings of a really great action RPG, “Game of Thrones” falls well short of the mark. Though developer Cyanide has done a good job of creating a separate story that could conceivably exist within the rich history of Martin’s novels (namely, the events of the first book), the rest of the game fails to match that same level of quality. Following in the narrative style of the fantasy series, you’ll split your time between two characters – Mors Westford, a veteran ranger of the Night’s Watch with ties to the Hand of the King, Jon Arryn, and Alester Sarwyck, a red priest of R’hllor (better known to fans of the HBO show as the Lord of Light) who’s returned home from self-exile to reclaim his lands and titles from House Lannister.

The story allows for a few familiar faces to pop up throughout the course of the campaign (including Lord Commander Jeor Mormont and Lord Varys, both of whom are played by their respective actors from the TV series), but while that may add the connective tissue needed to make “Game of Thrones” feel like a legitimate part of the existing canon, it doesn’t change the fact that it’s still not very fun to play. You know that something’s not right when one of the game’s biggest problems is also one of its strengths. Although the use of long, dialogue-driven scenes may enhance the storytelling in Martin’s novels and the show, it really shouldn’t be the focus of a video game. It’s hard to argue the quality of the writing on display, but every minute spent watching one of these cutscenes is time where the player is left to sit around and do nothing.

And when you finally are given a chance to roam the world and engage in battles, the combat system is so boring that it feels like it’s on auto-drive. Of course, that’s probably because it sort of is, as the only real control you’re given in the fight is deciding the best strategic order of your attacks and special abilities. However, the rate at which you earn new attacks and abilities is pretty slow, and by the time you do have more to choose from, you’re so set in your old ways that it’s not really worth experimenting. Additionally, the game itself is choppy, buggy and even a little ugly at times, and for a property with as large of a fanbase as “Game of Thrones,” that never should have been allowed to happen.

GAME REVIEW: UEFA Euro 2012 DLC

Electronic Arts has received a lot of flak over the years about the way they’ve handled the release of their World Cup and European Championship games, and rightfully so, because all they were doing before was redressing the current-gen FIFA titles and charging full price for what was essentially the same product. This year, however, they’ve smartly chosen to release their Euro 2012 content as DLC for “FIFA 12” instead of an individual disc, which will satisfy fans of the franchise despite the fact that it still doesn’t feel like you’re getting very much bang for your buck.

In addition to the basic tournament mode and a Challenge mode similar to the one found on recent installments of the soccer series, there’s also a new mode called Expedition that plays like a mix between FIFA Ultimate Team and “Risk.” To begin, you create a team, select your favorite European player to serve as captain, and receive a random assortment of reserve players to fill out your roster. As you travel across Europe competing against other teams, you’ll unlock roads to new countries, and for every team that you beat, you’re given one of their players, which you can choose to keep or reject. The first time that you beat a team, you’ll get a reserve player; the next time, you’ll get a better player; and the third time, you’ll get one of their stars.

It’s a little more difficult than it sounds, though, as losing a match will destroy the connecting road, resulting in having to play some countries more than three times. But while the risk/reward nature of Expedition adds a bit of unnecessary frustration to the proceedings, it’s still the strongest feature on “UEFA Euro 2012.” That might not be saying much considering just how little there is to choose from, but EA deserves credit for at least trying to do something different. Granted, the DLC is hardly an essential addition to the “FIFA 12” experience (especially at such a high price), but diehard soccer fans should download it anyway.

GAME REVIEW: Bloodforge

It’s pretty depressing to see a game as visually striking as “Bloodforge” turn out to be so terrible, especially when you consider all the hard work that was put into making it. But that’s exactly the case with this “God of War” wannabe, which is completely undone by some simple gameplay mechanics. You play as Crom, a Celtic warrior who’s given up his life of violence to live peacefully with his wife. When he returns home from hunting one day to find his village being attacked by savages, however, Crom is tricked by some cruel gods into murdering her during the ensuing battle, and now he’s exacting revenge.

For as weak as the story may be, though, it’s nothing compared to the myriad of other problems that plague the game. Though developer Climax tries to disguise these issues by wowing players with ultraviolent deaths and gratuitous amounts of blood (which serves a dual role in the game as a combat amplifier and form of currency), it doesn’t work. The hack-and-slash combat is repetitive; the variety of enemies is shockingly poor; and the jerky camera is so bad that you might want to pop a few Dramamine if you plan on playing for more than a few minutes. Those that can handle the throbbing headaches you’re bound to suffer along the way might find “Bloodforge” a little more bearable, but in an industry flooded with new games vying for your attention every week, I’d much rather spend my time on something that doesn’t actually hurt to look at.

GAME REVIEW: Fez

It seems like every year there’s at least one standout XBLA title released that is simply too good to ignore (“Braid” and “Limbo” come to mind), and this year, that game is “Fez.” But while the long-in-development indie platformer has been showered in just as much critical praise as those other titles, there’s something about “Fez” that makes it a lot more memorable, more addictive and more deserving of the recognition. Perhaps it’s because the game never stops surprising you, continuously growing both in scope and in the mind-bending difficulty of its puzzles, which in turn will make you equally frustrated and intrigued – a dangerous recipe for any gamer who refuses to call it quits.

You play as Gomez, a little white creature that lives in a 2D world; or so he thinks. After receiving a letter from a fellow villager asking to meet him one morning, Gomez comes into contact with a powerful artifact that grants him the ability to navigate the universe in three dimensions using the titular fez hat. But when a rift in space threatens to destroy Gomez’s world, the pint-sized hero must embark on a mission to collect all 32 of the golden cubes that make up the powerful hexahedron (most of which have been shattered into eight smaller cube bits) before time runs out.

The catch, however, is that although Gomez’s world is in 3D (comprised of four flat sides that can be rotated on an axis), he can still only move two-dimensionally. That means that players must constantly switch perspective using the left and right trigger buttons in order to maneuver around each level and solve puzzles. And because there are no enemies to fight or penalties for dying (if Gomez falls from a ledge, he’s promptly brought back to life), the emphasis is instead placed on exploration and discovery, of which there is enough to keep you busy for several days.

“Fez” is both incredibly simplistic and maddeningly complex, but how much time you choose to invest in the game is completely up to you, as there are many secrets to unlock, some of which can’t even be solved on your first playthrough. The game’s success doesn’t just hinge on the clever design and gameplay mechanics, though, but also on a more basic level as a giant love letter to 8-bit gaming, with visual and musical references to “Tetris” and “The Legend of Zelda,” and a fantastically nostalgic soundtrack by Disasterpiece that’s simply the icing on the cake. Though the game is plagued by a surprising number of bugs for a title that’s been in development as long as it has, “Fez” is so damn unique and charming in just about every way that they’re pretty easy to ignore.

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