The offense tree was never really one of my favorites. There were some decent skills in there, but I felt like I had a lot of wasted points for most of the AD champions in the game. There were also some weird AP talents scattered among the higher levels of the offense tree, points that I pretty much never used. With yesterday’s patch that has changed and changed significantly. The new offense tree is designed for anyone who wants to pump out huge damage, regardless of the damage type they deal.

Each of the tiers of the Offense tree has options for both ability power and attack damage and the skills basically mirror one another. The 9-point talents grant penetration in the different damage types, which allows us to build 21 in another tree if necessary. Honestly, though, I think Offense will be my new tree of choice. The top talent grants some extra execute damage and there are little goodies along the way like extra damage to towers, bonus ability power, and extra crit damage. It’s an excellent tree for anyone who likes to blow up a target.

As a couple of you have mentioned, the Offense tree is much better optimized for jungling, which could present a couple problems. With junglers getting faster thanks to better mastery options, they may spend more time working on turrets which, with the Demolitionist mastery, could mean towers go down even earlier in the game. As I’ve said before, that’s not really good for gameplay.

Check back soon for the Defensive and Utility tree writeups.