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If you’ve played a game with me over the course of the past 6 months, chances are good you’ve heard me complain about Irelia. Sorry to subject that to you again, but every time I see her I see something that I think needs a change. Unfortunately, Riot has made it clear that they don’t intend to change her because it would cause too much disruption. Seems like a funny reason to leave such a frustrating character in such a frustrating state of development, but whatever, it’s not my game. Still, I think we could at least make one simple change to Irelia that would make her a little more reasonable.

As it currently stands, Irelia gets a two-second, targeted stun if she has lower health than her opponent by percentage. If you’ve ever played Irelia, you know how often she gets that stun, and you certainly know how often that stun saves her ass. The simple fact is that two seconds is just too long. Sion’s stun was changed for that very reason, and I think Irelia’s should get at least the same nerf, especially considering her passive.

Best case scenario, I would like to see her stun brought down to a one second duration. I realize that means a character with Merc Treads will only be stunned for .6 seconds, but honestly, I think that’s fine. I think it’s insane that she gets a stun at all, but again, don’t want to disrupt the players that like her. Keep the slow at two seconds, fine, but when that stun is coupled with her gap closer, true damage, massive lifesteal, and CC resistance, I think it’s perfectly reasonable to reduce the stun.