Blast Zone Heimerdinger.

Heimerdinger has slowly risen to become one of the champions I see most in-game. Though known for his incredible pushing power, he is also an excellent defender and farmer, giving him the items needed to put out big damage over the course of the game. With yesterday’s grenade buff, I think Heimer is among the strongest support champions, despite his turret vs. tower nerf.

I was pretty shocked to see Heimer catch a little buff. Yes, his turrets deal less damage but he can toss more grenades so his net effect on towers is just about the same. The real key to Heimer is getting a strong early farm and good early magic penetration. Magic penetration, especially early in the game, increases the damage output of your missiles for some nice harass. My personal preference is to max turrets and missiles side by side and stand well back behind my creeps so that should my opponent come to harass they catch a missile in the face.

Heimer is strong in teamfights because he gives his team control over positioning. What could have been a successful chase through the woods quickly turns into death for you or multiple teammates if Heimer comes to back up his teammate. The slow from turrets is great CC and the heal his ultimate provides can keep a push alive. In short, Heimer is one of the most frustrating characters to play against if played well.

Phreak dropped into a recent forum thread to say they (the devs) aren’t quite done with Heimer. He specifically calls out the Heimer vs towers situation, which is really the worst of it. If his team has good ranged harass, he’ll stand by and lob grenades until your towers are gone and there’s precious little you can do about it.

Heimer is unique because he gets to play a different game than everyone else. While not quite the micro fun of a Chen or Meepo from DotA, he still has big control over the positioning of teamfights and the lane creeps. If you’re playing Heimer right now, enjoy your day in the sun. It won’t last forever.