The confusing state of raid lockouts and badge loot
Posted by Jeff Morgan (08/20/2010 @ 2:34 pm)
I know this is a subject that has been covered time and time again, but my friend (who you know here as Bojamba) and I have spent a lot of time talking about dynamic game environments and what it takes to keep a player interested in a game. With raiding as the end goal for many players in WoW, it seems the current raid system is a confused mix of incentives and gear, a system that tries to encourage team and solo play and really only promotes solo.
Let me start by saying this: I am painfully aware of the fact that WoW, and every other game, is a business decision at the end of the day. The game has to make money or no one publishes it, no one supports it, and so on and so forth. The more people that pay month to month, the happier Bob Kotick is. I do think, though, that higher quality design and focus on the customer (player) would yield even bigger profits than current models of business.
As it stands, raid lockouts serve a couple of purposes. For one, they limit the amount of loot you can access. This is really a dumb reason to have raid lockouts, especially in the current game system. Farming heroics, which can be done without penalty, nets you gear that is just shy of progression level raiding. In a couple days you can be ready to rock ICC if you want to be. And what of the ICC buff? So you want people to experience the content but not the gear? Artificial limitations to progression point to a flaw in design, and I think that flaw is the social aspect of the game.
A lot of people would say that WoW is the most social of games. After all, there are 11 million players. But what about the game experience is truly social? Raiding is, and it’s the reason that most guilds exist. With the new badge system, though, you don’t really need a guild to raid. The big loot pieces are achieved just by running the place (and a daily heroic), regardless of what you get from bosses. Guilds just give you the (hopeful) chance to limit the amount of mistakes made in a raid setting. There is accountability to other players. For casual players, though, guilds don’t make a lot of sense any more. If your play schedule changes week to week, it’s actually better to just PuG the content. I’ve seen most of Icecrown Citadel this way, and it’s very likely I’ll see a Lich King kill in a PuG before the expansion. That was the rarest of circumstances in BC, but it’s pretty common now. This has turned a lot of people from guild raiders into solo raiders, and some of those people are among the best geared on their given servers.
At it’s core, WoW is a solo game. Yes, groups are important, and yes, you need a group to see the highest level content. But most casual players have variable play schedules, meaning even if you start to level with a friend, within a couple weeks you’ll probably see a large level gap, or one of you will move on to a different toon. The methods Blizzard previously used to encourage team play, like raid lockouts, are largely irrelevant because of the badge system and the simplified content. In a way, it can be a good thing – guilds that exist to be social are organic social systems, not forced. On the other hand, it has killed off a lot of the social aspect of the game. Random heroics are silent affairs, unless you’re running with friends.
Blizzard needs to reconsider the social side of the game separate from the loot system in order to provide quality social experiences. If attaining loot is the only thing that encourages social play, the game will quickly turn into a solo experience, and that’s just not all that fun.
Posted in: MMO, PC, world of warcraft
Tags: badge loot, emblem of frost, emblem of triumph, frost badges, guild, guilds, ICC, picking a guild, raid lockout, raiding, t10, t9, warcraft, wow

Cataclysm CE features announced, I sigh
Posted by Jeff Morgan (08/18/2010 @ 4:53 pm)

I’ve never understood the collector’s editions for World of Warcraft. I really enjoy the game, but there are so many easily attainable pets (which is the only thing that really entices me out of the feature list) that I can’t really understand dropping the extra cash on it. People spend money on weirder stuff, and I guess there’s enough involved to keep the crazy lore freaks happy.
Here’s what you get:
CATACLYSM EXCLUSIVE BEHIND-THE-SCENES DVD:
• Over an hour of developer interviews and commentaries, discussing the game’s development from early design through finished gameplay.
• The Cataclysm intro cinematic and major content patch trailers complete with Director’s Commentary.
• A special Warcraft retrospective examining the rich gaming history of the Warcraft universe.
COLLECTOR’S EDITION SOUNDTRACK:
• Seventeen epic tracks from Cataclysm.
THE ART OF CATACLYSM:
• 176 pages of art, featuring never-before-seen images from the archives of the Blizzard Film Department and the World of Warcraft development team.
• Progressive visuals from every stage of development – from early concepts through to finished, detailed art.
WORLD OF WARCRAFT®: CATACLYSM™ PC/MAC GAME:
• The full World of Warcraft expansion set on CD-ROM and DVD-ROM.
WORLD OF WARCRAFT TRADING CARD GAME STARTER PACKS AND EXCLUSIVE CARDS:
• One 60-card deck from the new Wrathgate series featuring two extended art cards and visuals from several of fantasy’s top creators.
• Two exclusive hero cards, marking the first appearance of goblin and worgen heroes in the WOW:TCG.
• One full-sized rule book to teach you how to play.
EXCLUSIVE IN-GAME PET:
• He may not be a breaker of worlds… at least not yet… but Lil’ Deathwing will still aid you in your titanic struggle to save Azeroth from his much, much larger counterpart.
CATACLYSM MOUSEPAD:
• A special-edition mouse pad depicting Deathwing menacing the ravaged continents of Azeroth.
See, there’s some good stuff in there. Gamestop lists the box set at $79.99.
All Roads Return to WoW: The people are still the important part
Posted by Jeff Morgan (08/02/2010 @ 7:45 pm)

I know a lot of you don’t enjoy WoW, or at the very least you’ve burnt out, but I’m still having a lot of fun playing, and I can only see that going up. The main reason: people.
I got back into WoW basically because I knew that a buddy who plays League of Legends was around. I didn’t think – not in a million years – that I would be back with my old raiding guild just a month after I started playing again. It’s actually pretty exciting and has turned out to be the thing I missed most from the game experience on the whole. It’s really nice to have a group of people consistently around for a game. I have that to a smaller extent currently in LoL, but I spent hours with these guys (and gals – hi Ishi!), for good or ill, and it’s been fun to reconnect.
If you find yourself bored or disinterested in any game, I’d recommend one of two things – get to know some people in game, or get to know some people in real life. Either way, you win and win big.
All Roads Return to WoW: Playing the Auction House
Posted by Jeff Morgan (07/26/2010 @ 6:32 pm)

It had been a few weeks and I was starting to lose interest in WoW. Well, I thought I was starting to lose interest. What was really happening is that I was only playing the few parts of the game I had yet to experience. I was running heroics – a lot of them – and kinda doing little else. I did go through a crafting spree, leveling jewelcrafting from 1-450 over the course of a few days, but I wasn’t doing all of the things I used to love about the game.
The crafting was a start, but one of the things I really enjoyed in WoW was the Auction House. It seems a little see, and frankly there are a lot of games in the world with in-game currency houses, but nothing has gripped me quite like WoW. I love digging around to find deals, trying to find the hottest items, figuring out where sellers are over and under charging. For whatever reason it feels like a safe way to feed that gambling itch everyone seems to have (at least everyone I know). I’ve made thousands of gold over the past few days alone, and sure, it’s just pixels on a screen, but it does provide a simple thrill of success I find truly enchanting.
There are other aspects of the game I’m slowly remembering to return to. More on that later.
All Roads Return to WoW: I want to slap the guy that invented Gear Score
Posted by Jeff Morgan (07/22/2010 @ 5:53 pm)
I finally got my druid to level 80 and I’ve spent the last week or so getting him geared up through heroics and the occasional PUG raid. It’s actually been a lot of fun. I’ve always enjoyed tanking, and despite my relatively little experience doing it, I’d say I’m starting to get fairly skilled at keeping a critter’s attention so my group can kill it.
The problem now, though, is that there isn’t a ton of loot left for me to pick up, and I’d really like to see some more content before the expansion comes out. I thought that would be fairly easy to do, but dear god was I wrong.
According to most information out there, I’m ready to start tanking the 10-man version of Trial of the Crusader. It’s a pretty straightforward zone from what I can tell, and my health pool, avoidance, and overall mitigation should be more than enough. I just have to learn the fights. Unfortunately, the people running those raids are looking for a Gear Score over 5000, and I’m somewhere around 4500. What’s worse, the items that will bump me more than 50 of these arbitrary points per slot are typically from 25-man heroic raids that are no longer being run or the normal modes of raids for which I don’t apparently qualify.
I finally got a guy to ignore the GS issue and let me into a ToC 10 and when our melee pulled the fire from the second boss straight onto me while I was tanking adds and proceeded to follow me around, guess who got kicked? Yeah, it was me.
All Roads Return to WoW: Tier set models are lame
Posted by Jeff Morgan (07/13/2010 @ 8:24 am)

When I first started playing WoW I was so excited about the style of the game and enjoying the leveling process so much that I really didn’t care too much about tier sets. As I got more and more involved in the game, though, I started to lust after that gear a little bit. The original tier gear had really cool models, which is a big part of my drive for getting a piece of equipment.
In Burning Crusade it was the same thing – the tier sets looked incredible. The Tier 4 sets remain some of my favorite in the game, and Tier 6 was amazing as well. I wasn’t a fan of most T5, but that might just be me.
The current sets, though, are appalling. Most of the Tier 9 and Tier 10 sets look like a monochromatic blob of trash. Gone are the cool shoulder animations (remember those sweet priest shoulders with the blind faces of justice on them?) and the nifty details in the chest pieces and leggings. It doesn’t help that everyone is rolling around in the same gear because of the ease of the badge system, so as ugly as the sets are, I get sick of them much more quickly.
Lucky for me I’m playing a druid, I guess. Bears always look the same…
All Roads Return to WoW: The first 48 hours
Posted by Jeff Morgan (07/09/2010 @ 2:00 pm)
When I started my little WoW experiment I knew the first 48 (not playtime, just the first two days after resubbing) hours were likely to be the litmus test of my enjoyment of the game. If I got bored or lost interest or just generally wasn’t enjoying myself, I wasn’t going to spend any more time trying to rekindle the flame. Despite a whole slew of problems, I actually enjoyed the first couple days back.
When I first resubbed I jumped around my characters just to see what was new. Most of them had reset talents, so I didn’t screw with them too much. Since I was going to be playing with friends on a new server, I fired up a brand new druid, thinking I’d level him for kicks alongside my only 80, my hunter. I had somehow forgotten along the way that leveling a druid prior to level 20 is about the worst thing in the game. Why they still won’t give you cat form at 10, bear form at 20 is totally beyond me.
I started thinking about other classes, but then I went back and looked at the class previews for Cataclysm and realized my best best for leveling will be then, when the original world has changed and classes like the hunter have received their respective mechanic revamps. Lucky for me I had a 66 druid sitting on my old server and quickly transferred him to my friend’s server.
By day two I was having fun blowing through some quick quests in Nagrand. The buff to normal flight speed helped a lot. I was 68 in just a couple hours and on my way to Northrend.
Posted in: All Roads Return to WoW, MMO
Tags: arrtw, druid, first 48 hours, hunter, leveling, playing wow, resub wow, return to wow, warcraft, wow

All Roads Return to WoW: The decision
Posted by Jeff Morgan (07/06/2010 @ 11:22 am)

As you all know, I play a ton of League of Legends. The game has a lot of what I’m looking for in my ideal gaming experience – complexity, challenge, variety, frequent updates, and on and on. I still find myself craving something different from time to time, though, and most recently I’ve been wanting to play an MMO.
The obvious solution was to resub to WoW – I had played Warcraft at the same immersion level as I played LoL between my 600th and 900th win, which is to say every day, a couple hours a day. But I left WoW for a reason, a lot of them actually, so I did a bit of research and decided to give a couple other games a chance.
A friend from LoL recommended I try Global Agenda, a futuristic dystopian MMO. It’s had some decent reviews and I liked the idea behind a couple of the classes. Unfortunately, the magic wasn’t there. For me to put in the time it takes to learn all the new mechanics and intricacies an MMO brings (I can’t do it casually – moderation just isn’t my strong suit) I need to be hooked and hooked early. Global Agenda couldn’t do that. The first five levels are a scripted intro in which you don’t see any other players. You get dumped into a small city at the end, from which you can queue for battleground-style missions with other players. That’s pretty much it. I know there are a few more options as you level up, but for the most part you end up standing around a city, staring at other characters who, for the most part, look exactly alike. Not worth my $50.
There wasn’t much else out there. I had tried Dungeons and Dragons Online some time back and never really gotten into it. I picked up Age of Conan and Warhammer back when I was falling out of love with WoW and they both just made me go back to Warcraft. Reading over their current news, patches, and forums, I realized they were probably the same drab graphical and mechanical experiences that turned me away in the first place (seriously, can anyone actually tell what is happening in your typical Warhammer fight? Fix your spell animations, Mythic).
There was really only one option left, and it was the first one I had thought up. Go back to WoW. Oh, those dreaded words. It felt almost immediately like I was giving in to a habit I had managed to kick. I felt beaten, my resolve trumped by Blizzard’s finely-tuned skinner box. In truth, though, I had a lot of fun with WoW, and I still have faith that WoW can be an enjoyable game for casuals and hardcore players alike.
With that in mind, I’ll be mixing this column in with the usual League of Legends posts, covering my impressions on a return to WoW after more than a year away from the game (even a year ago I only played for a couple months, returning from a short hiatus). So far it’s been a lot of fun. Stick around to see if that can continue.
First round of WoW class changes are up
Posted by Jeff Morgan (04/07/2010 @ 4:35 pm)
Yesterday we got news that Blizzard would start to preview the class changes coming with WoW: Cataclysm. Good to its word, the changes are up on the official forums. So far it’s just Shamans and Warlocks, but it’s something, right?
The changes seem…good? I don’t know. Honestly, it’s been so long since I’ve played either class that it’s tough to say whether the changes are actually decent or if they’re just changes that will be unqualified until they’ve actually been tested. My guess is the latter. This kind of thing usually takes a while to properly iron out, and even then there are periods of underwhelming results for a lot of classes. Remember the sad state of the elemental shaman?How bout the retadin?
Today also brings word that press-only beta opt-in invites are going out. That points to a very close beta date, but the fact that it’s press only means it’s probably a hype ploy. Why give it only to the press if you want real testing? Because they’ll leak things, that’s why. I’m sure Blizzard is well aware of the fact that people have been losing interest and with Bob Kotick at the helm, you can bet everyone at Activision is anxious to keep profits high.
Posted in: Development, MMO, News
Tags: blizzard, cataclysm, class changes, class mechanics, classes, shaman, shamans, warlock, warlocks, world of warcraft, wow

You want WoW news, you got it
Posted by Jeff Morgan (04/07/2010 @ 2:00 am)
It figures just one day after I write a post wondering what happened to everyone’s favorite MMO, Blizzard decides to unveil some of the major changes coming to each of the game’s ten classes. Oh, except Paladins, but really, who likes Paladins anyway?
Technically, we don’t have the changes just yet. There was a post on the official forums, though, that said we’d get a preview of the new spells, skill changes, talent trees, and other class modifications to be found in Cataclysm within 24 hours. As to the Paladin thing, here’s what Blizzard had to say:
The paladin is still deep in development. Instead of giving a preview that would be potentially less comprehensive than the other classes we made the decision to post it when it’s ready, in order to properly honor the paladin class and those that play them. The wait isn’t too long however as we’re expecting to be able to post it on April 16.
I would never have guessed that “deep in development” meant one week from public consumption, but I’m not a developer now, am I.
This is a big day for the crackheads. It’s the first real news about specific changes in Cataclysm since the expansion was announced.
Source: WoW Forums
Posted in: Activision, Development, MMO
Tags: blizzard, cataclysm, cataclysm expansion, level cap, new levels, new spells, talent trees, world of warcraft, wow, wow cataclysm

|