Cataclysm CE features announced, I sigh
Posted by Jeff Morgan (08/18/2010 @ 4:53 pm)

I’ve never understood the collector’s editions for World of Warcraft. I really enjoy the game, but there are so many easily attainable pets (which is the only thing that really entices me out of the feature list) that I can’t really understand dropping the extra cash on it. People spend money on weirder stuff, and I guess there’s enough involved to keep the crazy lore freaks happy.
Here’s what you get:
CATACLYSM EXCLUSIVE BEHIND-THE-SCENES DVD:
• Over an hour of developer interviews and commentaries, discussing the game’s development from early design through finished gameplay.
• The Cataclysm intro cinematic and major content patch trailers complete with Director’s Commentary.
• A special Warcraft retrospective examining the rich gaming history of the Warcraft universe.
COLLECTOR’S EDITION SOUNDTRACK:
• Seventeen epic tracks from Cataclysm.
THE ART OF CATACLYSM:
• 176 pages of art, featuring never-before-seen images from the archives of the Blizzard Film Department and the World of Warcraft development team.
• Progressive visuals from every stage of development – from early concepts through to finished, detailed art.
WORLD OF WARCRAFT®: CATACLYSM™ PC/MAC GAME:
• The full World of Warcraft expansion set on CD-ROM and DVD-ROM.
WORLD OF WARCRAFT TRADING CARD GAME STARTER PACKS AND EXCLUSIVE CARDS:
• One 60-card deck from the new Wrathgate series featuring two extended art cards and visuals from several of fantasy’s top creators.
• Two exclusive hero cards, marking the first appearance of goblin and worgen heroes in the WOW:TCG.
• One full-sized rule book to teach you how to play.
EXCLUSIVE IN-GAME PET:
• He may not be a breaker of worlds… at least not yet… but Lil’ Deathwing will still aid you in your titanic struggle to save Azeroth from his much, much larger counterpart.
CATACLYSM MOUSEPAD:
• A special-edition mouse pad depicting Deathwing menacing the ravaged continents of Azeroth.
See, there’s some good stuff in there. Gamestop lists the box set at $79.99.
All Roads Return to WoW: The people are still the important part
Posted by Jeff Morgan (08/02/2010 @ 7:45 pm)

I know a lot of you don’t enjoy WoW, or at the very least you’ve burnt out, but I’m still having a lot of fun playing, and I can only see that going up. The main reason: people.
I got back into WoW basically because I knew that a buddy who plays League of Legends was around. I didn’t think – not in a million years – that I would be back with my old raiding guild just a month after I started playing again. It’s actually pretty exciting and has turned out to be the thing I missed most from the game experience on the whole. It’s really nice to have a group of people consistently around for a game. I have that to a smaller extent currently in LoL, but I spent hours with these guys (and gals – hi Ishi!), for good or ill, and it’s been fun to reconnect.
If you find yourself bored or disinterested in any game, I’d recommend one of two things – get to know some people in game, or get to know some people in real life. Either way, you win and win big.
All Roads Return to WoW: The decision
Posted by Jeff Morgan (07/06/2010 @ 11:22 am)

As you all know, I play a ton of League of Legends. The game has a lot of what I’m looking for in my ideal gaming experience – complexity, challenge, variety, frequent updates, and on and on. I still find myself craving something different from time to time, though, and most recently I’ve been wanting to play an MMO.
The obvious solution was to resub to WoW – I had played Warcraft at the same immersion level as I played LoL between my 600th and 900th win, which is to say every day, a couple hours a day. But I left WoW for a reason, a lot of them actually, so I did a bit of research and decided to give a couple other games a chance.
A friend from LoL recommended I try Global Agenda, a futuristic dystopian MMO. It’s had some decent reviews and I liked the idea behind a couple of the classes. Unfortunately, the magic wasn’t there. For me to put in the time it takes to learn all the new mechanics and intricacies an MMO brings (I can’t do it casually – moderation just isn’t my strong suit) I need to be hooked and hooked early. Global Agenda couldn’t do that. The first five levels are a scripted intro in which you don’t see any other players. You get dumped into a small city at the end, from which you can queue for battleground-style missions with other players. That’s pretty much it. I know there are a few more options as you level up, but for the most part you end up standing around a city, staring at other characters who, for the most part, look exactly alike. Not worth my $50.
There wasn’t much else out there. I had tried Dungeons and Dragons Online some time back and never really gotten into it. I picked up Age of Conan and Warhammer back when I was falling out of love with WoW and they both just made me go back to Warcraft. Reading over their current news, patches, and forums, I realized they were probably the same drab graphical and mechanical experiences that turned me away in the first place (seriously, can anyone actually tell what is happening in your typical Warhammer fight? Fix your spell animations, Mythic).
There was really only one option left, and it was the first one I had thought up. Go back to WoW. Oh, those dreaded words. It felt almost immediately like I was giving in to a habit I had managed to kick. I felt beaten, my resolve trumped by Blizzard’s finely-tuned skinner box. In truth, though, I had a lot of fun with WoW, and I still have faith that WoW can be an enjoyable game for casuals and hardcore players alike.
With that in mind, I’ll be mixing this column in with the usual League of Legends posts, covering my impressions on a return to WoW after more than a year away from the game (even a year ago I only played for a couple months, returning from a short hiatus). So far it’s been a lot of fun. Stick around to see if that can continue.
First round of WoW class changes are up
Posted by Jeff Morgan (04/07/2010 @ 4:35 pm)
Yesterday we got news that Blizzard would start to preview the class changes coming with WoW: Cataclysm. Good to its word, the changes are up on the official forums. So far it’s just Shamans and Warlocks, but it’s something, right?
The changes seem…good? I don’t know. Honestly, it’s been so long since I’ve played either class that it’s tough to say whether the changes are actually decent or if they’re just changes that will be unqualified until they’ve actually been tested. My guess is the latter. This kind of thing usually takes a while to properly iron out, and even then there are periods of underwhelming results for a lot of classes. Remember the sad state of the elemental shaman?How bout the retadin?
Today also brings word that press-only beta opt-in invites are going out. That points to a very close beta date, but the fact that it’s press only means it’s probably a hype ploy. Why give it only to the press if you want real testing? Because they’ll leak things, that’s why. I’m sure Blizzard is well aware of the fact that people have been losing interest and with Bob Kotick at the helm, you can bet everyone at Activision is anxious to keep profits high.
Posted in: Development, MMO, News
Tags: blizzard, cataclysm, class changes, class mechanics, classes, shaman, shamans, warlock, warlocks, world of warcraft, wow

You want WoW news, you got it
Posted by Jeff Morgan (04/07/2010 @ 2:00 am)
It figures just one day after I write a post wondering what happened to everyone’s favorite MMO, Blizzard decides to unveil some of the major changes coming to each of the game’s ten classes. Oh, except Paladins, but really, who likes Paladins anyway?
Technically, we don’t have the changes just yet. There was a post on the official forums, though, that said we’d get a preview of the new spells, skill changes, talent trees, and other class modifications to be found in Cataclysm within 24 hours. As to the Paladin thing, here’s what Blizzard had to say:
The paladin is still deep in development. Instead of giving a preview that would be potentially less comprehensive than the other classes we made the decision to post it when it’s ready, in order to properly honor the paladin class and those that play them. The wait isn’t too long however as we’re expecting to be able to post it on April 16.
I would never have guessed that “deep in development” meant one week from public consumption, but I’m not a developer now, am I.
This is a big day for the crackheads. It’s the first real news about specific changes in Cataclysm since the expansion was announced.
Source: WoW Forums
Posted in: Activision, Development, MMO
Tags: blizzard, cataclysm, cataclysm expansion, level cap, new levels, new spells, talent trees, world of warcraft, wow, wow cataclysm

What happened to WoW?
Posted by Jeff Morgan (04/06/2010 @ 2:40 am)
The last I heard of World of Warcraft was that it’s losing steam. Blizzard’s juggernaut finally stopped growing and has actually been on the decline. The Cataclysm announcement seemed to spark interest for some a while back but without a hard release date, it’s tough to keep ex-WoW players’ interest.
I was thinking today about my former days as a WoW player and I realized I haven’t heard a single thing about the actual game in at least a year. I fired up Chrome and made my way to the official site to see what I had been missing. As it turns out, not much.
The first two news stories are about new fan art and a couple new wallpapers. Further down the list you’ve got some news about the CCG and an announcement for a shamelessly branded wireless headset. The only game content story is about new Random Battlegrounds, which from what I can gather is just a way to queue for all the battlegrounds at once for some extra bonuses. It sounds like something that could have been implemented years ago.
It’s pretty tough to revisit WoW without thinking about the game’s eventual demise. At this point Cataclysm seems like a stopgap – just another way to buy time until the next great MMO. The revised leveling system and zones sound cool, but I’m willing to bet people will still burn out when they get to Outland/Northrend. Can you imagine leveling to 80 again? I know I can’t.
Activision gets almost 70% of its revenue from three franchises
Posted by Jeff Morgan (03/02/2010 @ 2:35 pm)
Activision’s fiscal report for 2009 contained some seriously juicy news. First, there’s the scandal at Infinity Ward. Second, there’s this. The report included statistics regarding the company’s revenue sources, revealing that a large majority, like 68%, come from just three franchises: World of Warcraft, Call of Duty, and Guitar Hero. The report also noted that WoW accounts for a whopping 98% of Blizzard’s revenue.
The obvious concern is for one of those franchises to flop. One bad Call of Duty and suddenly Activision doesn’t look so stable. As the company puts things, “Due to this dependence on a limited number of franchises, the failure to achieve anticipated results by one or more products based on these franchises may significantly harm our business and financial results.” I would say so, fellas.
We already know that rhythm games are on the decline and WoW hasn’t grown in more than a year. No wonder Blizzard’s trying to push Starcraft 2 out the door by mid-year.
Source: Kotaku
Posted in: Activision, News
Tags: blizzard, call of duty, cod, cod6, guitar hero, modern warfare 2, revenue, statistics, warcraft, world of warcraft, wow

WoW hasn’t grown since 2008
Posted by Jeff Morgan (02/13/2010 @ 11:49 pm)
The latest word from Blizzard is that World of Warcraft remains stable. So stable that it actually hasn’t grown in more than a year. Subscription numbers for the game are right where they were back in 2008.
In case you aren’t paying attention or find yourself too tired to bother with the math, that’s prior to the Wrath of the Lich King expansion. You know, that huge release that introduced a new class and a whole new starting zone for those players. The expansion that should have given WoW the same kind of revival and explosive growth we saw from Burning Crusade. Chances are there was a pretty big spike, but those numbers have leveled off.
The only shaky part of this numbers game is that the totals include China, where WoW is currently experiencing some serious turmoil. That situation could easily account for lackluster numbers if enough players have decided to back off until the mess is sorted out.
Source: Kotaku
Posted in: Development, MMO, News
Tags: blizzard growth, warcraft, world of warcraft, wow, wow expansion, wow growth, wow new players, wow patch, wow revenue

Activision could have had Blizzard for 1/1000th the price
Posted by Jeff Morgan (01/20/2010 @ 2:02 am)
Blizzard is about as hot a property as you can have these days. The World of Warcraft developer makes $100 million a month off its MMO alone. That’s why Activision had to pay $7 billion to acquire the company.
Back in 1995, though, Blizzard was just a minnow in the video game pond. It had just put out a little title called Warcraft that would become the basis for a development empire. Davidson & Associates saw the potential and decided to go for it, purchasing the company for a mere $7 million. Bob Kotick spoke with Game Informer about the purchase.
“That year Activision probably had $60 million in revenues. They said they paid $7 million dollars for Blizzard. I’m like ‘Are you out of your minds? They’re like a contract developer! They have Warcraft but what else do they have? You paid SEVEN million! That’s insane!”
“I was talking to [Blizzard founder] Mike Morhaime the other day and I said, ‘You know, I could have bought you for $7 million and instead it was $7 billion.’ He said, ‘Yeah, could you imagine if I had just held out for the $7 billion instead of the $7 million?’”
Kotick sounds like his usual, dickish self. Then again, he did end up paying the $7 billion price tag.
Source: Game Informer
Posted in: Activision, News
Tags: activision blizzard, activision buys blizzard, blizzard, bob kotick, davidson & associates, vivendi, warcraft, warcraft 3, world of warcraft, wow

Blizzard helps authorities track down drug dealer, WoW player
Posted by Jeff Morgan (01/05/2010 @ 2:49 pm)
If you’re going to deal in illicit substances, you’d think you might acquire some evasive skills along the way. Not so for Alfred Hightower, an Indiana man who was arrested this week on dealing charges. How was he caught? By playing World of Warcraft.
The Howard County Sheriff’s Department of Indiana contact Blizzard after learning that Hightower played a “warlock and witches game.” How long it took them to discover that meant WoW remains unknown. Deputy Matt Roberson had pretty much given up when he got a package in the mail.
“It had been three or four months since I had sent the subpoena. I just put it in the back of my mind and went on to do other things. Then I finally got a response from [Blizzard]. They sent me a package of information. They were very cooperative. It was nice that they were that willing to provide information.”
Included in the packet were IP addresses, billing info, and game info, including Hightower’s favorite servers. Hightower was picked up by Canadian authorities, to be returned to Indiana today.
Source: Kokomo Perspective via Kotaku
Posted in: Games in Media, MMO, News
Tags: alfred hightower, criminals, drug dealer, dumb crimes, stupid people, warcraft arrest, world of warcraft, wow, wow arrest

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