Though it might seem a bit ballsy to lead off this year’s Summer of Arcade event with a game of such humble origins, “Limbo” is sure to become an instant favorite thanks to its resemblance to past XBLA titles like “Braid” and “Portal.” The 2D puzzle platformer doesn’t have much of a story, however, other than that you play a young boy who is searching for his sister in Limbo. At least, that’s what appears to be going on based on the title and the creepy surroundings that the bright-eyed boy awakes to, but even that’s a guess at best. All you need to know is that “Limbo” features striking visuals and an array of addictive puzzles wrapped in a minimalistic package of black-and-white silhouettes, an effectively non-existent soundtrack, and a two-button control scheme.
The gameplay may be simplistic (A jumps and B performs actions like pushing, pulling and activating switches), but it doesn’t make the actual puzzles any less difficult. In fact, they only get harder as you progress, and while many are challenging, some are downright impossible unless you’re willing to think outside the box. It can certainly be frustrating at times, but it’s only that much more rewarding when you do finally complete them. Playdead Studios has also done an incredible job of keeping the level design fresh and innovative, and although I missed the more immediate danger that came with the giant spiders and “Lord of the Flies”-like tribe of children from the earlier stages, the introduction of gravity in later puzzles really takes things to the next level. It’s just a shame there’s such little payoff in the end, because while the ambiguity of the story adds to the game’s eerie atmosphere, “Limbo” had the potential to be so much more.
Want more Summer of Arcade? Be sure to come back every Wednesday through August 18th for a first-hand look at Microsoft’s newest XBLA exclusive. Next week: hop into your powerboat time machines with the long-awaited sequel to Midway Games’ arcade racer, “Hydro Thunder.”
As if the news of Steam coming to Macs weren’t enough, fanboys can rejoice today for more great news from Valve. As the latest issue of Game Informer confirms, Portal 2 is coming and it’s coming to Macs.
The PAL Game Network has scans of the cover story from Game Informer, which shows the basic info about the game – developer, release window, platforms, etc. There isn’t much more information, other than the fact that the game will be incredible. If you haven’t played the original Portal just go buy the Orange Box. It’s easily one of the most enjoyable games I’ve ever played, no lie (the cake on the other hand…). And it all started as a trial.
Luckily for us, Portal 2 will be a full-length game, set to release this fall.
Portal caught an update on Steam earlier this week, giving the game an extended ending and teasing some details from the previously announced sequel. Well, it wasn’t officially announced but it was definitely confirmed.
Hidden in the update were all sorts of little clues, the type that keep forum rats busy slaving over cryptic messages to find ASCII art. A lot of the “clues” were actually little jokes from the series, but some of the messages led to ASCII images and several messages from the founder of Aperture, Cave Johnson.
The Steam forums are burning the midnight oil to figure out the meaning behind the messages. I’ll give you a hint, guys – Valve will tell us more soon. Until then you’re going to be looking at a bunch of ambiguous clues pretending you can make sense of them.
I can’t say whether or not this video is real, or whether or not that’s actually Valve’s Portal you see running, or pretty much anything about this video other than, “Please, suh, I’d like some moah.” The port could be real, particularly considering how terrible the controls look, though I can’t always match what his fingers are doing to what’s happening on screen. At any rate, take a look and dream a little.
And when you’re done, go grab some cake. I hear it’s delicious.