After sitting through far too many rounds of the NFL Draft over the weekend, I got to thinking: If sports reporters can analyze players that haven’t gone pro yet, why not try to make an assessment of games that haven’t gone live yet? So here is my scouting report on some big releases of May, including just how I think they will fare when they hit the big time.
Max Payne 3
The wait for this game has had many fans feel what it’s like to be stuck in Max’s signature slowdown bullet time mode. Original developer Remedy did an amazing job with the first “Max Payne” when it came to capturing that particular brand of Hong Kong cinema gunplay, popularized by the likes of “Hard Boiled” and “The Killer“, while infusing it with some old fashioned American film noir style. It resulted in one of the most revolutionary and unique shooters ever made. For the sequel, “Max Payne 2“, they managed to blow nearly everyone’s expectations away by retaining the essentially the same gameplay of the first, but then smothering the entire experience with unbelievable amount of style, emphasized by some of the best level design ever in a game and some perfect ragdoll physics, to create what is one of my personal favorite games of all time.
But now it’s Rockstar’s turn to take the reins (and why not as that iconic R logo on the first two led many to believe it was one of their developments anyway), as they attempt to bring Max back into the limelight. So far, from the numerous preview trailers, it looks like the emphasis is on refinement of the system and not starting a revolution….as least in the single player. Yes for the first time ever, Max is going multiplayer in what Rockstar is hoping is going to be a unique attempt at that eternal question. How do you make bullet time work in multiplayer?
I have zero doubt this game is going to be good. I have some questions though on whether or not it will be great.
It’s obvious from everything we’ve seen so far that Rockstar is not looking to stray from the established gameplay of the first two, and merely tweak it with some very welcome additions (mostly cosmetic). But at this point, many fans want the game to be more than “just fun”, and to pull that off, Rockstar is going to have to match the numerous little X-factors that Remedy populated the first two games with. As this installment is moving away from its previous Noir style roots, they’re going to have to find a way to make the new “Man on Fire”-style world and plot shine as bright and feel as unique. Failing that, it’s going to come down to the multiplayer to be what makes this game stand out in a busy market (even for a returning legend).