The New “GTA: V” Trailer – What to Expect

After being delayed by Hurricane Sandy, Rockstar has announced today that the new “GTA V” trailer will debut on Nov. 14th.

While previews are upcoming for the game itself, we’ve been teased with screenshots for months, and we’ve already been treated to the debut trailer for the game, if you think about it we know surprisingly little about what looks to be the biggest title of 2013.

However, if the previous second trailers for the series are any indication, that should all change by the 14th. In fact, in viewing the second trailers for the last few “GTA” games (of which both the “GTA: Vice City” and “GTA: San Andreas” trailers are phenomenal if you need a refresher) there are a few things we can expect to see on Nov. 14th.

A Major Music Track From the Game:

 

It may be obvious, but Rockstar loves to show off their incredible video editing skills by using a big name track from the game set against their typically awesome previews. Hopefully they will do the same here and give us some idea of the type of soundtrack we can expect (or at least one major track they’e acquired) , even if it will be typically diverse. I always felt that “GTA: IV” had the weakest soundtrack of the series, so I’ll be particularly interested in this part to really hype me up.

Important Characters in Minor Parts:

 

The first “GTA: V” trailer had a lot of people in it, but it was hard to tell which of them were actually relevant, and which were just there. This should change with trailer #2 as you can expect a barrage of clearly important characters, even if they do not have speaking roles. By the end of the trailer, we should all have a better idea of what sordid types we’ll be working for, and against, in “GTA: V.”

Weapons:

 

This one is a little more debatable, but since the second trailers tend to be more action packed, expect to see a greater variety of weapons then has previously been revealed. The real question here is will Rockstar go closer to the insane weapon range of “San Andreas,” or stick to something more grounded as in “GTA: IV?”

Customization:

 

Another major aspect missing in “GTA: IV” from “San Andreas” was the customization options for your main character. Looking back at the early previews of “San Andreas,” you could tell differences in the main character’s clothing and hairstyles, hinting the expansion of this aspect. Considering how much this has been talked about, I believe Rockstar may do something similar here.

Counties:

 

So we know the game will take place in the pseudo-LA city of Lost Santos and, based on the country side moments from the first trailer, the surrounding areas. The question is, what surrounding areas? The best idea I’ve heard in relation to this is the theory that we will be exploring various counties in the area. The easiest way to tell this would be to look out for changes in weather, or general geography of the areas shown. Perhaps with a little help from eagle eyed Californians, we should have an idea of the layout.

The main character…s?:

 

I’m fairly certain I’ve heard every theory regarding who the main character was from the first “GTA: V” trailer, and I’m confident that I don’t want to hear anymore. I will say that the one that does intrigue me the most is the idea of multiple main characters. While this could prove tricky in an open world game, it would certainly be a new direction for Rockstar in a game that is a true “GTA” sequel. Nevertheless, we should soon know the answer to this.

Choices:

 

Keep an very sharp eye out for this one. “GTA: IV” hinted at giving you choices in the game via some very minor decisions. If the series gameplay is going to expand, I’d look for this to be the first place it does so. Look for a careful line of dialogue, or a visual of two people at gunpoint, or anything that might just give away if the game that revolutionized open gameplay truly gives players real options. If Rockstar does go this way, they may be tempted to tease it here.

Tone:

 

Maybe the most important, but sure to be most overlooked, aspect of the new trailer will be the tone of it. It was hard to figure out for sure from the first trailer, but looking back on the old “GTA” previews, it’s easy to see in retrospect that we could tell a lot from the tone of them. This particularly applies to “GTA: IV” where the darker, grittier vibe was immediately apparent. Will Rockstar stick to that same style, go back to the more lighthearted nature of the originals, or give us something in-between?

The plot:

 

Usually by trailer number two we are left with little doubt about the overall game. The first trailer gave a pretty big hint to this in what would appear to be a criminal trying to retire, so what we should look for here are the circumstances. In other words, the who, what, when, where, and why. With “GTA: V” drawing ever closer, we should expect these large points to be covered.

Gameplay:

 

We end with what should hopefully be the biggest given for this trailer, the gameplay. Considering how beautiful “GTA:IV” is and was, you couldn’t easily tell what was real gameplay from the first “GTA: V” trailer and what wasn’t. We probably won’t see what the game looks like during the actual gameplay, but I would be shocked if we don’t get snippets of missions, distractions, or something equally tantalizing that will actually show us the most important part of the game…the game itself.

 

Also, as announced today, you can now officially pre-order “GTA:V.” Considering the franchise this still is, this is one time I’d recommend doing just that.

Playstation Home reaches 10 million users

Playstation Home logo.Despite the service’s non-priority status, Playstation Home has hit a significant milestone this week. According to a press release this morning, the place “where users and developers meet” has hit 10 million users. The news comes as Home has opened new spaces recently, including one for Uncharted 2.

“Every new game space enhances the overall experience for consumers, offering more variety, more choice and more enjoyment from a PlayStation Home session,” said Dan Hill, Sony’s European Home business manager. “The more game spaces there are, the better it gets, and the number of spaces keeps on growing. For developers, there’s no better way of driving interest in their titles than giving fans a hands-on, interactive experience based around the game itself.”

Well, a hands-on, interactive experience with the game itself always seemed sufficient to me. Really, I have very little interest in Home as any sort of serious marketing platform. It might be a nice way for Sony to make a few bucks if they can properly monetize it, but I can’t imagine the value for developers being as high as Hill makes it out to be.

Playstation Home not a priority

Playstation Home users.Playstation Home doesn’t get a lot of airtime in the states, but it is a little more active in Europe. At the London Games Conference this week, Sony’s director of Playstation Home for Europe, Pete Edwards, said the virtual space has a viable business model but that it’s not a priority for the time being.

“It’s been a long road,” Edwards said. “We’ve proved there is a market out there and we’ve got a lot of people that spend a lot of time in [Home]. It’s not a priority right now but there is a business model there.”

Edwards said earlier this year that European users average 56 minutes in Home per session. That sounds like enough time to consider investing more heavily in the service, but it says nothing of number of users or just what those users are doing. Idle time is a lot different from time spent exploring and interacting with the locations.

Home isn’t going the way of Nokia’s N-Gage, but it’s pretty clear the service won’t be getting much more interesting any time soon.

Source: Edge Online

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