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	<title>Fearless Gamer &#187; iphone gaming</title>
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		<title>iPhone 3G vs 3GS: What Do the Devs Think?</title>
		<link>http://www.fearlessgamer.com/2009/07/09/iphone-3g-vs-3gs-what-do-the-devs-think/</link>
		<comments>http://www.fearlessgamer.com/2009/07/09/iphone-3g-vs-3gs-what-do-the-devs-think/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 19:34:33 +0000</pubDate>
		<dc:creator>Jeff Morgan</dc:creator>
				<category><![CDATA[Mobile Gaming]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[3g vs 3gs]]></category>
		<category><![CDATA[ea mobile]]></category>
		<category><![CDATA[iphone 3g]]></category>
		<category><![CDATA[iphone 3gs]]></category>
		<category><![CDATA[iphone 3gs games]]></category>
		<category><![CDATA[iphone developers]]></category>
		<category><![CDATA[iphone games]]></category>
		<category><![CDATA[iphone gaming]]></category>
		<category><![CDATA[mobile gamer]]></category>
		<category><![CDATA[sega mobile]]></category>

		<guid isPermaLink="false">http://www.fearlessgamer.com/?p=39</guid>
		<description><![CDATA[One of the biggest improvements to the iPhone 3GS was its graphics capabilities. The upgrade allows for technologies like OpenGL 2.0, which means texture mapping, real-time shadow rendering, and all sorts of other eye-candy. That is, if the developers will develop it.
Unfortunately the upgrade means that games that run on the 3GS may not be [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.slashphone.com/media/data/766/spore-origin-1.jpg" target="_blank"><img class="photo_right" border="0" width="250" height="142" src="http://www.slashphone.com/media/data/766/spore-origin-1.jpg" alt="Spore on the iPhone 3GS." /></a>One of the biggest improvements to the iPhone 3GS was its graphics capabilities. The upgrade allows for technologies like OpenGL 2.0, which means texture mapping, real-time shadow rendering, and all sorts of other eye-candy. That is, if the developers will develop it.</p>
<p>Unfortunately the upgrade means that games that run on the 3GS may not be able to run on the regular 3G (3G games will work in the other direction though). This means developers have to decide whether to support the &#8220;new&#8221; platform, or simply continue to offer games that will be compatible for both.</p>
<p>IndustryGamers <a href="http://www.industrygamers.com/galleries/iphone-3g-vs-3gs-developers-speak-up/1/" target="_blank">recently asked a few developers</a> if the new plan was worth developing for.</p>
<p>According to EA Mobile, it absolutely is. For many games it sounds like EA will develop two versions, one to run on each of the phones. Other developers, though, don&#8217;t share EA&#8217;s enthusiasm. Sega, for instance, will only be developing multiple versions for select games, while the rest remain compatible with the 3G. Digital Chocolate is the downer of the group, saying the 3GS will improve existing products to the point that there is no need for a separate release. </p>
<p>Right now this might not mean much since we&#8217;ve not yet played a 3GS optimized game. The guys at Firemint, though, are eager to show off 3GS capabilities in their new racer. Check out the <a href="http://www.youtube.com/watch?v=Z7SnwkdHO2o" target="_blank">demo video on YouTube</a>. It&#8217;s pretty damn impressive. </p>
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		<title>id Software to Release a New iPhone Game Every 2-3 Months</title>
		<link>http://www.fearlessgamer.com/2009/06/25/id-software-to-release-a-new-iphone-game-every-2-3-months/</link>
		<comments>http://www.fearlessgamer.com/2009/06/25/id-software-to-release-a-new-iphone-game-every-2-3-months/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 00:00:59 +0000</pubDate>
		<dc:creator>Jeff Morgan</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[developing for iphone]]></category>
		<category><![CDATA[id games]]></category>
		<category><![CDATA[id on iphone]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[id zenimax buyout]]></category>
		<category><![CDATA[iphone 3gs games]]></category>
		<category><![CDATA[iphone doom]]></category>
		<category><![CDATA[iphone games]]></category>
		<category><![CDATA[iphone gaming]]></category>
		<category><![CDATA[iphone wolfenstein]]></category>
		<category><![CDATA[john carmack]]></category>

		<guid isPermaLink="false">http://www.fearlessgamer.com/?p=11</guid>
		<description><![CDATA[The latest in iPhone news (and I know there&#8217;s been a lot of it this month) comes from id Software. You may know them as the creators of games like Doom and Wolfenstein and the upcoming Rage. iPhone users will be getting introduced to, or reacquainted with, id over the next year. 
id co-founder John [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://theportablegamer.com/wp-content/uploads/2009/02/id-software-on-iphone.png" target="_blank"><img class="photo_right_noborder" width="200" height="274" src="http://theportablegamer.com/wp-content/uploads/2009/02/id-software-on-iphone.png" alt="id on the iPhone." /></a>The latest in iPhone news (and I know there&#8217;s been a <em>lot</em> of it this month) comes from id Software. You may know them as the creators of games like <em>Doom</em> and <em>Wolfenstein</em> and the upcoming <em>Rage</em>. iPhone users will be getting introduced to, or reacquainted with, id over the next year. </p>
<p>id co-founder <a href="http://www.joystiq.com/2009/06/25/interview-ids-john-carmack-and-zenimax-ceo-on-the-acquisition/" target="_blank">John Carmack told Joystiq</a> today that he is &#8220;passionate about the benefits of the iPhone,&#8221; and that his company has a lot of fun porting their titles. He also says it doesn&#8217;t require a lot of focus, at least for an established IP like <em>Doom</em>. But there is more to come from Carmack and company, who recently announced their buyout by ZeniMax, parent company to Bethesda. </p>
<p>&#8220;I&#8217;ve got a slate of iPhone titles, I expect to have an iPhone release every two or three months for the next year,&#8221; said Carmack. He made it clear that the benefit isn&#8217;t necessarily the money, but rather the level of commitment. When a game doesn&#8217;t cost millions of dollars to make and market, it&#8217;s a lot less pressure on the development team, which Carmack views as a good thing. </p>
<p>I&#8217;m glad to see a major developer taking the iPhone into serious consideration. Titles like <em><a href="http://www.gadgetteaser.com/2009/05/04/myst-hits-the-iphone/" target="_blank">Myst</a></em> have recently been ported as well, but how about some new IP? Personally, I&#8217;d love some. </p>
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