It Looks Like that Long Rumored “Walking Dead” DLC Has a Name


Besides working on that increasingly more intriguing “Fables” project, the fine folks at Telltale Games have also been making vague mentions of a “Walking Dead” DLC project that will carry on the original game of the year series, and tide over the hordes of fans until season 2 is complete.

While many assumed that the short clips the company has been uploading to Vine are related to this project, further confirmation the add-on is upcoming was recently found on Steam where an encrypted file named “400 Days DLC” has been added to the original game.

Along with the title, the only other thing that can be discerned from the vague hints and leaked info regarding the highly anticipated add-on is that it will follow a completely new group of partially revealed characters as they struggle to survive in the zombie apocalypse.

Other than that, a host of unanswered questions remain about “400 Days,” including what timeframe it takes place in during the apocalypse, and what, if any, geographical or emotional relation the new characters have with the original cast, and of course when the game’s release date is.

The bigger question though is whether or not Telltale can maintain the choice and consequences gameplay of the original titles over what we can probably assume will be standalone new adventure. While it’s hard to imagine they would consider dropping such a defining concept, it will be intriguing to see if the lone episode format hinders that idea, or encourages their ability to produce even more varied and intriguing scenarios within a single episode, less dependent on the entry before, or the one after, in terms of the drastic effects of your actions.

While I personally believe it will be the later, we should all expect to hear the first definitive news on “400 Days” at, or soon after, this year’s E3.


Only 15% of you buy DLC

DLC.Frank N. Magid Associates recently conducted a survey to see how much market penetration DLC sees. The numbers were surprisingly low, with just 15% of the pollsters claiming to have purchased DLC in the past.

The poll was for about 800 people and concluded that 41% of gamers knew about DLC but didn’t buy, while 43% claimed that they had never even heard of it. Magid Associates did say that the 43% were mostly users on consoles like the Nintendo Wii and the PS2, consoles that aren’t heavy on additional DLC for titles.

That first stat is crazy when you think about the amount of publishers who have pushed for post-release support in recent years. For a while it looked like that might be the next big moneymaker, since highly marketed titles either weren’t doing well or simply cost too much to develop. So, what’s next guys? Board game licenses for popular titles?


PSP Go piles on the headaches

sony_psp_go_headacheFor all I thought was wrong with the design of and idea behind the PSP Go, Sony almost talked me out of my disbelief. I thought maybe, just maybe, the 10-year plan was something I just couldn’t understand. Turns out it’s just that, something I don’t and will likely never understand, and something that just isn’t working.

The PSP Go has launched to mediocre reviews, which is no surprise considering it’s essentially an aesthetic overhaul. But Sony has also botched the launch, with several features not working as expected and a long update system before the device can even be used. As Destructoid’s Jim Sterling experienced, “I have been in my house for an hour… an hour… and I have done nothing but download, rip, copy, install, update, install, rip, copy, install, install and install.” That’s a hell of a first experience to give user, most of whom are likely among Sony’s most loyal customers. The people buying the PSP Go at launch aren’t likely to be the people who’ve never owned one or even thought about one. They’re the ones interested in or committed to the platform.

To make matters worse, Sony also failed to deliver on a launch promo for European customers. If you bought a PSP overseas, Sony also gave you a voucher to download your choice of three games for free. Unfortunately those downloads were locked to the device on which they were downloaded. That means no transferring from your PS3 to your shiny new PSP – again, a big problem for Sony’s loyal few. As things stand, the problem still hasn’t been resolved, so a lot of players are stuck with unplayable games sitting on PS3 hard drives.

On top of it all Sony killed the UMD trade-in program, which really could have changed things for the PSP Go. A cosmetic upgrade is a fine thing when it allows for the use of old media. By not giving PSP owners a method by which to upgrade to the new device, Sony again screwed it’s most profitable population – the hardcore loyalists.

I’m sorry Sony fans, but if there’s one message buried just below the surface in all of this it’s that Sony doesn’t want you. Sony thinks it can survive without you. It’s another plan I’ll gladly admit I don’t understand, and probably never will.


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