John Carpenter Wants to Direct “Dead Space?” S*** Just Got Real
Posted by Matt Byrd (05/09/2013 @ 6:53 pm)

As a rule I try not to get excited about movies based on video games for reasons that should be painfully (very painfully) obvious.
But for those of you that may not know, John Carpenter is one of the greatest horror film directors of all time, and during a streak in the late 70′s and into the 80′s directed some truly immortal movies, including the greatest sci-fi horror flick ever made, “The Thing.”
So when that man says he’s interested in making a video game into a movie, you pay attention. When that move is an adaptation of “Dead Space,” you have permission to shed your cynicism towards the whole idea.
Such appears to be the case as John recently told Game Informer that he would in fact “love to make ‘Dead Space’” into a movie. Now of course, no one has announced a “Dead Space” movie (except for those animated films), and this is just friendly banter from Carpenter, so far as anyone can tell, so this news should be taken as nothing more than that.
Even in that spirit though, it’s hard to not start imagining that Carpenter would in fact knock this out of the park. “Dead Space” the game is an elaborate haunted house type horror story, with some psychologically intense elements and an incredibly interesting plot that doesn’t interrupt the scares. Carpenter made his name directing films like that, and, when you consider the fact this is a case of a big name director who is genuinely excited about adapting a video game, it’s easy to forget that Carpenter hasn’t done a truly noteworthy film in about 20 years, and to start considering the possibility that this could just work in a big way.
Plus, are you going to tell me you’re not going to give the man who directed “The Thing” the benefit of the doubt when it comes to making one more truly great film?
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Gaming’s Most Evil Religious Figures
Posted by Matt Byrd (02/13/2013 @ 10:18 pm)
With the pope announcing his surprising retirement, the Catholic church and its followers are abuzz not just about the incident, but about who will take the position next.
With a wealth of candidates available though, there shouldn’t be much problem finding a suitable replacement, which is more than can be said about the spiritual world in video games where paragons of holy virtue and guidance are few and far between. In fact it’s quite the opposite as some of gaming’s greatest villains derive from the world of religion.
To show you how bad the problem is, here are a few of gaming’s most despicable religious leaders.
Important Note: This is in no way shape or form a commentary on any real religion or religious figures including, but not limited to, the pope or the Catholic church. This is just for fun.
Oh and spoilers. Spoilers are ahead.
Allegro Rasputin of the First Church of LeChuck – “Escape From Monkey Island”

The exact doctrines, words, and many basic day to day functions of the First Church of LeChuck are a mystery to many. It’s origins, however, are very clear as priest Allegro Rasputin was murdered by the ghost pirate LeChuck, and even made to view his still beating pancreas prior to death, while out at sea. Initially upset, the priest came to respect LeChuck for his capabilities and founded a church in his honor.
And what a church it is. Built into a volcano, and resembling a skull castle, the church has a river of lava flowing through it used in weddings so couples can become ghosts, and live together eternally, at the end of the journey. The rest of the church is a none too subtle tribute to LeChuck himself, and Rasputin’s primary goal is stopping the enemy of his deity, Guybrush Threepwood.
While not gaming’s deepest religion, for sheer tenacity, dedication, and even style, the Church of LeChuck is one of gaming’s most memorable religious institutions, and Rasputin’s devoutness to stopping our hero is equal to his faith
The Prophet of Truth of the Covenant Religion – “Halo”

It was “Halo 2” where gamers discovered that the hard fighting and no-nonsense alien enemies known as the Covenant were actually a deeply religious society with a strong sense of organization and hierarchy.
Atop that hierarchy are a series of prophets, and amongst those prophets is the clear leader, the Prophet of Truth. His mission is to lead his people in seeking out and activating the halo installations of the ancient, yet far advanced, people known as the forerunners. They believe that once the rings are activated, they will achieve a form of ascension and become eternal. They are actually aware, that while they have a slim chance of elevation, that completing this mission will more or less result in the complete destruction of every known thing.
Being a real fanatic is both the reason behind the rise to power, and the fall of the Prophet of Truth. While many villains have promised the end of the world or universe, few did it with the smug sense of satisfaction, and feeling of purpose as the Prophet of Truth.
Craig Markoff of Unitology –“Dead Space”

While the Church of Unitology’s primary figure is Michael Altman, one of the true spearheads of the movement is military man Craig Markoff.
A cleverly veiled allusion to Scientology in many ways, the Church of Unitology plays an integral role in the “Dead Space” series, and revolves around the fabled markers, which are artifacts of mysterious power. Formed in a time of dwindling religious beliefs, the church promoted a message of harmony and peace which caught on quickly and turned them into a real power. One of their principle ideas is not burying the dead, and instead keeping their bodies on spaceships waiting to be re-born. In reality, they are aware of the limited power of the marker to grant new and eternal life, though it often results in creating unspeakable atrocities. These incidents were written off as anomalies with manageable spiritual factors contributing to them.
A true and horrible evil in every way, Markoff is one of gaming’s great villains. He cleverly used Altman as a figurehead of virtue shielding him from the many, many atrocities he would commit, and his tenacity in refusing to waiver from his claims, is nearly unprecedented.
Morpheus of the Children of the Cathedral – “Fallout”

“Fallout” is full of religions, and while the nuclear bomb worshiping Children of the Atom get all of the attention, it is the leader of the Children of the Cathedral that gets my nod.
A servant of The Master (a downright terrifying mutant, human, computer hybrid), Morpheus is an old styled southern preacher who is clever, extremely charismatic, and downright volatile. Morpheus doesn’t believe The Master to be a god as others in the church do, but he has no qualms with using the influence of the church for his own means, and is a loyal servant of him all the same.
Much like Markoff, Morpheus is a pure evil as it gets, as his short temper and selfish ambitions only further his insatiable ego. It’s one thing to take advantage of people’s spiritual beliefs to further your own causes, but to do so at the end of world when all other hope has gone? Damn.
Sergius XVII of the Ormus Religion – “Xenosaga”

One of gaming’s greatest and most complex universes is that of the “Xenosaga” games. Fittingly, it also contains one of the deepest and most complex religions in all of gaming, the Ormus religion.
It would be impossible to sum up the religion entirely here, but it is spearheaded by the patriarch Sergius XVII and is actually an evolutionary offshoot of modern day Christianity. Their main objective is to recover the mysterious Zohar artifact, and use it to defeat the equally mysterious, and troublesome, Gnosis. Sergius XVII, also has personal ambitions to use this event to further the Ormus’s reach and influence, which is already considerable as the religion has power in nearly every meaningful aspect of society.
A victim of absolute power, it’s easy to write off Sergius XVII as simply “evil”, but his motives and intentions are instead a mix of the blindingly noble and the sadistically misguided. Because of this, he stands as one of the deepest, most influential, and in many ways the most realistically flawed of all of gaming’s evil religious figures, making him more memorable than the usual snarling types.
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The 31 Horror Games of October: Part 3
Posted by Matt Byrd (10/29/2012 @ 8:35 pm)

Part 1
Part 2
As Halloween draws near, here are the final 10 greatest horror games of all time, any of which would be more than worthy for a Halloween night marathon.

10. Alien vs Predator 2 – A couple funny things about this game being on this list. One, its actually more of a sci-fi shooter than a full on horror game. Two, there are three main stories to play through and two of them (that have you playing as the alien and the predator) are entertaining, but far from scary. What gets it on the list is the 5-8 hour colonial marine campaign. If the best aspect of horror games is how they make you feel like you’re not ready for what’s next, then this may be the best example of it.
Around every corner waits a new threat, and the tension of awaiting it is only outmatched by the fright itself. It may be a sci-fi game but it’s also one of the best examples of the “haunted house” effect I can think of. You would think that the heavy arsenal at your disposal would help, but it only leads you into a false sense of security. The “Alien vs Predator” movies may have been abominations, but if you never played this game, I can’t begin to adequately describe the terror you are denying yourself.

9. Call of Cthulu: Dark Corners of the Earth – An almost impossibly underrated title, where as most horror games take elements of the works of H.P. Lovecraft for their scares, this is a direct adaptation of several of those titles. What I love about the game is how much it feels like a love letter to the genre, as so many elements present in the game are horror conventions that are effectively implemented so that they sure to give any fright fan an impossible to shake ear to ear grin. Well, until it’s replaced with a look of cold fear that is. As much as “Call of Cthulu” is a fun experience, it is an even greater trip through pure terror. The monsters design is superb, the ammo is appropriately sparse, the sound is a highlight reel of bumps in the night, and the game features some of the best set piece moments you’ll see in the genre.
Particular mention here must go to the escape scene in the town of Innsmouth, where your early investigations lead you to conclude that everyone in the town is incredibly indifferent, and even hostile. That instinct would turn out to be dead on as the entire populace starts chasing you with the intention to kill. It’s a flawless escape sequence that puts you into the game like few other titles can even hope to do, and is a perfect example of the brilliance of this title.

8. Dead Space – Picking up “Dead Space” originally for a quick play through, I didn’t understand the hype. After all, at the time it was being heralded as the savior of the survival horror genre and one of the most terrifying games ever made to boot. My mistake was only playing the game for a short burst though.
“Dead Space” is a game that begs you, even dares you, to immerse yourself in it. Turn off the lights, shut down the phone, crank up the volume, and see how far you can make it before the sheer terror overwhelms you. The brilliance of “Dead Space” is in the collection of all the little things it does well, like removing a lot of the traditional HUD elements on the screen and subtly putting them on your characters back, or how almost all of your weapons are mining tools re-purposed for your current slaughter needs. There’s also the bolder elements like the horrific creature design, and the emptiness of the space station setting making you feel like you are truly fighting your way out of hell and into the unknown. I was gravely mistaken for thinking “Dead Space” was anything less than one of the greatest horror games of all time, and I now recognize it as perhaps the prime example of effective atmosphere in gaming.

7. Left 4 Dead 2 – The greatest zombie game ever made? Well…not quite but it is certainly the most entertaining. Valve struck horror gold when they devised the idea of allowing 4 players to fight their way through the zombie apocalypse in the original “Left 4 Dead.” With the sequel, they perfected the experience by incorporating more enemies, more characters, better levels, and more modes.
The entire game works because of its intense level design which is open enough to make you feel like you’re not boxed in, but still linear enough to make the choke point moments work. Even better is the community aspect, as “Left 4 Dead” perfectly allows you to live out those conversations you have with your friends about what you all would do in a zombie apocalypse. That’s not to say the game is entirely about fun, as the scares are plentiful and often come in the form of the sheer overwhelming numbers you face, and the special zombies that complicate your survival intentions with their unique abilities (especially the Witches, which are essentially the nuclear weapons of the zombie horde). “Left 4 Dead 2″ is a simple idea executed to absolute perfection.

6. System Shock 2 – Remember earlier when I mentioned that “Dead Space” is perhaps the prime example of atmosphere in gaming? Well, that’s because there are a couple of other contenders on this list, with “System Shock 2″ being chief among them. The theme of the game is isolation, as you are sent to investigate the sudden stoppage of the world’s most advanced ship. One it becomes clear that something has gone horribly, horribly wrong on board, your only companion is a surviving analyst who guides you to her location, and your only goal is to survive and hope that by reaching her you can regain a sense of perspective about what is going on around you. In your path is a host of mechanical and organic enemies as well as a very real sense of hopelessness that threatens your progress more than any in-game element.
“System Shock” is the spiritual pre-cursor to “Bioshock” and many of its elements were highly influential on the “Deus Ex” series. While that gives you an idea of how revolutionary it was at the time, I’m happy to say I can do no real justice to the game’s atmosphere. You are truly alone in this world. While it’s a world filled with incredible amounts of backstory and political intrigue if you go looking for it, that doesn’t make it feel any less unwelcoming. Capped off by one of the greatest plot twists in video game history, “System Shock 2″ is one of the few great entrants of the horror genre in the games are art debate.
Read the rest of this entry »
Posted in: Reviews
Tags: Alien Vs Predator 2, Amnesia: The Dark Descent, Articles, best horror games, bioshock, blogs, Call of Cthulu: Dark Corners of the Earth, dead space, dead space 2, deus ex, fallout 3, Fatal Frame, Fatal Frame II: Crimson Butterfly, gaming, Halloween video games, headlines, HP Lovecraft, Ju-On, left 4 dead, left 4 dead 2, lists, Pokemon Snap, Pyramid Head, Resident Evil Gamecube, Resident Evil Remake, scariest video games, Silent Hill, Silent Hill 2, System Shock, System Shock 2, The Ring, Video Games, Zombie games
EA job post points to Dead Space 2 multiplayer
Posted by Jeff Morgan (11/14/2009 @ 6:57 pm)
A recent job posting from EA suggests we might get a little multiplayer action in Dead Space 2. If you’ve not played through the original game, you should, if only to see how truly terrifying a game can be. As far as multiplayer goes, though, I’m not real sure what that would look like. So much of the original game is devoted to removing body parts that a multiplayer experience sounds more like a drunken Alien vs. Predator match to me.
Here’s the interesting content from the post:
This M-rated action/shooter sequel will set new standards for an action-packed story-driven console experience. Our team values are as follows: Gameplay comes first, controller feel is everything, culture of creativity, be highly iterative, playtest early and often, learn from failure, work fast and smart, and surround ourselves with the best talent in the world.
The previous installment in the Dead Space franchise received numerous awards for gameplay, visuals, and sound design, and the same core team is in place to create an even better follow up.
If you’ll remember, Dead Space had insanely high used sales compared to new sales, which usually means players don’t see a lot of replay value to the game. Multiplayer support would probably help, but only if done right, and really, I’m having trouble dreaming that up.
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