<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Fearless Gamer &#187; crashes</title>
	<atom:link href="http://www.fearlessgamer.com/tag/crashes/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.fearlessgamer.com</link>
	<description></description>
	<lastBuildDate>Wed, 08 Sep 2010 03:01:21 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>LoL: Did Riot patch too soon?</title>
		<link>http://www.fearlessgamer.com/2010/02/07/lol-did-riot-patch-too-soon/</link>
		<comments>http://www.fearlessgamer.com/2010/02/07/lol-did-riot-patch-too-soon/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 03:45:29 +0000</pubDate>
		<dc:creator>Jeff Morgan</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[client crash]]></category>
		<category><![CDATA[crashes]]></category>
		<category><![CDATA[fixes]]></category>
		<category><![CDATA[game crash]]></category>
		<category><![CDATA[lol]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[riot]]></category>
		<category><![CDATA[server down]]></category>
		<category><![CDATA[server status]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.fearlessgamer.com/?p=1151</guid>
		<description><![CDATA[On the whole, I&#8217;ve been pretty impressed with Riot for its support. The servers are rarely down, and when they are, it&#8217;s typically for short periods of time. Until recently, anyway. It&#8217;s no secret that there&#8217;s been a lot of server trouble since the last patch. I won&#8217;t blame today&#8217;s issues on the patch, not [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://2.bp.blogspot.com/_T0FGJ8YiXOs/SwcXwAS0poI/AAAAAAAABJk/64FzlxLQZGA/s1600/League+of+Legends+Are+you+connected+to+the+Internet.JPG" target="_blank"><img class="photo_right" border="0" width="250" height="176" src="http://2.bp.blogspot.com/_T0FGJ8YiXOs/SwcXwAS0poI/AAAAAAAABJk/64FzlxLQZGA/s1600/League+of+Legends+Are+you+connected+to+the+Internet.JPG" alt="Server Unavailable." /></a>On the whole, I&#8217;ve been pretty impressed with <a href="http://www.fearlessgamer.com/tag/riot">Riot</a> for its support. The servers are rarely down, and when they are, it&#8217;s typically for short periods of time. Until recently, anyway. It&#8217;s no secret that there&#8217;s been a lot of server trouble since the last patch. I won&#8217;t blame today&#8217;s issues on the patch, not in full anyway, but there have been red posts confirming that the latest patch included at least one crash bug. Couple the server-crippling problems with glitches like double spell casting and I have to ask, did they patch too soon?</p>
<p>My answer is yes. Absolutely. Frankly, I don&#8217;t know why it wasn&#8217;t broken into to two patches. There was so much content that something was bound to go wrong, particularly on a rushed schedule. Granted, the community was getting restless for Pantheon and <a href="http://www.fearlessgamer.com/tag/gragas">Gragas</a>, but both in one patch? Why? Pantheon was obviously ready &#8211; the only complaint I see about him is his ultimate, which needs very little change in my mind &#8211; but Gragas is a confused mess of AP, physical damage, and tanking skills. He doesn&#8217;t scale well and fits poorly into most team comps. Why not save him for a later patch. </p>
<p>I wouldn&#8217;t bother writing this if it didn&#8217;t have me worried about later patches. My hope is that the <a href="http://www.fearlessgamer.com/tag/twisted-treeline">Twisted Treeline</a> patch will get plenty of testing before it flies through. On the whole, I&#8217;d be much happier with six hours of scheduled maintenance each week to roll out small patches than the 10+ hours we&#8217;ve had this week to fix the blunders of the latest patch. </p>
]]></content:encoded>
			<wfw:commentRss>http://www.fearlessgamer.com/2010/02/07/lol-did-riot-patch-too-soon/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
