Activision gets almost 70% of its revenue from three franchises

Tauren dance, baby.Activision’s fiscal report for 2009 contained some seriously juicy news. First, there’s the scandal at Infinity Ward. Second, there’s this. The report included statistics regarding the company’s revenue sources, revealing that a large majority, like 68%, come from just three franchises: World of Warcraft, Call of Duty, and Guitar Hero. The report also noted that WoW accounts for a whopping 98% of Blizzard’s revenue.

The obvious concern is for one of those franchises to flop. One bad Call of Duty and suddenly Activision doesn’t look so stable. As the company puts things, “Due to this dependence on a limited number of franchises, the failure to achieve anticipated results by one or more products based on these franchises may significantly harm our business and financial results.” I would say so, fellas.

We already know that rhythm games are on the decline and WoW hasn’t grown in more than a year. No wonder Blizzard’s trying to push Starcraft 2 out the door by mid-year.

Source: Kotaku

D&D Online got the free-to-play model right

D&D Online.Everyone loves a free game, especially a free game done right. Take League of Legends – the game has been around for less than a year and has already been downloaded more than a million times. It’s a great model, but one that hasn’t been as successful in the MMO world. Dungeons and Dragons Online is bucking that trend, continuing to grow both its free and subscription fee paying user base.

Turbine announced that the game has seen more than a million players in growth since the re-launch last September. Paid player subscriptions have also doubled, and the game’s store transactions are blazing along at three times the industry average, giving the franchise a 500% growth in revenue. Can you imagine what WoW’s numbers would look like if Blizzard could pull that off? Are there numbers with that many zeroes?

CEO Jim Crowley summed up the success quite well. “We’ve known all along how great this game is and by implementing an innovative new model that put the players in charge of how they pay and play DDO Unlimited, we’ve successfully expanded our reach and injected new energy into the game. Without a doubt, DDO Unlimited is a hit!”

Source: Kotaku

Blizzard still wants to release SC II in the first half of the year

Starcraft 2 interface.Depending who you ask, Starcraft II has been in development as long as 10 years. The game finally entered closed beta earlier this month, which is hopefully a sign that we will see it go to print before the end of the year. Blizzard is staying optimistic as far as timetable is concerned. The latest Blizzcast included Chris Sigaty, production director for the game, who said they were shooting for first half of the year for release.

“We were targeting three to five months for the beta, we’re really at a three month period of time for the beta at this point. We are still targeting the first half of this year, so with that in mind, it really shortens the window of time with our major content patch coming out pretty close to the end whether it’s even worth it putting out the map editor at that point.”

The map editor is one of the things that has everyone all hot in the pants, but it wouldn’t be so bad not to have it at release. Just remember, you’d be playing StarCraft II. Are you really going to get hung up on a map editor?

Source: Blizzcast Ep. 13

Activision could have had Blizzard for 1/1000th the price

Blizzard logo. Blizzard is about as hot a property as you can have these days. The World of Warcraft developer makes $100 million a month off its MMO alone. That’s why Activision had to pay $7 billion to acquire the company.

Back in 1995, though, Blizzard was just a minnow in the video game pond. It had just put out a little title called Warcraft that would become the basis for a development empire. Davidson & Associates saw the potential and decided to go for it, purchasing the company for a mere $7 million. Bob Kotick spoke with Game Informer about the purchase.

“That year Activision probably had $60 million in revenues. They said they paid $7 million dollars for Blizzard. I’m like ‘Are you out of your minds? They’re like a contract developer! They have Warcraft but what else do they have? You paid SEVEN million! That’s insane!”

“I was talking to [Blizzard founder] Mike Morhaime the other day and I said, ‘You know, I could have bought you for $7 million and instead it was $7 billion.’ He said, ‘Yeah, could you imagine if I had just held out for the $7 billion instead of the $7 million?’”

Kotick sounds like his usual, dickish self. Then again, he did end up paying the $7 billion price tag.

Source: Game Informer

Blizzard will return to consoles “at some point”

Diablo 3 character selectionWhen Diablo III was first announced, there was wide speculation that it could be released for the PS3 and Xbox 360. The series screams console development with its simple control scheme and dungeon-mashing playstyle. Blizzard isn’t quite ready to confirm that rumor, but the developer did say it’s thinking about console development in a serious way.

Speaking to Gamasutra, World of Warcraft production director J. Allen Brack said Blizzard will make a return to console gaming. The only thing holding it back is that the company wants to make “the right game for the right platform.”

“We will definitely work on a console game at some point. I have no doubt about that,” said Brack. I still have hopes for a Diablo III port, but I can’t say I’m ready to believe the rumors.

Source: Gamasutra

Blizzard says WoW imitation is flattering, “not the right move”

World of Warcraft old welcome screen.In an interview for the latest issue of PC Zone, Blizzard lead producer Shane Dabiri tried to discourage aspiring MMO developers from attempting to copy World of Warcraft, saying it’s “definitely not the right move.” Instead, he thinks those same devs should be looking to create “innovative new MMOs.”

Sounds like good advice to me. Really, why would anyone play a new game that’s just like WoW when there’s an established player base – a gigantic one at that – around Blizzard’s baby. “Players that have invested time in WOW don’t just want to do the same thing in other game – they want to try something completely new and different,” said Dabiri. Again, true. This was part of the reason I quit playing Warhammer. I thought I was just burnt on WoW, but almost all MMOs today use the same grinding method to grant players rewards. It gets old. Someone, somewhere has to have a new idea about thousands of players interacting with one another.

That’s another important point – the shift in MMO development has to be about more than just setting. Part of WoW’s success is that it has an engaging, coherent world, but more importantly it was a new style of play for millions of people. That’s what we really need from a new MMO – something that feels completely different from anything we’ve played before.

Source: cvg.com

No date for Diablo III means no time soon

Diablo III concept logo.For a while there I was hoping Blizzard would spring a holiday surprise on us and drop Diablo III just before the end of the year. I realize it would have been crazy – this season is already packed with blockbuster titles for every platform and Blizzard likes to be everyone’s primary focus when it launches a new game. It makes sense, then, that we won’t see the game this year. Or next. But probably the one after that.

Speaking with TechLand, Rob Pardo said Blizzard isn’t even approximating a release date yet. “We always announce all of our games too early,” he said. “We realize that and go, ‘You know what? Next time we’re not going to do that.’ And then we always fail at that. But I’d rather fail at that than fail at making the game great. I think it’s safe to say that, yeah, [Diablo III] is not going to be out next year.”

On the one hand you have to respect his position. It’s pointless to claim a release date if you’re just going to push it back again and again. On the other, though, it’s tough to see the point in talking so much about the game when we could be two years from release. The game already feels overdue, and it’s not like the gameplay or the graphics are so earth-shattering as to be considered even excellent in two years or more.

I’d call this the next Duke Nukem if it were anyone but Blizzard and anything but Diablo.

Blizzard throws a bunch of content at Starcraft II site

Starcraft II.Blizzard updated the official Starcraft II page today with all sorts of goodies for you ravenous fans. I was excited to see some 17 new screenshots from both gameplay and cinematics. As you’d expect, the cinematics have that special Blizzard flair, the kind that usual makes me wish the company’s games were a tad less stylized for actual gameplay.

The update also showcases the storytelling aspects of SC2. I love to see tidbits like this, especially because it can be difficult to develop a solid storyline with, well, any game. The Starcraft II campaign sounds great, even if you’ll spend the vast majority of your time online. Blizzard also tossed in a short story about the Changeling unit.

For the map addicts among you, there’s also a closer look at how Blizzard makes 1v1 maps into a strategic battle. Again, a nice read and a great look behind the scenes.

Blizzard bends you over the customization fence…again

WoW race change.Blizzard’s unveiled its latest scheme to boost profits from World of Warcraft in the face of declining subscriptions: race change. You no longer have to traipse about Azeroth wishing you had made your warrior a Tauren. You can finally pay to get the best arena racials without buying yet another account.

The service costs $25, and only works for a change within your current faction. A faction change runs $30, though you obviously get a race change for free. Personally, this isn’t something I’d be spending money on, but it’s been a while since I’ve been in that unique state of WoW-drunk where almost anything seems reasonable.

Though I wish for the people still playing that Blizzard would lump some of these customization fees together, I also realize people are paying for this crap, so it’s hard to blame Blizzard. At least let me say, I feel for you, crackheads. It’s tough to pay for stuff like this when you’re calling off work to grind out those last few levels.

Blizzard COO Buys A Chunk Of The Steelers

Blizzard COO Paul Sams.Blizzard COO Paul Sams has reportedly gotten into the football business, and I’m not talking about a Madden competitor. No, Sams and his family are listed as one among ten of the new joint owners of the Pittsburgh Steelers franchise. The news came courtesy of the Steelers’ official website, which gives a quick bio for both Sams and his wife.

I guess when you’re at the top of a company whose biggest title has 11 million subscribers and sits on the verge of another expansion, whose critically acclaimed RTS has an upcoming sequel, and whose dungeon masher is about to become a trilogy you simply have more money than god and can buy just about whatever you want. That includes Super Bowl champions.

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