Platform adventure and so much more from Wii U
The launch of Wii U in 2012 brought with it a fantastic selection of titles for gamers to get the most out of the home console. And next year, it looks like there will be plenty more to look forward to. From platform games to health and fitness packages, it seems the Wii U has all gaming bases covered.
Mario returns for platform adventure
For many, the release of a new console comes with the hope there will be re-imagined versions of console classics. Nintendo certainly didn’t let people down, bringing the latest of its Mario games out on the launch day. In New Super Mario Bros. U, you can expect an all new 2D side-scrolling adventure, but with some great new twists in gameplay. As well as allowing up to five people to join in with additional Wii Remote controllers, the innovative Wii U GamePad allows you to get more control by placing Boost Blocks and much more.
Family gaming across Nintendo Land
Wii U is a home console that works brilliantly for solo play, but it’s even better when bringing everyone together. A great example of this is Nintendo Land, a fabulous title that takes you through 12 different attractions – all based on the worlds of famous Nintendo franchises. With each game, players will be challenged to take on a series of levels and modes that will test your skills in all kinds of ways. You can visit places like Luigi’s Ghost Mansion, take part in Mario Chase or take on the bad guys in Metroid Blast, to name just a few of the attractions featured.
More action and adventure to come in 2013
If you were lucky enough to get a Wii U at Christmas, you may be wondering what is coming up in the New Year. Well if its platform fun you’re after then Rayman Legends could be just the ticket. Maybe you’re after high-octane action from one of the latest shooting games? If so, Aliens: Colonial Marines should probably be on your shopping list. There are also releases like Ninja Gaiden 3: Razor’s Edge and Pikmin 3 to look forward to, as well as Wii U Fit – which could be just the thing to help you out with a few of those New Year’s resolutions you’ll be trying to keep up with!
All in all, if you decided the Wii U console was for you following its November release – there is plenty coming down the line to enjoy in the coming months.
The iPad’s effect on the gaming industry
The iPad is having a huge impact on the gaming industry, and the bog industry players are paying attention.
After Apple Chief Executive Tim Cook noted that iPad sales now surpass PC unit sales for HP, Lenovo, Dell, and Acer; Mike Capps, president of game developer Epic boasted that Apple’s new tablet computer has “more memory and higher screen resolution than an XBox 360 or Playstation 3.”
Hardcore gaming snobs may scoff, but Apple’s competitors are taking notice. In late October 2010, Nintendo of America President Reggie Fils-Aime said Apple was a more dangerous competitor than Microsoft.
76% of Apple’s revenues now come from ‘post PC devices’ — iPads, iPhones, and iPods, Cook said Wednesday. And gaming is one of the most popular applications for these devices. Of the top 25 paid iPhone apps, at least 22 are games; among the top 25 paid iPad apps, at least 12 are games.
To be sure, most of the casual games that are so popular on the iPad and iPhone aren’t as sophisticated — or expensive — as the best games on home consoles or dedicated handheld gaming devices. But Apple’s massive volume — Apple has now sold more than 55 million iPads — means its products are getting plenty of attention from developers.
It probably isn’t affecting serious gamers, but for casual games the iPad and smartphones have revolutionized the business as more people get hooked on Angry Birds or play simple games like chess or casino games. Now as the iPad gets more powerful with better screens, we might see it have an impact on serious gaming as well.
Bullz-Eye reviews the Nintendo 3DS
Unless you’ve been living under a rock for the last few years, you’re well aware of Hollywood’s recent obsession with 3D… only, it’s not just Hollywood that’s obsessed. The video game industry has been eager to embrace this latest fad as well, with the Sony PlayStation 3 already offering several titles that are compatible with 3D-ready TVs. But if there’s been one steady complaint during this whole 3D craze, it’s that in order to take advantage of the technology, you have to wear a pair of clunky (and expensive) shutter glasses. That’s what makes the Nintendo 3DS so appealing, because it’s not only the first handheld device to offer 3D gaming, but also the first to deliver a completely glasses-free experience.
Though the system isn’t without its flaws, I was overall really impressed with what Nintendo has achieved with their latest handheld system. Head over to Bullz-Eye now to read my full review.
LoL: Short on news
I’ve been short on LoL news for the past few days, mostly because there isn’t much happening. I’ve also been a bit busier than usual, so I’ve not been able to give as much thought to the state of the game (or even play all that much).
Today, the iPhone 4 announcement pulled me away from my typical coverage. I really like the iPhone, and the latest version is a nice little upgrade. I’ll likely pick one up and sell my 3GS along the way to cover the cost of the new phone and the $18 pittance they call an upgrade fee.
The official LoL boards are still down, despite the announcement that gave a 2-3PM PST maintenance schedule. I’d like to think Riot is rolling out some new features in preparation for Season One but I have my doubts. You gotta figure we’re getting close, though. Changes to existing champions get smaller and smaller week by week, which points to some acceptable level of balance on the part of the developers.
Apple bursts the mobile gaming bubble
Just look at the green slice on that pie chart. That’s exactly where Sony wishes the PSP was. Instead, it’s Apple. Yes, Apple. I never thought I would see the day that a computer manufacturer was stealing mobile market share from Nintendo but here we are. In just 21 months Apple has managed to snag 19% of the mobile market by revenue.
It’s a pretty impressive stat, considering the lower price of software for the iPhone OS. Can you imagine the number of transactions involved? The really bad news in this story is for Sony, whose revenues are down almost 50% from last year. The PSP Go was obviously not a hit – not that anyone expected it to be – and there hasn’t been much in the way of software to encourage any newcomers to the platform.
As far as total revenue goes, the iPhone OS is now 5% of the total market share, including consoles. If that’s not something for Apple to be happy about, I don’t know what it would take.
Posted in: Development, Mobile Gaming
Tags: app store, app store success, apple, apple games, iPhone, iphone games, iphone os, mobile game sales, mobile games, statistics
Apple has revolutionized the entire computer and Internet service. With its iPod, iTunes, and iPhones, music, and games are available right in your hand. Now winning money too is just one click away, thanks to real money casino games on your iPhone. The Bingo Bonanza, a first of its kind, lets you play bingo for fun or money on your iPhone. So if you love iPhone and you love bingo, what better combination to choose from! The best part is you can play the game anywhere, anytime and keep winning money. So you can chuck your boredom out of the window while waiting at the doc or in a long line at the grocery or just about anywhere.
A combination of lotto-ball drawing game and bingo, the Bingo Bonanza is pure fun and excitement on your palm. You have to figure the winning two matching balls with the six already drawn balls. Multiply the value on the balls with your bet and you could win almost 20,000 times the original bet. That’s iPhone online casino games in short for you.
To make it even more interesting, the game comes with a turbo mode for an even adrenaline rushing game. A variety of colors and themes help you to personalize the game thus increasing your gaming experience. Unlike a free bingo game that you can just download, the real money available in this Bingo Bonanza makes the stakes higher and the excitement manifold.
iPhone version of Plants vs. Zombies makes a milly
I’ve had to make a conscious effort not to get Plants vs. Zombies for the iPhone, simply because I know I’ll spend too much of my life playing it. That game is insanely addictive, to a point I think is fair to consider unhealthy. A couple hundred thousand people have been bitten by this brainless monster, putting the total sales figures for just 9 days at a million bucks.
As PopCap has it, the game sold more than 300,000 units in just 9 days, which set an App Store record.
“There’s always a concern when bringing a computer game to a mobile, pocket-sized device that something will get lost in the process, but in this case the overwhelming consensus is that Plants vs. Zombies is even more fun on the smaller touch screen!” That’s Andrew Stein, PopCap’s director of mobile business development. The company is also responsible for Bejeweled, a game that never leaves the top downloads page it seems. Apparently Bejeweled is now the first paid app to reach 3 million dollars.
Windows Phone 7 Series: First Impression
We’ve been waiting for a mobile version of the Xbox platform for a long time. A very long time. I think the success of the iPhone has killed that dream, and the new Windows Phone 7 is going to be the closest we’ll see for a very long time.
The problem is, the Windows Phone 7 doesn’t really do all that much. Ballmer and company were quick to tout its Xbox Live integration, but what do you really get? You can collect mobile achievements for some more Gamerscore (does anyone actually care about Gamerscore?), browse leaderboards, play turn-based games though not in real time, and take a peek at your Avatar (possible from any web capable phone already).
Those are pretty lackluster features for a phone that’s supposed to bring your entertainment experience on the go. Ron Pessner, the GM of Xbox LIVE Mobile had this to say: “It has always been our vision to expand the Xbox LIVE service to connect people to their games, entertainment and friends wherever they go, and the launch of Windows Phone 7 Series is an important step toward that goal.”
It’s a baby step, my friend, as in you guys finally have a platform that isn’t fugly so you actually did some development for it. Color me unimpressed.
PopCap sees the iPad becoming important in several years
You might not be a believer in the iPad. I understand that. I respect that. As it stands, the device is pretty lackluster, and it’s certainly lacking in the gaming department. PopCap believes in it, though, or at least one of the co-founder’s does.
John Vechey recently talked with Eurogamer about the future of Apple’s newest gadget and the role it would play in PopCap’s development. “The iPad’s important,” he said, “but I think it’s going to be more important in three years … it’s probably going to take the second generation to make it really, like, ‘Wow!’” I’d say at least the second. Unless Apple’s initial release was the worst tease of all time, the iPad has a long way to go before it becomes a must-have item.
It’s not just the device Vechey is attracted to, it’s the accessibility to new content. “Here’s this new device that gets to more people with a really great e-commerce model attached to it … it’s really easy to buy on the iPhone — that’s part of what makes it successful.”
Read the full interview at Eurogamer.
iPhone OS is a more popular development platform than DS and PSP
According to a recent study by Game Developer Research, the iPhone OS has surpassed both the Nintendo DS and the PSP as a handheld gaming development platform. The study showed that 19 percent of all developers are coding for the iPhone/iPod Touch, which is more than double the stats for both Nintendo and Sony.
If you think this isn’t a big deal, consider the following: handheld games are now 25 percent of the total gaming market, up from just 12 percent before the iPhone came on the scene. That’s some huge growth, even if you figure most iPhone gamers are playing simple things like Bejeweled 2 and Tap Tap Revenge. Sure, there’s no Scribblenauts, not yet anyway, but the platform has enough support from both gamers and developers that I’m sure we’ll see more serious titles in the future.
The problem for me is still the lack of physical controls. I know the touch thing is cool, but it’s also completely frustrating to cover your game screen with your thumbs. That’s not enjoyable. I’m still waiting for that universal controller add-on to launch.
Posted in: Development, Mobile Gaming, News, Nintendo DS, PSP
Tags: handheld games, handheld gaming, iPhone, iphone os, iphone vs ds, iphone vs psp, ipod touch, touch games