Blizzard is Abandoning Diablo III’s Team Deathmatch Mode
Game developers have had to apologize for a lot of things over the years, from content to characters to endings, and in the case of the recent “War Z” debacle, pretty much the fact that their game even exists.
Now it’s Blizzard’s turn to taste humble pie, as they are admitting defeat, and yanking the imbalanced and unpopular team deathmatch mode from “Diablo III”. Citing numerous shortcomings, Blizzard admits they just couldn’t find a way to get the mode to work, and will be removing it, ultimately, because it wasn’t really any fun.
However, they are working on a temporary mode that will still allow for player duels which should arrive with the next patch, and are also apparently designing an entirely new mode that will replace, and hopefully surpass, team deathmatch. The only details know about this new mode is that it will be a free addition to the game, available sometime in the new year.
Considering the numerous failures surrounding “Diablo III” at its release, it’s easy to look at this news as a further embarrassment, or a little more dirt on the grave. However, Blizzard is spot on that the mode just didn’t work in any entertaining or creative way, and even though the work on implementing team deathmatch apparently took up a sizeable amount of the development time leading up to “Diablo’s” release, its best that they admit their failures now and improve them, rather than skirt the issue entirely and rest on the laurels of some sizable sales figures. It’ll be exciting to see what they come up with instead, now that they have some more perspective on what works, and what definitely doesn’t.
You’re making it sound like that mode was actually ever in the live game. It wasn’t.
“However, Blizzard is spot on that the mode just didn’t work in any entertaining or creative way”.
I have no idea how you are able to judge that, unless you are pulling stuff out of thin air here. Disappointingly written article…
A very good point, and I apologize for the confusion, as I see what you mean in re-reading the post. However, I was talking more about the idea and concept of the mode (as a Diablo fan, I’ve been following its progress) and was never really excited about anything I had heard about it (it didn’t sound creative or entertaining in other words).
I do see how that didn’t come across as clear as I intended, and didn’t mean to give the impression I was speaking from experience.