Director of product development Tim Gerritsen and art director (and designer of the series’ iconic Big Daddies) Nate Wells have both updated their LinkedIn profiles to indicate that their employment with Irrational Games is now done. While no further official announcement has been made, Nate Wells also made a Twitter post earlier that read “New Job…Details to follow.” That tweet has since been removed. For those who don’t remember, “Bioshock: Infinite” was also delayed earlier this year until 2013, in order to give it “specific tweaks and improvements” that would make the game “into something even more extraordinary,” according to lead designer and Irrational founding member Ken Levine.
Now some sites are already panicking about this pretty hard. I’m not quite there yet myself. For one thing, it’s a sad but true fact that developers at all levels will often leave a studio before a project is completed. Moves of this nature traditionally have no bearing on the quality of the final product on any consistent level.
No the real news here is that there is no real news. Ever since the delay of “Bioshock: Infinite” was announced, updates on on the game have gone ice cold. This is okay if you’re a title like “Grand Theft Auto V” (another Take-Two production). It’s “GTA”, and everyone knows there’s going to be a lot of secrecy involved leading up to the release. But “Bioshock: Infinite” didn’t even bother to poke its head in at E3 this year. Plus, even though “Bioshock” was possibly the game of the decade, the fact that the only news on its true successor in the last year has been a delay and the departure of your manager of content creators (Gerritsen) and a 13-year veteran of your studio (Wells), makes even the most level headed gamer start to wonder what’s really going on at Irrational.
Ultimately, “Bioshock: Infinite” will still sell millions, and I don’t believe that its overall quality will have anything to do with these departures. However, I’m curious how Irrational addresses this news. Do they remain silent and let speculation rule, or do they make a move as bold and innovative as “Bioshock” itself and actually shed some light on this situation, beyond the typical PR release?
Simply put, if there’s no fire to report, then why fan the flames?
Posted in: News
Tags: Big Daddies, bioshock, Bioshock Infinite Delays, Bioshock: Infinite, Bioshock: Infinite News, Bioshock: Infinite Release Date, Developers Leaving, Game Developers, Grand Theft Auto V, Irrational Games, Ken Levine, LinkedIn, Nate Wells, take two, Tim Gerritsen, twitter, Video game news