Riot considering permanent stealth for stealth characters

twitch_splash_2

In the past two days, the forums have become a fountain of leaks about the long awaited stealth changes and remakes for the two primary stealth characters, Evelynn and Twitch. The changes are not final, and while Riot is definitely taking a risk by leaking these things before they are finalized, it’s very cool to have a little something to talk about while we wait for Season 2 and some other features to launch.

Here’s a quick look at Xypherous’ proposed stealth changes:

1. Evelynn and Twitch are permanently stealthed when they rank their level one stealth abilities. However, Evelynn and Twitch can be seen when they are within X units of an enemy champion (Slightly under vision range), or when they are within a true sight radius.

If they attack, they are revealed briefly for 2 seconds before going back into stealth.

This ‘X’ is being adjusted for feel between the two champions. ‘X’ is smaller than champion vision radius, so you can “stalk” an opposing champion, but it will be farther away.

2. Evelynn and Twitch have a “sight gem” above opponent’s, telling them when the enemy can see them or not and whether they are “safe” (green sight gem), “warning – you are close to being seen, but still unseen” (yellow sight gem) or “being seen” (red sight gem.)

So, once Twitch and Eve rank their stealth skills they become permanently stealthed unless attacking/casting. All other players now have limited true sight, allowing the stealthed characters to be seen if they are within a certain radius of the player. Stealthed players can determine their visibility to other players by looking for a “sight gem” on each player that will change color accordingly (probably utilizing tech from Orianna’s ball distance indicator).

This is definitely the best idea I’ve seen so far for the stealth remake. I’m not a huge fan of stealth in general, but I think that was mostly related to the inability for a non-stealth player to know just how much benefit an enemy was providing to his team. The fact that a stealther could literally be standing under my feet without my knowledge was just ridiculous. This removes that element and forces a lot more careful planning and thought on the part of the stealther.

That said, this system could be very painful for new players to learn, especially in conjunction with brush. The ability to get into brush unseen is very powerful, especially during the laning phase. Don’t get me wrong, I would love to see a more active lane phase, but it worries me to think that the aggressive play could be so one-sided toward invisible units. This is all speculative, though, so I’ll wait on my critique for a more finalized build. For now, I like the idea, and I like the potential it creates for future stealth characters.

  

Related Posts

6 responses to “Riot considering permanent stealth for stealth characters”

Leave a Reply

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>