Kayle remake goes live next patch
Looks like the Kayle remake is finally set to go live with the next patch. Honestly, I’m not sure how I feel. I was a little disappointed at first because they aren’t changing much, but I also think Kayle has a kind of cool kit. She’s an odd champion for sure, and the update doesn’t make her any less odd.
Her passive has been remade into an armor/MR shred, which should be better than her current passive. She’s getting some mana cost buffs and base damage buffs to compensate for some of her scaling, which also should be a good thing. My biggest frustration/misunderstanding with Kayle is why she can build Righteous Fury into an “always up” skill. Just make her ranged and balance her around that. It isn’t interesting in any way that she can only sometimes be ranged from levels 1-9. Give her range and give her some balance around that.
I’m curious to see how the remake will play out, though. Honestly, I think most of the spotlight was education about the way Kayle works. Most people don’t know when to use Intervention, which is a big part of what makes her strong. Now that they know, will we see Kayle in the support lane?
Posted in: Development, league of legends, News, Patches
Tags: Kayle, kayle abilities, kayle changes, kayle live remake, kayle passive, kayle remake, kayle skills, kayle spells
I totally agree about her skill ranged ability. Seems like a waste of an ability for something that should come free (range). That ability just seems odd.
I was utterly shocked at the negative feedback on this remake me and my friends thought it looked like the greatest thing ever, while every single comment on YouTube called it a complete ruining of the champion.
Rework kayle looks like the most devastating split pusher of all time. It could genuinely become a problem. Aoe auto attacks, speed boost + heal to escape, invulnerable ult to escape hello side lanes, good bye turrets.