A couple nights ago I got into one of the most enjoyable ranked games I have ever had. My teammates were competent, and better still, one of them offered up a vent. My duo queue partner and I jumped on for some solid communication.
The game started really well, but our opponents had almost all top-tier champions. We had a strong comp as well, but on paper, I would have guessed that we would lose. The highlight of the game, by far, was a point when all of our lanes were pushed, we all had to heal and our opponent started to Baron. Our Ashe ulted when he thought they might finish and somehow managed to steal it.
This happens in my games all the time. Seriously, it seems that if a team is doing Baron and the opponent drops in any damage whatsoever around the time of death, it’s the opponent who gets the kill. I really don’t understand how that works. Maybe it’s just that my teammates don’t save their nukes for that last hit, but even so, how do five damage sources miss out on the last hit to one person? I’ve seen a Heimer turret steal Baron before, which almost makes me think there’s something in the coding to benefit the “underdog.” I don’t really believe that, if only because it sounds both difficult and pointless to code.