Why do Baron steals happen as often as they do?
A couple nights ago I got into one of the most enjoyable ranked games I have ever had. My teammates were competent, and better still, one of them offered up a vent. My duo queue partner and I jumped on for some solid communication.
The game started really well, but our opponents had almost all top-tier champions. We had a strong comp as well, but on paper, I would have guessed that we would lose. The highlight of the game, by far, was a point when all of our lanes were pushed, we all had to heal and our opponent started to Baron. Our Ashe ulted when he thought they might finish and somehow managed to steal it.
This happens in my games all the time. Seriously, it seems that if a team is doing Baron and the opponent drops in any damage whatsoever around the time of death, it’s the opponent who gets the kill. I really don’t understand how that works. Maybe it’s just that my teammates don’t save their nukes for that last hit, but even so, how do five damage sources miss out on the last hit to one person? I’ve seen a Heimer turret steal Baron before, which almost makes me think there’s something in the coding to benefit the “underdog.” I don’t really believe that, if only because it sounds both difficult and pointless to code.
Posted in: Editorial, league of legends
Tags: baron, baron buff, baron nashor, best baron steal, nashor buff, steal baron








“Our Ashe ulted when he thought they might finish and somehow managed to steal it.”
I hate to be a stickler, but Ashe’s arrow doesn’t hit Baron.
u can kill creeps with ashes arrow. When hit another champion it does a small aoe dmg/slow.
Yeah, the AOE damage is what allows her to steal. You hit the champions and it pops baron.
With the ashe arrow, that’s luck. With most other things it’s usually using correct timing. You won’t see it stolen much the further you get up, as junglers actually save and use their smite to take the last 1k damage and they have the surrounding area warded to prevent sneak ups. Though I see what you are saying, moreover, I think it adds dimension to the game to be able to steal such a vital thing.
I think it does happen more often then you’d expect. Simultaneous sources of fire from 5 people on one team and 1 or 2 on the other, and it often feels 50/50. Not sure why but I get that sense as well when we’ve tried stealing baron; maybe it was luck, but the success rate is higher than the 15-20% that you’d expect.
Everyone is going to have their own opinion here, but I’m totally with Jeff. I can’t count the number of times that I’ve seen full teams pounding on Baron and then one opponent pops in for a quick kill. This includes plenty of times in which Baron is going down FAST. When Baron is torn down, there isn’t much time at all to “time” it. It makes me angry and I swear that someone the code favors a kill steal.
Of course, I don’t really believe that they would do that, but I see it too often.