Sometimes you have to stick with what works

Tank-Ashe

I got to play quite a few games with Antiquus and some other readers here yesterday, but maybe the funniest game was one in which our opponent’s Ashe was building tank. Now granted, she had the best score on the team, and she even had a positive K/D ratio, but I can promise you, it wasn’t working.

I just said yesterday that sometimes you need to switch up your paradigm, but there are toons for which that doesn’t really work. Ashe is one of them.

LeBlanc is on release notice

It looks like LeBlanc is ready to go live early next week which means we finally have an official skill list for one of Riot’s best kept secrets to date.

Sigil of Silence: LeBlanc projects an orb towards her target, dealing magic damage and marking the target for 3.5 seconds. If the target takes damage from one of Leblanc’s abilities, the mark will trigger, dealing damage and silencing the target.

Distortion: LeBlanc rapidly moves to a target location, dealing magic damage to nearby units. In the following 3 seconds, she can activate Distortion again to return to her starting location.

Ethereal Chains: LeBlanc flings illusionary chains towards a target location. If it hits an enemy unit, it will deal initial magic damage and slow their movement speed by 25%. If the target remains shackled for 2 seconds, the target takes additional magic damage and is unable to move.

Mimic (Ultimate): LeBlanc can cast the previous spell she cast. The mimicked spell deals significantly increased damage. 30 second cooldown.

Mirror Image (Passive): When LeBlanc is brought below 40% health, she instantly becomes stealthed for half a second. When the stealth fades, she creates a Mirror Image that deals no damage and lasts for up to 8 seconds. This can only occur once per minute.

I’m always a little nervous when Riot introduces new mechanics. It seems like the total impact is much greater than can be fully realized by just a few games. Miss Fortune remains a great example. She has insane harass and a crazy strong laning phase, giving her the ability to farm without penalty in most cases. I’m hoping LeBlanc won’t be the same.

A new take on old champions

udyr_splash_1

If I had to pick the thing I love most about League of Legends, it would be the variety of champions, all of which are simple enough to understand that it’s possible to pick them up in just a couple games. Even with 62 champions it’s possible for things to get a little stale.

Take Udyr. I’ve never had much love for him, if only because he doesn’t have that wow factor. For whatever reason I decided to try him out in a few games, focusing on his Tiger Stance over the others for a change of pace. I loved it. I still love it. In fact, I think it gave him the wow factor I was missing.

I know a lot of people swear by tank Udyr, but it’s just not my thing. I really prefer to be a mix of of DPS and utility, and I like to be able to shred a tower or an enemy tank while blowing through the jungle. The point is, I changed up my own paradigm around him just a little bit and it’s made the game that much more fun.

If you’re getting a little bored, try building some of your lesser played characters differently (I’ve heard DPS Malphite is a blast). There’s a good chance it’ll work out in your favor. Of course the flip side of all this is that there are characters on which you just need to stick with what works. You’ll see a post on that very shortly (with a screenshot I promised I would use).

Why do Baron steals happen as often as they do?

Baron Nashor

A couple nights ago I got into one of the most enjoyable ranked games I have ever had. My teammates were competent, and better still, one of them offered up a vent. My duo queue partner and I jumped on for some solid communication.

The game started really well, but our opponents had almost all top-tier champions. We had a strong comp as well, but on paper, I would have guessed that we would lose. The highlight of the game, by far, was a point when all of our lanes were pushed, we all had to heal and our opponent started to Baron. Our Ashe ulted when he thought they might finish and somehow managed to steal it.

This happens in my games all the time. Seriously, it seems that if a team is doing Baron and the opponent drops in any damage whatsoever around the time of death, it’s the opponent who gets the kill. I really don’t understand how that works. Maybe it’s just that my teammates don’t save their nukes for that last hit, but even so, how do five damage sources miss out on the last hit to one person? I’ve seen a Heimer turret steal Baron before, which almost makes me think there’s something in the coding to benefit the “underdog.” I don’t really believe that, if only because it sounds both difficult and pointless to code.

Astronaut Teemo now available

Astronaut Teemo.

The mid-cycle skin is finally available, and it comes as part of a milestone. League of Legends is now officially one year old. I haven’t personally been a part of the LoL community for a full year – more like 10 months – but it’s definitely cool to see where the game has come from over the past year.

Oh, did I mention the Teemo skin is awesome? No? Well it is. He bounces like he’s in low gravity, plants satellite dishes for shrooms, has voiceovers that sound like he’s talking through a radio can, and shoots lasers. Yes, people. LAZERZ!

Well, happy birthday, LoL, and happy birthday Riot. I bought that skin, just for you guys.

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