Carry/Feeder adjustments coming to ranked play
I don’t think I’ve read better news today (granted, most of my reading to this point has been focused on either games or gadgetry, so it kinda makes sense). I found a thread in which Zileas said he would be adding feeder/carry consideration to the ELO calculations at the end of games.
This. Is. Huge. This is at least a step toward addressing the individual performance in a team setting and the penalties/benefits some players reap as a result. As a for instance, I had a game today in which I played Shaco. I got a slow start, mostly because I was on the phone and not focused on my jungling, so I didn’t gank much early. I did try for one big gank on our 1v2 lane and sent them back to base, so it wasn’t a horrible early game. Well, not to me anyway.
My teammates, on the other hand, would not stop berating me for being a terrible Shaco and a waste of a team slot and on and on. Our Olaf kept insisting I was going to be useless late game because I hadn’t ganked. As it turned out, I went 11-2-15 with two tower kills before the other team surrendered. Regardless of what my team thought was going on, I was largely the reason behind the victory, or at least the very heavy piece of leaden straw that broke the camel’s back. Our Olaf slightly below 1.00 in his K/D ratio and our Mordekaiser was 1-9. For the other team, that can be an extremely frustrating loss. They likely could have beat our team with a different player. My understanding, then, is that their ELO will not be as negatively effected because we had a strong carry. Likewise, my own ELO should receive a slight bonus for carrying.
On the flipside, if Kaiser had somehow lost us the game (which he almost did), we likely wouldn’t be as penalized because we had a heavy feeder on our team. No word on when these changes will come out, but I’m really excited about them.
Posted in: Development, league of legends
Tags: carry, carry adjustment, elo, elo adjustments, feeder, feeder adjustment, ranked games, ranked matches, ranked play, ranked solo







That would be epic. Legendary ELO skin.
Sounds interesting, for sure. But sounds like the game will become much more focused on ganking. Just one question: I was playing on TT today and we won despite the other team having twice a many kills, thanks to an ace we got which lead to one very hard final push. So, would we get an ELO bonus for winning while being down by so much, or will we get less ELO because our team only had half as many kills?
I can see a lot more afk fountain-raging from people coming up if this happens; sometimes if someone dc’s, or if it’s obviously already over (tons of tower dead, ridiculously behind in k/d), and for some oddball reason a surrender vote failed due to the perennial idiot who keeps saying “I never surrender, ever,” to refrain from afk fountain-raging, I have the habit of continuing to play even after it’s clear that the game is over. more fountain afk-ing, more sensible surrender voting might be things to look forward to
hmm I like this in theory, but how do tanks/support factor into this? I’m hoping that it’s a K+A/D ratio like they do on the summoner page. Last time I payed Alistar I went 0/7/14 with 5 turrets and a inhibitor destroyed. My teammates told me they won in spite of me which might have some truth but then again it might not since my job is essentially to stun, headbutt and destroy towers, and if a squishy dies when I could have died in their place I consider that a failure on my part.
Honestly Soraka is the only other character who I find really has trouble getting kills.