We need more Season One disclosure
I was really excited for Season One – maybe too excited – and I think that excitement led to overblown expectations about the changes to the game. I do think my expectations would have been held more in line, though, if Riot had been more transparent about all of the features/changes to the game and client with the advent of the League’s first competitive season.
Consider a recent thread in which a player asked about the required number of champions for Ranked Play. What’s that? Yes, you are required to have 14 champions unlocked in order to play ranked playlists. I was actually thrilled to find out, but why didn’t we know more about it before? It wasn’t in the patch notes as I can remember (and I tend to read those pretty carefully), nor was it in any of the previews.
The ranking system also includes anti-dispersion code so that a high player and low player can’t queue together to bump the high-ELO player’s rating (this still doesn’t explain how the top 5v5 solo player was more than 200 points above the next player, even though they were known to play with each other (this has changed since Saturday)).
All of this would have been great information for the community. I can understand withholding a few things for the element of surprise, but these little, behind-the-scenes mechanics actually disperse a lot of the rage players stir up with uninformed speculation.
Posted in: league of legends, News
Tags: elo, info, season one, season one info, season one leaks, season one tidbits







ELO reset kinda killing me now. I have to be really patience not to rage against every person that dont meet the standards. 2 days ago i got queue with 4 players 25-28 lvls
I personally want:
1. out of games with feeders
2. I want the lag to end (it’s mostly been gone but I had one terrible game yesterday)…
3. Xin banned before heimer…. his ability to knock people up multiple times in one fight is really really getting old. Couple that with survivability and burst damage and you’ve got a character with almost no weakness other than being gangraped.
It’s really frustrating to be 1/0/1 at level 8 while everyone else on your team is 0/3+/0… really?? my whole team has died 12 times by the time the solo is level 8 (without the mid going and ganking because I was harassing her) and we have 2 kills to show for it? At this point I couldn’t even gank because no one else could hold a turret and the other team was starting to be too fed. Naturally they started tower diving me and I ended up 2/5/2.
Another game started with us getting first blood but TF dying to their shen. I zoned out shen and as soon as TF returns to our lane, he starts autoattacking creeps…. I asked him why and he said “because it pushes the lane”. I pointed out that by that logic he was underleveled and he is trying to be further from his tower… he didn’t chat at all after that.
A third game we discussed things in championselect and Garen wanted a 1v2 so I set up to jungle amumu. When the game started Pirate runs bottom with Garen and won’t leave. When Garen and Annie begin to switch, Pirate follows Garen top… Thankfully Annie was good enough to 1v2 until I came and ganked the lane at level 6.
A fourth game featured a Pantheon and Anivia arguing over who got to go mid with a lot of 6th grade quality insults thrown around (I should have dodged). While I explained how top/bottom are more dangerous than mid, every one else voted Anivia mid so after 30 seconds of having 2 mids (pre-creeps) Pantheon went bottom and promptly died giving the other team first blood and rage-quit. Sadly the game lasted 45 minutes and we down-ed a inhibitor turret but couldn’t ever get the inhibitor itself.
There was a devpost about the 14 champ thing, I think – I know I was aware of it going into S1, someone must have said something. It’s tough to keep track of everything.
felathar: There was a post, within the last 2 days I think, saying that the “normal” game ELO was not reset. Which seems really strange because I, like you, have encountered what seems to be a pretty noticeable shift in the type of people I’m playing with (had a 1st time Soraka last night who managed to die 3 times in the 1st 5-6mins…laning with Mord).
I wonder if this is related to the disabling of practice games? People who are good with a couple champs, but want to learn another are forced into normal games at a much higher point than they should be for the champ they are on?
I wish ELO had some kind of champion metric in it…
My biggest complaint about Season 1 continues to be that I can’t play 5s with my 2 friends and can’t solo queue for 3s . . . things I used to do all the time. Sure I could do this in non-ranked games, but I want to play ranked and enjoy the stat tracking that goes along with it.
Such a disappointment for something that I was very excited about.