LoL: My first experience with the queue dodge penalty
The patch a few days back brought along one of the most undesirable things I’ve seen in League of Legends: queue dodge penalties. I’ve written enough about the semantics that you should have a feel for how it works. As a quick overview, your first dodge gets you an advertised 3-minute ban from joining queue. The next dodge is 10 minutes, with a reset 8 hours from the initial ban. Here’s how it really works.
This afternoon I queued up with a friend for a quick game. For whatever reason he didn’t join queue when I did. Instead, he was stuck at the invite screen for Arranged Team. By the time he asked if I was in queue, the game had popped. It showed him at champ select but on his screen he was still at the AT invite screen. He hit cancel and got dumped back to the home page. Instead of staying in queue and forcing him to relog, reconnect, and deal with whatever random hero he got, I dodged.
On relog we tried to queue only to be greeted by the new leaver screen that pops up over the client with a timer that counts down your penalty. Our timer? 5:14. I haven’t take math since my freshman year of college but that seems like slightly more than three minutes. Luckily we didn’t have the same problem, but I will say, I’m fairly annoyed by the fact that this isn’t functioning as advertised and that I was penalized because of a client error over which I had zero control. The more interaction I have with this new system, including the fact that dodging is till extremely common, the harder it is to believe that Riot actually pushed this through. There are so many reasons for a game to fall apart in queue that penalizing the process seems arbitrary and absurd.
I hope to god Riot realizes just how bad this system is and fixes it soon, but my guess is they won’t. It took a poll in the forums about Champ Select AFKers for someone from Riot to take interest in any opinion that doesn’t penalize queue dodging. This could have easily been considered prior to the patch. Now we get to sit back and watch as the company tries to clean up. It’s going to be a rough couple of weeks.
Posted in: league of legends, PC
Tags: dodge penalty, dodgers, dodging, lol, queue dodge, queue dodge penalty, queue dodging, riot







Your friend had a shitty pc, and lagged. You left early, making the other 8 people have to queue for a new game, you have no reason to complain. I’ve had 4 games straight where someone would leave last second, and then I’d be stuck in queue with them again. The patch fixed this, quit whining about being punished for your actions.
So, you have to wait AN ENTIRE 30 SECONDS, while the queue dodger has to wait 3 or 10 minutes. He has the right to complain.
no mike is right However, queue dodge penalty acually fixes in even larger problem: serverload.
Lets say there was no qd penlaty there would be to many people in queue at one time increasing server loads resulting in WHOLE DAY server shutdowns.
Mike is not right. 5 minute “penalty” because I didn’t want to be placed with an obvious bad team- and they get to queue again. I didn’t ruin their day. I didn’t disrupt their game play.
I can agree with a penalty for leaving while in a game. That makes sense. The current penalty does not. There is no viable argument in favor of the penalty.